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author | rubidium <rubidium@openttd.org> | 2007-08-03 19:36:00 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2007-08-03 19:36:00 +0000 |
commit | b21f29c38fc1629a1c03991b217d0a96d205a159 (patch) | |
tree | ea92676733322e0fc10f54254112dd92b294ebfb /src/economy.cpp | |
parent | 7e9594e0a506f00951db4c3c654bb819b89d0d66 (diff) | |
download | openttd-b21f29c38fc1629a1c03991b217d0a96d205a159.tar.xz |
(svn r10770) -Codechange: use the pool item class as super class for the vehicle struct.
-Codechange: do not force "special" vehicles to be allocated in the low 1024 vehicle slots and non "special" vehicles in the rest of the slots.
Diffstat (limited to 'src/economy.cpp')
-rw-r--r-- | src/economy.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/economy.cpp b/src/economy.cpp index 5cf7298b6..ee7ac8d5d 100644 --- a/src/economy.cpp +++ b/src/economy.cpp @@ -355,14 +355,14 @@ void ChangeOwnershipOfPlayerItems(PlayerID old_player, PlayerID new_player) Vehicle *u = v; do { Vehicle *next = GetNextVehicle(u); - DeleteVehicle(u); + delete u; u = next; } while (u != NULL); } break; case VEH_ROAD: case VEH_SHIP: - DeleteVehicle(v); + delete v; break; case VEH_AIRCRAFT: |