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authorsmatz <smatz@openttd.org>2009-05-26 23:24:34 +0000
committersmatz <smatz@openttd.org>2009-05-26 23:24:34 +0000
commitfaae8f0177a997ec49796e3275bd5a10bc26a939 (patch)
tree727b922e1b3308c85a9a8b9212b1a4884639c666 /src/effectvehicle_base.h
parentd982ec81dfec20bac9f04c1d8c50a9efdb7b53bb (diff)
downloadopenttd-faae8f0177a997ec49796e3275bd5a10bc26a939.tar.xz
(svn r16445) -Codechange: update old comments (Yexo)
Diffstat (limited to 'src/effectvehicle_base.h')
-rw-r--r--src/effectvehicle_base.h7
1 files changed, 0 insertions, 7 deletions
diff --git a/src/effectvehicle_base.h b/src/effectvehicle_base.h
index dd79370af..5340bdd5d 100644
--- a/src/effectvehicle_base.h
+++ b/src/effectvehicle_base.h
@@ -8,13 +8,6 @@
#include "vehicle_base.h"
/**
- * This class 'wraps' Vehicle; you do not actually instantiate this class.
- * You create a Vehicle using AllocateVehicle, so it is added to the pool
- * and you reinitialize that to a Train using:
- * v = new (v) Train();
- *
- * As side-effect the vehicle type is set correctly.
- *
* A special vehicle is one of the following:
* - smoke
* - electric sparks for trains