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authorrubidium <rubidium@openttd.org>2008-01-13 01:21:35 +0000
committerrubidium <rubidium@openttd.org>2008-01-13 01:21:35 +0000
commitd4e6a6bf57216b39745b61971141e088e15e2d0d (patch)
treefc3e123d733a91dd61b578c69516fae69754c97f /src/depot_gui.cpp
parenta78d73805f467d3ced0a70a1758435498fd1dbac (diff)
downloadopenttd-d4e6a6bf57216b39745b61971141e088e15e2d0d.tar.xz
(svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h.
Diffstat (limited to 'src/depot_gui.cpp')
-rw-r--r--src/depot_gui.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/depot_gui.cpp b/src/depot_gui.cpp
index f628da3cb..97ca253d7 100644
--- a/src/depot_gui.cpp
+++ b/src/depot_gui.cpp
@@ -8,8 +8,6 @@
#include "roadveh.h"
#include "ship.h"
#include "aircraft.h"
-#include "table/strings.h"
-#include "table/sprites.h"
#include "gui.h"
#include "textbuf_gui.h"
#include "viewport_func.h"
@@ -25,6 +23,9 @@
#include "vehicle_func.h"
#include "player_func.h"
+#include "table/strings.h"
+#include "table/sprites.h"
+
/*
* Since all depot window sizes aren't the same, we need to modify sizes a little.
* It's done with the following arrays of widget indexes. Each of them tells if a widget side should be moved and in what direction.