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authorfrosch <frosch@openttd.org>2011-11-01 16:51:47 +0000
committerfrosch <frosch@openttd.org>2011-11-01 16:51:47 +0000
commitbbc3409942565cd6876016e270288517cb6acafb (patch)
tree3079bbaa5682e25b2805774cd2382e9c0c6ef109 /src/engine_gui.cpp
parente802dc66b9d1e913e77816184ed2744f737823ec (diff)
downloadopenttd-bbc3409942565cd6876016e270288517cb6acafb.tar.xz
(svn r23080) -Feature: [NewGRF] Use variable 10 to enable vehicle GRFs to draw different sprites on the map and in various GUIs.
Diffstat (limited to 'src/engine_gui.cpp')
-rw-r--r--src/engine_gui.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/engine_gui.cpp b/src/engine_gui.cpp
index 1c89d3a36..9dde1a7e1 100644
--- a/src/engine_gui.cpp
+++ b/src/engine_gui.cpp
@@ -96,7 +96,7 @@ struct EnginePreviewWindow : Window {
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_ENGINE_NAME, TC_BLACK, SA_HOR_CENTER);
y += FONT_HEIGHT_NORMAL;
- DrawVehicleEngine(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, this->width >> 1, y + VEHICLE_SPACE / 2, engine, GetEnginePalette(engine, _local_company));
+ DrawVehicleEngine(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, this->width >> 1, y + VEHICLE_SPACE / 2, engine, GetEnginePalette(engine, _local_company), EIT_PREVIEW);
y += VEHICLE_SPACE;
DrawStringMultiLine(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, r.bottom, GetEngineInfoString(engine), TC_FROMSTRING, SA_CENTER);
@@ -268,25 +268,25 @@ StringID GetEngineInfoString(EngineID engine)
* @param engine Engine to draw.
* @param pal Palette to use for drawing.
*/
-void DrawVehicleEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal)
+void DrawVehicleEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal, EngineImageType image_type)
{
const Engine *e = Engine::Get(engine);
switch (e->type) {
case VEH_TRAIN:
- DrawTrainEngine(left, right, preferred_x, y, engine, pal);
+ DrawTrainEngine(left, right, preferred_x, y, engine, pal, image_type);
break;
case VEH_ROAD:
- DrawRoadVehEngine(left, right, preferred_x, y, engine, pal);
+ DrawRoadVehEngine(left, right, preferred_x, y, engine, pal, image_type);
break;
case VEH_SHIP:
- DrawShipEngine(left, right, preferred_x, y, engine, pal);
+ DrawShipEngine(left, right, preferred_x, y, engine, pal, image_type);
break;
case VEH_AIRCRAFT:
- DrawAircraftEngine(left, right, preferred_x, y, engine, pal);
+ DrawAircraftEngine(left, right, preferred_x, y, engine, pal, image_type);
break;
default: NOT_REACHED();