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authorrubidium <rubidium@openttd.org>2007-01-12 20:19:49 +0000
committerrubidium <rubidium@openttd.org>2007-01-12 20:19:49 +0000
commitf66b373b52b2daef69507c402577a1a02b65c40b (patch)
tree23bff1b129004614fd68cb0c30436a14bbe240e9 /src/economy.cpp
parentee1021d29c6baa6380faf17e270fd5194d2b330c (diff)
downloadopenttd-f66b373b52b2daef69507c402577a1a02b65c40b.tar.xz
(svn r8083) -Codechange: make a NetworkSocketHandler as base for all sockets and move a little of NetworkClientState functionality to the NetworkSocketHandler. Move the rest of the NetworkClientState to the new NetworkTCPSocketHandler class/struct, which is not yet implemented in an object oriented manner. The UDP socket handler now extends the NetworkSocketHandler instead of having a reference to a NetworkClientState.
Diffstat (limited to 'src/economy.cpp')
-rw-r--r--src/economy.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/economy.cpp b/src/economy.cpp
index 452ee746e..1e631e415 100644
--- a/src/economy.cpp
+++ b/src/economy.cpp
@@ -427,7 +427,7 @@ static void PlayersCheckBankrupt(Player *p)
/* The server has to handle all administrative issues, for example
* updating and notifying all clients of what has happened */
if (_network_server) {
- const NetworkClientState *cs;
+ NetworkTCPSocketHandler *cs;
NetworkClientInfo *ci = NetworkFindClientInfoFromIndex(NETWORK_SERVER_INDEX);
/* The server has just gone belly-up, mark it as spectator */