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authorplanetmaker <planetmaker@openttd.org>2013-01-08 22:46:42 +0000
committerplanetmaker <planetmaker@openttd.org>2013-01-08 22:46:42 +0000
commitc24374f99c22d9420d6d182ff835f07a5b954b48 (patch)
tree7043ad53c941668339a0949867e10888f9e54f16 /src/elrail.cpp
parent89a2ba2a6d25e605c391e7343ba66090ee9f26de (diff)
downloadopenttd-c24374f99c22d9420d6d182ff835f07a5b954b48.tar.xz
(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
Diffstat (limited to 'src/elrail.cpp')
-rw-r--r--src/elrail.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/elrail.cpp b/src/elrail.cpp
index 3ef3fab84..ee690b03b 100644
--- a/src/elrail.cpp
+++ b/src/elrail.cpp
@@ -25,7 +25,7 @@
* Group 0: Tiles with both an even X coordinate and an even Y coordinate
* Group 1: Tiles with an even X and an odd Y coordinate
* Group 2: Tiles with an odd X and an even Y coordinate
- * Group 3: Tiles with both an odd X and Y coordnate.
+ * Group 3: Tiles with both an odd X and Y coordinate.
*
* <h3>Pylon Points</h3>
* <h4>Control Points</h4>
@@ -39,7 +39,7 @@
* other tile.
*
* Now on each edge there are two PCPs: One from each adjacent tile. Both PCPs
- * are merged using an OR operation (i. e. if one tile needs a PCP at the postion
+ * are merged using an OR operation (i. e. if one tile needs a PCP at the position
* in question, both tiles get it).
*
* <h4>Position Points</h4>
@@ -127,7 +127,7 @@ static TrackBits MaskWireBits(TileIndex t, TrackBits tracks)
TrackdirBits neighbour_tdb = TRACKDIR_BIT_NONE;
for (DiagDirection d = DIAGDIR_BEGIN; d < DIAGDIR_END; d++) {
- /* If the neighbor tile is either not electrified or has no tracks that can be reached
+ /* If the neighbour tile is either not electrified or has no tracks that can be reached
* from this tile, mark all trackdirs that can be reached from the neighbour tile
* as needing no catenary. We make an exception for blocked station tiles with a matching
* axis that still display wires to preserve visual continuity. */
@@ -376,7 +376,7 @@ static void DrawCatenaryRailway(const TileInfo *ti)
/* Station and road crossings are always "flat", so adjust the tileh accordingly */
if (IsTileType(neighbour, MP_STATION) || IsTileType(neighbour, MP_ROAD)) tileh[TS_NEIGHBOUR] = SLOPE_FLAT;
- /* Read the foundataions if they are present, and adjust the tileh */
+ /* Read the foundations if they are present, and adjust the tileh */
if (trackconfig[TS_NEIGHBOUR] != TRACK_BIT_NONE && IsTileType(neighbour, MP_RAILWAY) && HasCatenary(GetRailType(neighbour))) foundation = GetRailFoundation(tileh[TS_NEIGHBOUR], trackconfig[TS_NEIGHBOUR]);
if (IsBridgeTile(neighbour)) {
foundation = GetBridgeFoundation(tileh[TS_NEIGHBOUR], DiagDirToAxis(GetTunnelBridgeDirection(neighbour)));
@@ -426,7 +426,7 @@ static void DrawCatenaryRailway(const TileInfo *ti)
/* Don't build the pylon if it would be outside the tile */
if (!HasBit(OwnedPPPonPCP[i], temp)) {
- /* We have a neighour that will draw it, bail out */
+ /* We have a neighbour that will draw it, bail out */
if (trackconfig[TS_NEIGHBOUR] != TRACK_BIT_NONE) break;
continue; // No neighbour, go looking for a better position
}