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authorrubidium <rubidium@openttd.org>2009-03-14 18:16:29 +0000
committerrubidium <rubidium@openttd.org>2009-03-14 18:16:29 +0000
commitf3e0fd741679ff8c447277ec32ff5caf0571fe36 (patch)
tree52ab96dc0e1aa14f6c966c67c4a94ba1762f9c15 /src/depot_gui.cpp
parent81361189caa5b90236b67ed5b32b3b4f0bb00f3e (diff)
downloadopenttd-f3e0fd741679ff8c447277ec32ff5caf0571fe36.tar.xz
(svn r15711) -Codechange: lots of whitespace cleanup/fixes
Diffstat (limited to 'src/depot_gui.cpp')
-rw-r--r--src/depot_gui.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/depot_gui.cpp b/src/depot_gui.cpp
index 6188aa173..aafe3ff5a 100644
--- a/src/depot_gui.cpp
+++ b/src/depot_gui.cpp
@@ -167,7 +167,7 @@ static void TrainDepotMoveVehicle(const Vehicle *wagon, VehicleID sel, const Veh
uint _block_sizes[4][2];
/* Array to hold the default resize capacities
-* First part is the vehicle type, while the last is 0 = x, 1 = y */
+ * First part is the vehicle type, while the last is 0 = x, 1 = y */
const uint _resize_cap[][2] = {
/* VEH_TRAIN */ {6, 10 * 29},
/* VEH_ROAD */ {5, 5},
@@ -255,11 +255,11 @@ struct DepotWindow : Window {
}
/** Draw a vehicle in the depot window in the box with the top left corner at x,y
- * @param *w Window to draw in
- * @param *v Vehicle to draw
- * @param x Left side of the box to draw in
- * @param y Top of the box to draw in
- */
+ * @param *w Window to draw in
+ * @param *v Vehicle to draw
+ * @param x Left side of the box to draw in
+ * @param y Top of the box to draw in
+ */
void DrawVehicleInDepot(Window *w, const Vehicle *v, int x, int y)
{
byte diff_x = 0, diff_y = 0;
@@ -550,10 +550,10 @@ struct DepotWindow : Window {
}
/**
- * Clones a vehicle
- * @param *v is the original vehicle to clone
- * @param *w is the window of the depot where the clone is build
- */
+ * Clones a vehicle
+ * @param *v is the original vehicle to clone
+ * @param *w is the window of the depot where the clone is build
+ */
void HandleCloneVehClick(const Vehicle *v, const Window *w)
{
uint error_str;
@@ -585,7 +585,7 @@ struct DepotWindow : Window {
if (this->type == VEH_TRAIN) {
/* Divide the size of DEPOT_WIDGET_SELL into two equally big buttons so DEPOT_WIDGET_SELL and DEPOT_WIDGET_SELL_CHAIN will get the same size.
- * This way it will stay the same even if DEPOT_WIDGET_SELL_CHAIN is resized for some reason */
+ * This way it will stay the same even if DEPOT_WIDGET_SELL_CHAIN is resized for some reason */
this->widget[DEPOT_WIDGET_SELL_CHAIN].top = ((this->widget[DEPOT_WIDGET_SELL_CHAIN].bottom - this->widget[DEPOT_WIDGET_SELL].top) / 2) + this->widget[DEPOT_WIDGET_SELL].top;
this->widget[DEPOT_WIDGET_SELL].bottom = this->widget[DEPOT_WIDGET_SELL_CHAIN].top - 1;
}