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authorglx <glx@openttd.org>2019-12-17 03:37:43 +0100
committerNiels Martin Hansen <nielsm@indvikleren.dk>2019-12-21 20:13:03 +0100
commitd8a1be48cd60c690235de175e9a044b95f92ea28 (patch)
tree2e1481aa11661c28df49f0d62f56fbf730577152 /src/disaster_vehicle.cpp
parent9892d90b26db4dfe97ec7baeb89e43acb53a178e (diff)
downloadopenttd-d8a1be48cd60c690235de175e9a044b95f92ea28.tar.xz
Codechange: Replace vehicle related FOR_ALL with range-based for loops
Diffstat (limited to 'src/disaster_vehicle.cpp')
-rw-r--r--src/disaster_vehicle.cpp24
1 files changed, 11 insertions, 13 deletions
diff --git a/src/disaster_vehicle.cpp b/src/disaster_vehicle.cpp
index a76b9a3cf..1244f99ab 100644
--- a/src/disaster_vehicle.cpp
+++ b/src/disaster_vehicle.cpp
@@ -331,8 +331,7 @@ static bool DisasterTick_Ufo(DisasterVehicle *v)
v->current_order.SetDestination(1);
uint n = 0; // Total number of targetable road vehicles.
- RoadVehicle *u;
- FOR_ALL_ROADVEHICLES(u) {
+ for (const RoadVehicle *u : RoadVehicle::Iterate()) {
if (u->IsFrontEngine()) n++;
}
@@ -343,14 +342,16 @@ static bool DisasterTick_Ufo(DisasterVehicle *v)
}
n = RandomRange(n); // Choose one of them.
- FOR_ALL_ROADVEHICLES(u) {
+ for (const RoadVehicle *u : RoadVehicle::Iterate()) {
/* Find (n+1)-th road vehicle. */
- if (u->IsFrontEngine() && (n-- == 0)) break;
+ if (u->IsFrontEngine() && (n-- == 0)) {
+ /* Target it. */
+ v->dest_tile = u->index;
+ v->age = 0;
+ break;
+ }
}
- /* Target it. */
- v->dest_tile = u->index;
- v->age = 0;
return true;
} else {
/* Target a vehicle */
@@ -540,8 +541,7 @@ static bool DisasterTick_Big_Ufo(DisasterVehicle *v)
v->current_order.SetDestination(2);
- Vehicle *target;
- FOR_ALL_VEHICLES(target) {
+ for (Vehicle *target : Vehicle::Iterate()) {
if (target->IsGroundVehicle()) {
if (Delta(target->x_pos, v->x_pos) + Delta(target->y_pos, v->y_pos) <= 12 * (int)TILE_SIZE) {
target->breakdown_ctr = 5;
@@ -937,8 +937,7 @@ void StartupDisasters()
*/
void ReleaseDisastersTargetingIndustry(IndustryID i)
{
- DisasterVehicle *v;
- FOR_ALL_DISASTERVEHICLES(v) {
+ for (DisasterVehicle *v : DisasterVehicle::Iterate()) {
/* primary disaster vehicles that have chosen target */
if (v->subtype == ST_AIRPLANE || v->subtype == ST_HELICOPTER) {
/* if it has chosen target, and it is this industry (yes, dest_tile is IndustryID here), set order to "leaving map peacefully" */
@@ -953,8 +952,7 @@ void ReleaseDisastersTargetingIndustry(IndustryID i)
*/
void ReleaseDisastersTargetingVehicle(VehicleID vehicle)
{
- DisasterVehicle *v;
- FOR_ALL_DISASTERVEHICLES(v) {
+ for (DisasterVehicle *v : DisasterVehicle::Iterate()) {
/* primary disaster vehicles that have chosen target */
if (v->subtype == ST_SMALL_UFO) {
if (v->current_order.GetDestination() != 0 && v->dest_tile == vehicle) {