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authorrubidium <rubidium@openttd.org>2008-09-30 20:39:50 +0000
committerrubidium <rubidium@openttd.org>2008-09-30 20:39:50 +0000
commitf56e630e5cb839b307f04bf52465c4db4d1ad904 (patch)
tree69fb7ae1d9bdadb9e7386cb70b0a26621ad9b57f /src/engine.cpp
parentdba193d4a54707a19d8f3c2f42a1ac10ff544c5c (diff)
downloadopenttd-f56e630e5cb839b307f04bf52465c4db4d1ad904.tar.xz
(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
Diffstat (limited to 'src/engine.cpp')
-rw-r--r--src/engine.cpp154
1 files changed, 77 insertions, 77 deletions
diff --git a/src/engine.cpp b/src/engine.cpp
index 91d52f5cb..f6dff726d 100644
--- a/src/engine.cpp
+++ b/src/engine.cpp
@@ -114,17 +114,17 @@ Engine::~Engine()
free(this->name);
}
-/** Sets cached values in Player::num_vehicles and Group::num_vehicles
+/** Sets cached values in Company::num_vehicles and Group::num_vehicles
*/
void SetCachedEngineCounts()
{
uint engines = GetEnginePoolSize();
- /* Set up the engine count for all players */
- Player *p;
- FOR_ALL_PLAYERS(p) {
- free(p->num_engines);
- p->num_engines = CallocT<EngineID>(engines);
+ /* Set up the engine count for all companies */
+ Company *c;
+ FOR_ALL_COMPANIES(c) {
+ free(c->num_engines);
+ c->num_engines = CallocT<EngineID>(engines);
}
/* Recalculate */
@@ -140,7 +140,7 @@ void SetCachedEngineCounts()
assert(v->engine_type < engines);
- GetPlayer(v->owner)->num_engines[v->engine_type]++;
+ GetCompany(v->owner)->num_engines[v->engine_type]++;
if (v->group_id == DEFAULT_GROUP) continue;
@@ -195,12 +195,12 @@ static void CalcEngineReliability(Engine *e)
uint age = e->age;
/* Check for early retirement */
- if (e->player_avail != 0 && !_settings_game.vehicle.never_expire_vehicles) {
+ if (e->company_avail != 0 && !_settings_game.vehicle.never_expire_vehicles) {
int retire_early = e->info.retire_early;
uint retire_early_max_age = max(0, e->duration_phase_1 + e->duration_phase_2 - retire_early * 12);
if (retire_early != 0 && age >= retire_early_max_age) {
/* Early retirement is enabled and we're past the date... */
- e->player_avail = 0;
+ e->company_avail = 0;
AddRemoveEngineFromAutoreplaceAndBuildWindows(e->type);
}
}
@@ -218,7 +218,7 @@ static void CalcEngineReliability(Engine *e)
} else {
/* time's up for this engine.
* We will now completely retire this design */
- e->player_avail = 0;
+ e->company_avail = 0;
e->reliability = e->reliability_final;
/* Kick this engine out of the lists */
AddRemoveEngineFromAutoreplaceAndBuildWindows(e->type);
@@ -239,7 +239,7 @@ void StartupEngines()
e->age = 0;
e->flags = 0;
- e->player_avail = 0;
+ e->company_avail = 0;
/* The magic value of 729 days below comes from the NewGRF spec. If the
* base intro date is before 1922 then the random number of days is not
@@ -248,7 +248,7 @@ void StartupEngines()
e->intro_date = ei->base_intro <= ConvertYMDToDate(1922, 0, 1) ? ei->base_intro : (Date)GB(r, 0, 9) + ei->base_intro;
if (e->intro_date <= _date) {
e->age = (aging_date - e->intro_date) >> 5;
- e->player_avail = (byte)-1;
+ e->company_avail = (CompanyMask)-1;
e->flags |= ENGINE_AVAILABLE;
}
@@ -275,63 +275,63 @@ void StartupEngines()
/* prevent certain engines from ever appearing. */
if (!HasBit(ei->climates, _settings_game.game_creation.landscape)) {
e->flags |= ENGINE_AVAILABLE;
- e->player_avail = 0;
+ e->company_avail = 0;
}
}
/* Update the bitmasks for the vehicle lists */
- Player *p;
- FOR_ALL_PLAYERS(p) {
- p->avail_railtypes = GetPlayerRailtypes(p->index);
- p->avail_roadtypes = GetPlayerRoadtypes(p->index);
+ Company *c;
+ FOR_ALL_COMPANIES(c) {
+ c->avail_railtypes = GetCompanyRailtypes(c->index);
+ c->avail_roadtypes = GetCompanyRoadtypes(c->index);
}
}
-static void AcceptEnginePreview(EngineID eid, PlayerID player)
+static void AcceptEnginePreview(EngineID eid, CompanyID company)
{
Engine *e = GetEngine(eid);
- Player *p = GetPlayer(player);
+ Company *c = GetCompany(company);
- SetBit(e->player_avail, player);
+ SetBit(e->company_avail, company);
if (e->type == VEH_TRAIN) {
const RailVehicleInfo *rvi = RailVehInfo(eid);
assert(rvi->railtype < RAILTYPE_END);
- SetBit(p->avail_railtypes, rvi->railtype);
+ SetBit(c->avail_railtypes, rvi->railtype);
} else if (e->type == VEH_ROAD) {
- SetBit(p->avail_roadtypes, HasBit(EngInfo(eid)->misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD);
+ SetBit(c->avail_roadtypes, HasBit(EngInfo(eid)->misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD);
}
- e->preview_player_rank = 0xFF;
- if (player == _local_player) {
+ e->preview_company_rank = 0xFF;
+ if (company == _local_company) {
AddRemoveEngineFromAutoreplaceAndBuildWindows(e->type);
}
}
-static PlayerID GetBestPlayer(uint8 pp)
+static CompanyID GetBestCompany(uint8 pp)
{
- const Player *p;
+ const Company *c;
int32 best_hist;
- PlayerID best_player;
+ CompanyID best_company;
uint mask = 0;
do {
best_hist = -1;
- best_player = PLAYER_SPECTATOR;
- FOR_ALL_PLAYERS(p) {
- if (p->block_preview == 0 && !HasBit(mask, p->index) &&
- p->old_economy[0].performance_history > best_hist) {
- best_hist = p->old_economy[0].performance_history;
- best_player = p->index;
+ best_company = INVALID_COMPANY;
+ FOR_ALL_COMPANIES(c) {
+ if (c->block_preview == 0 && !HasBit(mask, c->index) &&
+ c->old_economy[0].performance_history > best_hist) {
+ best_hist = c->old_economy[0].performance_history;
+ best_company = c->index;
}
}
- if (best_player == PLAYER_SPECTATOR) return PLAYER_SPECTATOR;
+ if (best_company == INVALID_COMPANY) return INVALID_COMPANY;
- SetBit(mask, best_player);
+ SetBit(mask, best_company);
} while (--pp != 0);
- return best_player;
+ return best_company;
}
void EnginesDailyLoop()
@@ -343,33 +343,33 @@ void EnginesDailyLoop()
EngineID i = e->index;
if (e->flags & ENGINE_EXCLUSIVE_PREVIEW) {
if (e->flags & ENGINE_OFFER_WINDOW_OPEN) {
- if (e->preview_player_rank != 0xFF && !--e->preview_wait) {
+ if (e->preview_company_rank != 0xFF && !--e->preview_wait) {
e->flags &= ~ENGINE_OFFER_WINDOW_OPEN;
DeleteWindowById(WC_ENGINE_PREVIEW, i);
- e->preview_player_rank++;
+ e->preview_company_rank++;
}
- } else if (e->preview_player_rank != 0xFF) {
- PlayerID best_player = GetBestPlayer(e->preview_player_rank);
+ } else if (e->preview_company_rank != 0xFF) {
+ CompanyID best_company = GetBestCompany(e->preview_company_rank);
- if (best_player == PLAYER_SPECTATOR) {
- e->preview_player_rank = 0xFF;
+ if (best_company == INVALID_COMPANY) {
+ e->preview_company_rank = 0xFF;
continue;
}
- if (!IsHumanPlayer(best_player)) {
+ if (!IsHumanCompany(best_company)) {
/* XXX - TTDBUG: TTD has a bug here ???? */
- AcceptEnginePreview(i, best_player);
+ AcceptEnginePreview(i, best_company);
} else {
e->flags |= ENGINE_OFFER_WINDOW_OPEN;
e->preview_wait = 20;
- if (IsInteractivePlayer(best_player)) ShowEnginePreviewWindow(i);
+ if (IsInteractiveCompany(best_company)) ShowEnginePreviewWindow(i);
}
}
}
}
}
-/** Accept an engine prototype. XXX - it is possible that the top-player
+/** Accept an engine prototype. XXX - it is possible that the top-company
* changes while you are waiting to accept the offer? Then it becomes invalid
* @param tile unused
* @param flags operation to perfom
@@ -382,9 +382,9 @@ CommandCost CmdWantEnginePreview(TileIndex tile, uint32 flags, uint32 p1, uint32
if (!IsEngineIndex(p1)) return CMD_ERROR;
e = GetEngine(p1);
- if (GetBestPlayer(e->preview_player_rank) != _current_player) return CMD_ERROR;
+ if (GetBestCompany(e->preview_company_rank) != _current_company) return CMD_ERROR;
- if (flags & DC_EXEC) AcceptEnginePreview(p1, _current_player);
+ if (flags & DC_EXEC) AcceptEnginePreview(p1, _current_company);
return CommandCost();
}
@@ -394,26 +394,26 @@ StringID GetEngineCategoryName(EngineID engine);
static void NewVehicleAvailable(Engine *e)
{
Vehicle *v;
- Player *p;
+ Company *c;
EngineID index = e->index;
- /* In case the player didn't build the vehicle during the intro period,
- * prevent that player from getting future intro periods for a while. */
+ /* In case the company didn't build the vehicle during the intro period,
+ * prevent that company from getting future intro periods for a while. */
if (e->flags & ENGINE_EXCLUSIVE_PREVIEW) {
- FOR_ALL_PLAYERS(p) {
- uint block_preview = p->block_preview;
+ FOR_ALL_COMPANIES(c) {
+ uint block_preview = c->block_preview;
- if (!HasBit(e->player_avail, p->index)) continue;
+ if (!HasBit(e->company_avail, c->index)) continue;
/* We assume the user did NOT build it.. prove me wrong ;) */
- p->block_preview = 20;
+ c->block_preview = 20;
FOR_ALL_VEHICLES(v) {
if (v->type == VEH_TRAIN || v->type == VEH_ROAD || v->type == VEH_SHIP ||
(v->type == VEH_AIRCRAFT && IsNormalAircraft(v))) {
- if (v->owner == p->index && v->engine_type == index) {
+ if (v->owner == c->index && v->engine_type == index) {
/* The user did prove me wrong, so restore old value */
- p->block_preview = block_preview;
+ c->block_preview = block_preview;
break;
}
}
@@ -424,8 +424,8 @@ static void NewVehicleAvailable(Engine *e)
e->flags = (e->flags & ~ENGINE_EXCLUSIVE_PREVIEW) | ENGINE_AVAILABLE;
AddRemoveEngineFromAutoreplaceAndBuildWindows(e->type);
- /* Now available for all players */
- e->player_avail = (PlayerMask)-1;
+ /* Now available for all companies */
+ e->company_avail = (CompanyMask)-1;
/* Do not introduce new rail wagons */
if (IsWagon(index)) return;
@@ -434,10 +434,10 @@ static void NewVehicleAvailable(Engine *e)
/* maybe make another rail type available */
RailType railtype = e->u.rail.railtype;
assert(railtype < RAILTYPE_END);
- FOR_ALL_PLAYERS(p) SetBit(p->avail_railtypes, railtype);
+ FOR_ALL_COMPANIES(c) SetBit(c->avail_railtypes, railtype);
} else if (e->type == VEH_ROAD) {
/* maybe make another road type available */
- FOR_ALL_PLAYERS(p) SetBit(p->avail_roadtypes, HasBit(e->info.misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD);
+ FOR_ALL_COMPANIES(c) SetBit(c->avail_roadtypes, HasBit(e->info.misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD);
}
SetDParam(0, GetEngineCategoryName(index));
@@ -457,15 +457,15 @@ void EnginesMonthlyLoop()
}
if (!(e->flags & ENGINE_AVAILABLE) && _date >= (e->intro_date + 365)) {
- /* Introduce it to all players */
+ /* Introduce it to all companies */
NewVehicleAvailable(e);
} else if (!(e->flags & (ENGINE_AVAILABLE|ENGINE_EXCLUSIVE_PREVIEW)) && _date >= e->intro_date) {
- /* Introduction date has passed.. show introducing dialog to one player. */
+ /* Introduction date has passed.. show introducing dialog to one companies. */
e->flags |= ENGINE_EXCLUSIVE_PREVIEW;
/* Do not introduce new rail wagons */
if (!IsWagon(e->index))
- e->preview_player_rank = 1; // Give to the player with the highest rating.
+ e->preview_company_rank = 1; // Give to the company with the highest rating.
}
}
}
@@ -529,13 +529,13 @@ CommandCost CmdRenameEngine(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
/** Check if an engine is buildable.
- * @param engine index of the engine to check.
- * @param type the type the engine should be.
- * @param player index of the player.
+ * @param engine index of the engine to check.
+ * @param type the type the engine should be.
+ * @param company index of the company.
* @return True if an engine is valid, of the specified type, and buildable by
- * the given player.
+ * the given company.
*/
-bool IsEngineBuildable(EngineID engine, VehicleType type, PlayerID player)
+bool IsEngineBuildable(EngineID engine, VehicleType type, CompanyID company)
{
/* check if it's an engine that is in the engine array */
if (!IsEngineIndex(engine)) return false;
@@ -546,12 +546,12 @@ bool IsEngineBuildable(EngineID engine, VehicleType type, PlayerID player)
if (e->type != type) return false;
/* check if it's available */
- if (!HasBit(e->player_avail, player)) return false;
+ if (!HasBit(e->company_avail, company)) return false;
if (type == VEH_TRAIN) {
- /* Check if the rail type is available to this player */
- const Player *p = GetPlayer(player);
- if (!HasBit(p->avail_railtypes, RailVehInfo(engine)->railtype)) return false;
+ /* Check if the rail type is available to this company */
+ const Company *c = GetCompany(company);
+ if (!HasBit(c->avail_railtypes, RailVehInfo(engine)->railtype)) return false;
}
return true;
@@ -602,10 +602,10 @@ static const SaveLoad _engine_desc[] = {
SLE_VAR(Engine, lifelength, SLE_UINT8),
SLE_VAR(Engine, flags, SLE_UINT8),
- SLE_VAR(Engine, preview_player_rank, SLE_UINT8),
+ SLE_VAR(Engine, preview_company_rank,SLE_UINT8),
SLE_VAR(Engine, preview_wait, SLE_UINT8),
SLE_CONDNULL(1, 0, 44),
- SLE_VAR(Engine, player_avail, SLE_UINT8),
+ SLE_VAR(Engine, company_avail, SLE_UINT8),
SLE_CONDSTR(Engine, name, SLE_STR, 0, 84, SL_MAX_VERSION),
/* reserve extra space in savegame here. (currently 16 bytes) */
@@ -664,9 +664,9 @@ void CopyTempEngineData()
e->duration_phase_3 = se->duration_phase_3;
e->lifelength = se->lifelength;
e->flags = se->flags;
- e->preview_player_rank = se->preview_player_rank;
+ e->preview_company_rank= se->preview_company_rank;
e->preview_wait = se->preview_wait;
- e->player_avail = se->player_avail;
+ e->company_avail = se->company_avail;
if (se->name != NULL) e->name = strdup(se->name);
}