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author | rubidium <rubidium@openttd.org> | 2007-01-02 19:19:48 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2007-01-02 19:19:48 +0000 |
commit | 66bbf336c6af7353ef0aeed58002c46543b30635 (patch) | |
tree | ad4a63860df2626b22f77e7dac712e958bea54cb /src/elrail.c | |
parent | ccc0a3f4dbf58c005b22341ac8874252924690cd (diff) | |
download | openttd-66bbf336c6af7353ef0aeed58002c46543b30635.tar.xz |
(svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make.
- Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies.
- A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC.
- Proper support for OSX universal binaries.
- Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files.
- Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files.
Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
Diffstat (limited to 'src/elrail.c')
-rw-r--r-- | src/elrail.c | 445 |
1 files changed, 445 insertions, 0 deletions
diff --git a/src/elrail.c b/src/elrail.c new file mode 100644 index 000000000..da043b582 --- /dev/null +++ b/src/elrail.c @@ -0,0 +1,445 @@ +/* $Id$ */ +/** @file elrail.c + * This file deals with displaying wires and pylons for electric railways. + * <h2>Basics</h2> + * + * <h3>Tile Types</h3> + * + * We have two different types of tiles in the drawing code: + * Normal Railway Tiles (NRTs) which can have more than one track on it, and + * Special Railways tiles (SRTs) which have only one track (like crossings, depots + * stations, etc). + * + * <h3>Location Categories</h3> + * + * All tiles are categorized into three location groups (TLG): + * Group 0: Tiles with both an even X coordinate and an even Y coordinate + * Group 1: Tiles with an even X and an odd Y coordinate + * Group 2: Tiles with an odd X and an even Y coordinate + * Group 3: Tiles with both an odd X and Y coordnate. + * + * <h3>Pylon Points</h3> + * <h4>Control Points</h4> + * A Pylon Control Point (PCP) is a position where a wire (or rather two) + * is mounted onto a pylon. + * Each NRT does contain 4 PCPs which are bitmapped to a byte + * variable and are represented by the DiagDirection enum + * + * Each track ends on two PCPs and thus requires one pylon on each end. However, + * there is one exception: Straight-and-level tracks only have one pylon every + * other tile. + * + * Now on each edge there are two PCPs: One from each adjacent tile. Both PCPs + * are merged using an OR operation (i. e. if one tile needs a PCP at the postion + * in question, both tiles get it). + * + * <h4>Position Points</h4> + * A Pylon Position Point (PPP) is a position where a pylon is located on the + * ground. Each PCP owns 8 in (45 degree steps) PPPs that are located around + * it. PPPs are represented using the Direction enum. Each track bit has PPPs + * that are impossible (because the pylon would be situated on the track) and + * some that are preferred (because the pylon would be rectangular to the track). + * + * <img src="../../elrail_tile.png"> + * <img src="../../elrail_track.png"> + * + */ + +#include "stdafx.h" +#include "openttd.h" +#include "station_map.h" +#include "tile.h" +#include "viewport.h" +#include "functions.h" /* We should REALLY get rid of this goddamn file, as it is butt-ugly */ +#include "variables.h" /* ... same here */ +#include "rail.h" +#include "debug.h" +#include "tunnel_map.h" +#include "road_map.h" +#include "bridge_map.h" +#include "bridge.h" +#include "rail_map.h" +#include "table/sprites.h" +#include "table/elrail_data.h" +#include "vehicle.h" +#include "train.h" +#include "gui.h" + +static inline TLG GetTLG(TileIndex t) +{ + return (HASBIT(TileX(t), 0) << 1) + HASBIT(TileY(t), 0); +} + +/** Finds which Rail Bits are present on a given tile. For bridge tiles, + * returns track bits under the bridge + */ +static TrackBits GetRailTrackBitsUniversal(TileIndex t, byte *override) +{ + switch (GetTileType(t)) { + case MP_RAILWAY: + if (GetRailType(t) != RAILTYPE_ELECTRIC) return 0; + switch (GetRailTileType(t)) { + case RAIL_TILE_NORMAL: case RAIL_TILE_SIGNALS: + return GetTrackBits(t); + case RAIL_TILE_DEPOT_WAYPOINT: + if (GetRailTileSubtype(t) == RAIL_SUBTYPE_WAYPOINT) return GetRailWaypointBits(t); + default: + return 0; + } + break; + + case MP_TUNNELBRIDGE: + if (IsTunnel(t)) { + if (GetRailType(t) != RAILTYPE_ELECTRIC) return 0; + if (override != NULL) *override = 1 << GetTunnelDirection(t); + return AxisToTrackBits(DiagDirToAxis(GetTunnelDirection(t))); + } else { + if (GetRailType(t) != RAILTYPE_ELECTRIC) return 0; + if (override != NULL && DistanceMax(t, GetOtherBridgeEnd(t)) > 1) { + *override = 1 << GetBridgeRampDirection(t); + } + return AxisToTrackBits(DiagDirToAxis(GetBridgeRampDirection(t))); + } + + case MP_STREET: + if (GetRoadTileType(t) != ROAD_TILE_CROSSING) return 0; + if (GetRailTypeCrossing(t) != RAILTYPE_ELECTRIC) return 0; + return GetCrossingRailBits(t); + + case MP_STATION: + if (!IsRailwayStation(t)) return 0; + if (GetRailType(t) != RAILTYPE_ELECTRIC) return 0; + if (!IsStationTileElectrifiable(t)) return 0; + return TrackToTrackBits(GetRailStationTrack(t)); + + default: + return 0; + } +} + +/** Corrects the tileh for certain tile types. Returns an effective tileh for the track on the tile. + * @param tile The tile to analyse + * @param *tileh the tileh + */ +static void AdjustTileh(TileIndex tile, Slope *tileh) +{ + if (IsTileType(tile, MP_TUNNELBRIDGE)) { + if (IsTunnel(tile)) { + *tileh = SLOPE_FLAT; + } else { + if (*tileh != SLOPE_FLAT) { + *tileh = SLOPE_FLAT; + } else { + switch (GetBridgeRampDirection(tile)) { + case DIAGDIR_NE: *tileh = SLOPE_NE; break; + case DIAGDIR_SE: *tileh = SLOPE_SE; break; + case DIAGDIR_SW: *tileh = SLOPE_SW; break; + case DIAGDIR_NW: *tileh = SLOPE_NW; break; + default: NOT_REACHED(); + } + } + } + } +} + +/** Draws wires and, if required, pylons on a given tile + * @param ti The Tileinfo to draw the tile for + */ +static void DrawCatenaryRailway(const TileInfo *ti) +{ + /* Pylons are placed on a tile edge, so we need to take into account + * the track configuration of 2 adjacent tiles. trackconfig[0] stores the + * current tile (home tile) while [1] holds the neighbour */ + TrackBits trackconfig[TS_END]; + bool isflat[TS_END]; + /* Note that ti->tileh has already been adjusted for Foundations */ + Slope tileh[TS_END] = { ti->tileh, SLOPE_FLAT }; + + TLG tlg = GetTLG(ti->tile); + byte PCPstatus = 0; + byte OverridePCP = 0; + byte PPPpreferred[DIAGDIR_END]; + byte PPPallowed[DIAGDIR_END]; + DiagDirection i; + Track t; + + /* Find which rail bits are present, and select the override points. + * We don't draw a pylon: + * 1) INSIDE a tunnel (we wouldn't see it anyway) + * 2) on the "far" end of a bridge head (the one that connects to bridge middle), + * because that one is drawn on the bridge. Exception is for length 0 bridges + * which have no middle tiles */ + trackconfig[TS_HOME] = GetRailTrackBitsUniversal(ti->tile, &OverridePCP); + /* If a track bit is present that is not in the main direction, the track is level */ + isflat[TS_HOME] = trackconfig[TS_HOME] & (TRACK_BIT_HORZ | TRACK_BIT_VERT); + + AdjustTileh(ti->tile, &tileh[TS_HOME]); + + for (i = DIAGDIR_NE; i < DIAGDIR_END; i++) { + TileIndex neighbour = ti->tile + TileOffsByDiagDir(i); + uint foundation = 0; + int k; + + /* Here's one of the main headaches. GetTileSlope does not correct for possibly + * existing foundataions, so we do have to do that manually later on.*/ + tileh[TS_NEIGHBOUR] = GetTileSlope(neighbour, NULL); + trackconfig[TS_NEIGHBOUR] = GetRailTrackBitsUniversal(neighbour, NULL); + if (IsTunnelTile(neighbour) && i != GetTunnelDirection(neighbour)) trackconfig[TS_NEIGHBOUR] = 0; + isflat[TS_NEIGHBOUR] = trackconfig[TS_NEIGHBOUR] & (TRACK_BIT_HORZ | TRACK_BIT_VERT); + + PPPpreferred[i] = 0xFF; /* We start with preferring everything (end-of-line in any direction) */ + PPPallowed[i] = AllowedPPPonPCP[i]; + + /* We cycle through all the existing tracks at a PCP and see what + * PPPs we want to have, or may not have at all */ + for (k = 0; k < NUM_TRACKS_AT_PCP; k++) { + /* Next to us, we have a bridge head, don't worry about that one, if it shows away from us */ + if (TrackSourceTile[i][k] == TS_NEIGHBOUR && + IsBridgeTile(neighbour) && + GetBridgeRampDirection(neighbour) == ReverseDiagDir(i)) { + continue; + } + + /* We check whether the track in question (k) is present in the tile + * (TrackSourceTile) */ + if (HASBIT(trackconfig[TrackSourceTile[i][k]], TracksAtPCP[i][k])) { + /* track found, if track is in the neighbour tile, adjust the number + * of the PCP for preferred/allowed determination*/ + DiagDirection PCPpos = (TrackSourceTile[i][k] == TS_HOME) ? i : ReverseDiagDir(i); + SETBIT(PCPstatus, i); /* This PCP is in use */ + + PPPpreferred[i] &= PreferredPPPofTrackAtPCP[TracksAtPCP[i][k]][PCPpos]; + PPPallowed[i] &= ~DisallowedPPPofTrackAtPCP[TracksAtPCP[i][k]][PCPpos]; + } + } + + /* Deactivate all PPPs if PCP is not used */ + PPPpreferred[i] *= HASBIT(PCPstatus, i); + PPPallowed[i] *= HASBIT(PCPstatus, i); + + /* A station is always "flat", so adjust the tileh accordingly */ + if (IsTileType(neighbour, MP_STATION)) tileh[TS_NEIGHBOUR] = SLOPE_FLAT; + + /* Read the foundataions if they are present, and adjust the tileh */ + if (IsTileType(neighbour, MP_RAILWAY) && GetRailType(neighbour) == RAILTYPE_ELECTRIC) foundation = GetRailFoundation(tileh[TS_NEIGHBOUR], trackconfig[TS_NEIGHBOUR]); + if (IsBridgeTile(neighbour)) { + foundation = GetBridgeFoundation(tileh[TS_NEIGHBOUR], DiagDirToAxis(GetBridgeRampDirection(neighbour))); + } + + if (foundation != 0) { + if (foundation < 15) { + tileh[TS_NEIGHBOUR] = SLOPE_FLAT; + } else { + tileh[TS_NEIGHBOUR] = _inclined_tileh[foundation - 15]; + } + } + + AdjustTileh(neighbour, &tileh[TS_NEIGHBOUR]); + + /* If we have a straight (and level) track, we want a pylon only every 2 tiles + * Delete the PCP if this is the case. */ + /* Level means that the slope is the same, or the track is flat */ + if (tileh[TS_HOME] == tileh[TS_NEIGHBOUR] || (isflat[TS_HOME] && isflat[TS_NEIGHBOUR])) { + for (k = 0; k < NUM_IGNORE_GROUPS; k++) + if (PPPpreferred[i] == IgnoredPCP[k][tlg][i]) CLRBIT(PCPstatus, i); + } + + /* Now decide where we draw our pylons. First try the preferred PPPs, but they may not exist. + * In that case, we try the any of the allowed ones. if they don't exist either, don't draw + * anything. Note that the preferred PPPs still contain the end-of-line markers. + * Remove those (simply by ANDing with allowed, since these markers are never allowed) */ + if ((PPPallowed[i] & PPPpreferred[i]) != 0) PPPallowed[i] &= PPPpreferred[i]; + + if (MayHaveBridgeAbove(ti->tile) && IsBridgeAbove(ti->tile)) { + Track bridgetrack = GetBridgeAxis(ti->tile) == AXIS_X ? TRACK_X : TRACK_Y; + uint height = GetBridgeHeight(GetNorthernBridgeEnd(ti->tile)); + + if ((height <= TilePixelHeight(ti->tile) + TILE_HEIGHT) && + (i == PCPpositions[bridgetrack][0] || i == PCPpositions[bridgetrack][1])) SETBIT(OverridePCP, i); + } + + if (PPPallowed[i] != 0 && HASBIT(PCPstatus, i) && !HASBIT(OverridePCP, i)) { + for (k = 0; k < DIR_END; k++) { + byte temp = PPPorder[i][GetTLG(ti->tile)][k]; + + if (HASBIT(PPPallowed[i], temp)) { + uint x = ti->x + x_pcp_offsets[i] + x_ppp_offsets[temp]; + uint y = ti->y + y_pcp_offsets[i] + y_ppp_offsets[temp]; + + /* Don't build the pylon if it would be outside the tile */ + if (!HASBIT(OwnedPPPonPCP[i], temp)) { + /* We have a neighour that will draw it, bail out */ + if (trackconfig[TS_NEIGHBOUR] != 0) break; + continue; /* No neighbour, go looking for a better position */ + } + + AddSortableSpriteToDraw(pylons_normal[temp], x, y, 1, 1, 10, + GetSlopeZ(ti->x + x_pcp_offsets[i], ti->y + y_pcp_offsets[i])); + break; /* We already have drawn a pylon, bail out */ + } + } + } + } + + /* Don't draw a wire under a low bridge */ + if (MayHaveBridgeAbove(ti->tile) && IsBridgeAbove(ti->tile) && !(_display_opt & DO_TRANS_BUILDINGS)) { + uint height = GetBridgeHeight(GetNorthernBridgeEnd(ti->tile)); + + if (height <= TilePixelHeight(ti->tile) + TILE_HEIGHT) return; + } + + /* Drawing of pylons is finished, now draw the wires */ + for (t = 0; t < TRACK_END; t++) { + if (HASBIT(trackconfig[TS_HOME], t)) { + + byte PCPconfig = HASBIT(PCPstatus, PCPpositions[t][0]) + + (HASBIT(PCPstatus, PCPpositions[t][1]) << 1); + + const SortableSpriteStruct *sss; + int tileh_selector = !(tileh[TS_HOME] % 3) * tileh[TS_HOME] / 3; /* tileh for the slopes, 0 otherwise */ + + assert(PCPconfig != 0); /* We have a pylon on neither end of the wire, that doesn't work (since we have no sprites for that) */ + assert(!IsSteepSlope(tileh[TS_HOME])); + sss = &CatenarySpriteData[Wires[tileh_selector][t][PCPconfig]]; + + AddSortableSpriteToDraw( sss->image, ti->x + sss->x_offset, ti->y + sss->y_offset, + sss->x_size, sss->y_size, sss->z_size, GetSlopeZ(ti->x + min(sss->x_offset, TILE_SIZE - 1), ti->y + min(sss->y_offset, TILE_SIZE - 1)) + sss->z_offset); + } + } +} + +static void DrawCatenaryOnBridge(const TileInfo *ti) +{ + TileIndex end = GetSouthernBridgeEnd(ti->tile); + TileIndex start = GetOtherBridgeEnd(end); + + uint length = GetBridgeLength(start, end); + uint num = DistanceMax(ti->tile, start); + uint height; + + const SortableSpriteStruct *sss; + Axis axis = GetBridgeAxis(ti->tile); + TLG tlg = GetTLG(ti->tile); + + CatenarySprite offset = axis == AXIS_X ? 0 : WIRE_Y_FLAT_BOTH - WIRE_X_FLAT_BOTH; + + if ((length % 2) && num == length) { + /* Draw the "short" wire on the southern end of the bridge + * only needed if the length of the bridge is odd */ + sss = &CatenarySpriteData[WIRE_X_FLAT_BOTH + offset]; + } else { + /* Draw "long" wires on all other tiles of the bridge (one pylon every two tiles) */ + sss = &CatenarySpriteData[WIRE_X_FLAT_SW + (num % 2) + offset]; + } + + height = GetBridgeHeight(end); + + AddSortableSpriteToDraw( sss->image, ti->x + sss->x_offset, ti->y + sss->y_offset, + sss->x_size, sss->y_size, sss->z_size, height + sss->z_offset + ); + + /* Finished with wires, draw pylons */ + /* every other tile needs a pylon on the northern end */ + if (num % 2) { + if (axis == AXIS_X) { + AddSortableSpriteToDraw(pylons_bridge[0 + HASBIT(tlg, 0)], ti->x, ti->y + 4 + 8 * HASBIT(tlg, 0), 1, 1, 10, height); + } else { + AddSortableSpriteToDraw(pylons_bridge[2 + HASBIT(tlg, 1)], ti->x + 4 + 8 * HASBIT(tlg, 1), ti->y, 1, 1, 10, height); + } + } + + /* need a pylon on the southern end of the bridge */ + if (DistanceMax(ti->tile, start) == length) { + if (axis == AXIS_X) { + AddSortableSpriteToDraw(pylons_bridge[0 + HASBIT(tlg, 0)], ti->x + 16, ti->y + 4 + 8 * HASBIT(tlg, 0), 1, 1, 10, height); + } else { + AddSortableSpriteToDraw(pylons_bridge[2 + HASBIT(tlg, 1)], ti->x + 4 + 8 * HASBIT(tlg, 1), ti->y + 16, 1, 1, 10, height); + } + } +} + +void DrawCatenary(const TileInfo *ti) +{ + if (MayHaveBridgeAbove(ti->tile) && IsBridgeAbove(ti->tile)) { + TileIndex head = GetNorthernBridgeEnd(ti->tile); + + if (GetBridgeTransportType(head) == TRANSPORT_RAIL && GetRailType(head) == RAILTYPE_ELECTRIC) { + DrawCatenaryOnBridge(ti); + } + } + if (_patches.disable_elrails) return; + + switch (GetTileType(ti->tile)) { + case MP_RAILWAY: + if (IsRailDepot(ti->tile)) { + const SortableSpriteStruct* sss = &CatenarySpriteData_Depot[GetRailDepotDirection(ti->tile)]; + + AddSortableSpriteToDraw( + sss->image, ti->x + sss->x_offset, ti->y + sss->y_offset, + sss->x_size, sss->y_size, sss->z_size, + GetTileMaxZ(ti->tile) + sss->z_offset + ); + return; + } + break; + + case MP_TUNNELBRIDGE: + case MP_STREET: + case MP_STATION: + break; + + default: return; + } + DrawCatenaryRailway(ti); +} + +int32 SettingsDisableElrail(int32 p1) +{ + EngineID e_id; + Vehicle* v; + Player *p; + bool disable = (p1 != 0); + + /* we will now walk through all electric train engines and change their railtypes if it is the wrong one*/ + const RailType old_railtype = disable ? RAILTYPE_ELECTRIC : RAILTYPE_RAIL; + const RailType new_railtype = disable ? RAILTYPE_RAIL : RAILTYPE_ELECTRIC; + + /* walk through all train engines */ + for (e_id = 0; e_id < NUM_TRAIN_ENGINES; e_id++) { + const RailVehicleInfo *rv_info = RailVehInfo(e_id); + Engine *e = GetEngine(e_id); + /* if it is an electric rail engine and its railtype is the wrong one */ + if (rv_info->engclass == 2 && e->railtype == old_railtype) { + /* change it to the proper one */ + e->railtype = new_railtype; + } + } + + /* when disabling elrails, make sure that all existing trains can run on + * normal rail too */ + if (disable) { + FOR_ALL_VEHICLES(v) { + if (v->type == VEH_Train && v->u.rail.railtype == RAILTYPE_ELECTRIC) { + /* this railroad vehicle is now compatible only with elrail, + * so add there also normal rail compatibility */ + v->u.rail.compatible_railtypes |= (1 << RAILTYPE_RAIL); + v->u.rail.railtype = RAILTYPE_RAIL; + SETBIT(v->u.rail.flags, VRF_EL_ENGINE_ALLOWED_NORMAL_RAIL); + } + } + } + + /* setup total power for trains */ + FOR_ALL_VEHICLES(v) { + /* power is cached only for front engines */ + if (v->type == VEH_Train && IsFrontEngine(v)) TrainPowerChanged(v); + } + + FOR_ALL_PLAYERS(p) p->avail_railtypes = GetPlayerRailtypes(p->index); + + /* This resets the _last_built_railtype, which will be invalid for electric + * rails. It may have unintended consequences if that function is ever + * extended, though. */ + ReinitGuiAfterToggleElrail(disable); + return 0; +} |