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authorfrosch <frosch@openttd.org>2016-10-16 14:59:44 +0000
committerfrosch <frosch@openttd.org>2016-10-16 14:59:44 +0000
commit117e73751c9aeea9f9663c15226c52541d2c8723 (patch)
tree694627f8d7396e81945fc84bce6b951f229add22 /src/engine_type.h
parentc175067ed9c17d43feaf356cd575dddddd699889 (diff)
downloadopenttd-117e73751c9aeea9f9663c15226c52541d2c8723.tar.xz
(svn r27668) -Feature: [NewGRF] Allow composing vehicles from multiple sprites.
Diffstat (limited to 'src/engine_type.h')
-rw-r--r--src/engine_type.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/engine_type.h b/src/engine_type.h
index aeebcb352..8356fda8f 100644
--- a/src/engine_type.h
+++ b/src/engine_type.h
@@ -158,6 +158,7 @@ enum EngineMiscFlags {
EF_AUTO_REFIT = 4, ///< Automatic refitting is allowed
EF_NO_DEFAULT_CARGO_MULTIPLIER = 5, ///< Use the new capacity algorithm. The default cargotype of the vehicle does not affect capacity multipliers. CB 15 is also called in purchase list.
EF_NO_BREAKDOWN_SMOKE = 6, ///< Do not show black smoke during a breakdown.
+ EF_SPRITE_STACK = 7, ///< Draw vehicle by stacking multiple sprites.
};
/**