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authorPatric Stout <truebrain@openttd.org>2021-01-05 21:39:23 +0100
committerGitHub <noreply@github.com>2021-01-05 21:39:23 +0100
commitdff7ee8e1c68199a0dc105e82e588ac097543645 (patch)
tree317e29ae8a6d1db52f5e7cebf26356559c5193f8 /src/disaster_vehicle.cpp
parent0fd2108f7ffe53faac468e82879e46c830df4038 (diff)
downloadopenttd-dff7ee8e1c68199a0dc105e82e588ac097543645.tar.xz
Fix #7611: keeps news about accidents around after vehicle is cleaned up (#8497)
When a vehicle is cleaned up, all news that points to the news is also removed. This was a bit evil, as it would also remove any news related to crashed, acting like the crash never happened. This left players a bit in the dark what was going on exactly.
Diffstat (limited to 'src/disaster_vehicle.cpp')
-rw-r--r--src/disaster_vehicle.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/disaster_vehicle.cpp b/src/disaster_vehicle.cpp
index a6059b244..12217bb61 100644
--- a/src/disaster_vehicle.cpp
+++ b/src/disaster_vehicle.cpp
@@ -243,7 +243,7 @@ static bool DisasterTick_Zeppeliner(DisasterVehicle *v)
v->age = 0;
SetDParam(0, GetStationIndex(v->tile));
- AddVehicleNewsItem(STR_NEWS_DISASTER_ZEPPELIN, NT_ACCIDENT, v->index); // Delete the news, when the zeppelin is gone
+ AddTileNewsItem(STR_NEWS_DISASTER_ZEPPELIN, NT_ACCIDENT, v->tile);
AI::NewEvent(GetTileOwner(v->tile), new ScriptEventDisasterZeppelinerCrashed(GetStationIndex(v->tile)));
}
}
@@ -377,7 +377,7 @@ static bool DisasterTick_Ufo(DisasterVehicle *v)
if (u->crashed_ctr == 0) {
u->Crash();
- AddVehicleNewsItem(STR_NEWS_DISASTER_SMALL_UFO, NT_ACCIDENT, u->index); // delete the news, when the roadvehicle is gone
+ AddTileNewsItem(STR_NEWS_DISASTER_SMALL_UFO, NT_ACCIDENT, u->tile);
AI::NewEvent(u->owner, new ScriptEventVehicleCrashed(u->index, u->tile, ScriptEventVehicleCrashed::CRASH_RV_UFO));
Game::NewEvent(new ScriptEventVehicleCrashed(u->index, u->tile, ScriptEventVehicleCrashed::CRASH_RV_UFO));
@@ -456,7 +456,7 @@ static bool DisasterTick_Aircraft(DisasterVehicle *v, uint16 image_override, boo
DestructIndustry(i);
SetDParam(0, i->town->index);
- AddIndustryNewsItem(news_message, NT_ACCIDENT, i->index); // delete the news, when the industry closes
+ AddTileNewsItem(news_message, NT_ACCIDENT, v->dest_tile);
if (_settings_client.sound.disaster) SndPlayTileFx(SND_12_EXPLOSION, i->location.tile);
}
} else if (v->current_order.GetDestination() == 0) {