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authorrubidium <rubidium@openttd.org>2009-09-02 07:22:09 +0000
committerrubidium <rubidium@openttd.org>2009-09-02 07:22:09 +0000
commit1c94d98bb911be6e478947a1500eb843be478a45 (patch)
tree8f4aedf008a16db7b5621ce4eb25ebc369af8b4e /src/depot_gui.cpp
parente69e3378b02b143f646dcd4ea3542dd1fb4bd7aa (diff)
downloadopenttd-1c94d98bb911be6e478947a1500eb843be478a45.tar.xz
(svn r17368) -Codechange: remove pointless passing of 'this' as parameter
Diffstat (limited to 'src/depot_gui.cpp')
-rw-r--r--src/depot_gui.cpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/src/depot_gui.cpp b/src/depot_gui.cpp
index e0dad78e0..d2cf21c9b 100644
--- a/src/depot_gui.cpp
+++ b/src/depot_gui.cpp
@@ -267,7 +267,7 @@ struct DepotWindow : Window {
* @param x Left side of the box to draw in
* @param y Top of the box to draw in
*/
- void DrawVehicleInDepot(Window *w, const Vehicle *v, int x, int y)
+ void DrawVehicleInDepot(const Vehicle *v, int x, int y)
{
bool free_wagon = false;
int sprite_y = y + this->resize.step_height - GetVehicleListHeight(v->type);
@@ -317,7 +317,7 @@ struct DepotWindow : Window {
}
}
- void DrawDepotWindow(Window *w)
+ void DrawDepotWindow()
{
TileIndex tile = this->window_number;
int x, y, maxval;
@@ -349,10 +349,10 @@ struct DepotWindow : Window {
max_width = max(max_width, width);
}
/* Always have 1 empty row, so people can change the setting of the train */
- SetVScrollCount(w, this->vehicle_list.Length() + this->wagon_list.Length() + 1);
- SetHScrollCount(w, max_width);
+ SetVScrollCount(this, this->vehicle_list.Length() + this->wagon_list.Length() + 1);
+ SetHScrollCount(this, max_width);
} else {
- SetVScrollCount(w, (this->vehicle_list.Length() + this->hscroll.cap - 1) / this->hscroll.cap);
+ SetVScrollCount(this, (this->vehicle_list.Length() + this->hscroll.cap - 1) / this->hscroll.cap);
}
/* locate the depot struct */
@@ -365,7 +365,7 @@ struct DepotWindow : Window {
SetDParam(0, depot->town_index);
}
- w->DrawWidgets();
+ this->DrawWidgets();
uint16 num = this->vscroll.pos * boxes_in_each_row;
maxval = min(this->vehicle_list.Length(), num + (rows_in_display * boxes_in_each_row));
@@ -376,7 +376,7 @@ struct DepotWindow : Window {
for (i = 0; i < boxes_in_each_row && num < maxval; i++, num++, x += this->resize.step_width) {
/* Draw all vehicles in the current row */
const Vehicle *v = this->vehicle_list[num];
- DrawVehicleInDepot(w, v, x, y);
+ this->DrawVehicleInDepot(v, x, y);
}
}
@@ -385,7 +385,7 @@ struct DepotWindow : Window {
/* draw the train wagons, that do not have an engine in front */
for (; num < maxval; num++, y += 14) {
const Vehicle *v = this->wagon_list[num - this->vehicle_list.Length()];
- DrawVehicleInDepot(w, v, x, y);
+ this->DrawVehicleInDepot(v, x, y);
}
}
@@ -573,9 +573,9 @@ struct DepotWindow : Window {
ResetObjectToPlace();
}
- void ResizeDepotButtons(Window *w)
+ void ResizeDepotButtons()
{
- ResizeButtons(w, DEPOT_WIDGET_BUILD, DEPOT_WIDGET_LOCATION);
+ ResizeButtons(this, DEPOT_WIDGET_BUILD, DEPOT_WIDGET_LOCATION);
if (this->type == VEH_TRAIN) {
/* Divide the size of DEPOT_WIDGET_SELL into two equally big buttons so DEPOT_WIDGET_SELL and DEPOT_WIDGET_SELL_CHAIN will get the same size.
@@ -693,7 +693,7 @@ struct DepotWindow : Window {
DEPOT_WIDGET_SELL_CHAIN,
WIDGET_LIST_END);
- ResizeDepotButtons(this);
+ this->ResizeDepotButtons();
}
virtual void OnInvalidateData(int data)
@@ -710,7 +710,7 @@ struct DepotWindow : Window {
this->generate_list = false;
DepotSortList(&this->vehicle_list);
}
- DrawDepotWindow(this);
+ this->DrawDepotWindow();
}
virtual void OnClick(Point pt, int widget)
@@ -948,7 +948,7 @@ struct DepotWindow : Window {
this->vscroll.cap += delta.y / (int)this->resize.step_height;
this->hscroll.cap += delta.x / (int)this->resize.step_width;
this->widget[DEPOT_WIDGET_MATRIX].data = (this->vscroll.cap << MAT_ROW_START) + ((this->type == VEH_TRAIN ? 1 : this->hscroll.cap) << MAT_COL_START);
- ResizeDepotButtons(this);
+ this->ResizeDepotButtons();
}
virtual EventState OnCTRLStateChange()