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author | bjarni <bjarni@openttd.org> | 2007-02-07 19:10:19 +0000 |
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committer | bjarni <bjarni@openttd.org> | 2007-02-07 19:10:19 +0000 |
commit | 037d6367349afa5a27ddf2cf015f6490167cf786 (patch) | |
tree | b16bae58b03b0c68fe0ab88a8311dd7f6406238a /src/engine.h | |
parent | 5666d8d7272ff24116049757dc2405b55cfd4b97 (diff) | |
download | openttd-037d6367349afa5a27ddf2cf015f6490167cf786.tar.xz |
(svn r8621) -Codechange: assigned new numbers to the VEH_(type) enum so that VEH_Train is 0, VEH_Road is 1 and so on
This means that "v->type" can be used as array indexes instead of VehTypeToIndex() (or "v->type - VEH_Train/0x10 as the code still used in some places)
Surprisingly this can be done without changing the savegame format
Diffstat (limited to 'src/engine.h')
-rw-r--r-- | src/engine.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/engine.h b/src/engine.h index df24ee8d5..979dd46c3 100644 --- a/src/engine.h +++ b/src/engine.h @@ -163,7 +163,7 @@ static inline EngineID GetFirstEngineOfType(byte type) { const EngineID start[] = {0, ROAD_ENGINES_INDEX, SHIP_ENGINES_INDEX, AIRCRAFT_ENGINES_INDEX}; - return start[VehTypeToIndex(type)]; + return start[type]; } static inline EngineID GetLastEngineOfType(byte type) @@ -174,7 +174,7 @@ static inline EngineID GetLastEngineOfType(byte type) SHIP_ENGINES_INDEX + NUM_SHIP_ENGINES, AIRCRAFT_ENGINES_INDEX + NUM_AIRCRAFT_ENGINES}; - return end[VehTypeToIndex(type)]; + return end[type]; } VARDEF Engine _engines[TOTAL_NUM_ENGINES]; |