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authorrubidium <rubidium@openttd.org>2014-09-20 15:46:44 +0000
committerrubidium <rubidium@openttd.org>2014-09-20 15:46:44 +0000
commit9e0f4b3847469194856cc24e6ce666edf9d78fa2 (patch)
tree22273aedab16b095f6f6e8e81d6263e9df708f28 /src/disaster_vehicle.h
parent6c2abf0930c23e7da82a892fb37c97786c245c00 (diff)
downloadopenttd-9e0f4b3847469194856cc24e6ce666edf9d78fa2.tar.xz
(svn r26864) -Codechange: bring a bit more OO into the disaster vehicles
Diffstat (limited to 'src/disaster_vehicle.h')
-rw-r--r--src/disaster_vehicle.h61
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diff --git a/src/disaster_vehicle.h b/src/disaster_vehicle.h
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+/* $Id$ */
+
+/*
+ * This file is part of OpenTTD.
+ * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
+ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/** @file disaster_vehicle.h All disaster vehicles. */
+
+#ifndef DISASTER_VEHICLE_H
+#define DISASTER_VEHICLE_H
+
+#include "vehicle_base.h"
+
+/** Different sub types of disaster vehicles. */
+enum DisasterSubType {
+ ST_ZEPPELINER, ///< Zeppelin, crashes at airports.
+ ST_ZEPPELINER_SHADOW, ///< Shadow of the zeppelin.
+ ST_SMALL_UFO, ///< Small UFO, tries to find a road vehicle to destroy.
+ ST_SMALL_UFO_SHADOW, ///< Shadow of small UFO
+ ST_AIRPLANE, ///< Airplane destroying an oil refinery
+ ST_AIRPLANE_SHADOW, ///< Shadow of airplane
+ ST_HELICOPTER, ///< Helicopter destroying a factory.
+ ST_HELICOPTER_SHADOW, ///< Shadow of helicopter.
+ ST_HELICOPTER_ROTORS, ///< Rotors of helicopter.
+ ST_BIG_UFO, ///< Big UFO, finds a piece of railroad to "park" on
+ ST_BIG_UFO_SHADOW, ///< Shadow of the big UFO
+ ST_BIG_UFO_DESTROYER, ///< Aircraft the will bomb the big UFO
+ ST_BIG_UFO_DESTROYER_SHADOW, ///< Shadow of the aircraft.
+ ST_SMALL_SUBMARINE, ///< Small submarine, pops up in the oceans but doesn't do anything
+ ST_BIG_SUBMARINE, ///< Big submarine, pops up in the oceans but doesn't do anything
+};
+
+/**
+ * Disasters, like submarines, skyrangers and their shadows, belong to this class.
+ */
+struct DisasterVehicle FINAL : public SpecializedVehicle<DisasterVehicle, VEH_DISASTER> {
+ SpriteID image_override; ///< Override for the default disaster vehicle sprite.
+ VehicleID big_ufo_destroyer_target; ///< The big UFO that this destroyer is supposed to bomb.
+
+ /** For use by saveload. */
+ DisasterVehicle() : SpecializedVehicleBase() {}
+ DisasterVehicle(int x, int y, Direction direction, DisasterSubType subtype, VehicleID big_ufo_destroyer_target = VEH_INVALID);
+ /** We want to 'destruct' the right class. */
+ virtual ~DisasterVehicle() {}
+
+ void UpdatePosition(int x, int y, int z);
+ void UpdateDeltaXY(Direction direction);
+ void UpdateImage();
+ bool Tick();
+};
+
+/**
+ * Iterate over disaster vehicles.
+ * @param var The variable used to iterate over.
+ */
+#define FOR_ALL_DISASTERVEHICLES(var) FOR_ALL_VEHICLES_OF_TYPE(DisasterVehicle, var)
+
+#endif /* DISASTER_VEHICLE_H */