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authorrubidium <rubidium@openttd.org>2007-01-02 19:19:48 +0000
committerrubidium <rubidium@openttd.org>2007-01-02 19:19:48 +0000
commit013df98f79866a75f367853c9e436f3c5c79f645 (patch)
treead4a63860df2626b22f77e7dac712e958bea54cb /src/depot_gui.c
parent3d32fd3f4bfaceb8a48530fbc2f4bd5db2752596 (diff)
downloadopenttd-013df98f79866a75f367853c9e436f3c5c79f645.tar.xz
(svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
Diffstat (limited to 'src/depot_gui.c')
-rw-r--r--src/depot_gui.c954
1 files changed, 954 insertions, 0 deletions
diff --git a/src/depot_gui.c b/src/depot_gui.c
new file mode 100644
index 000000000..d929696b8
--- /dev/null
+++ b/src/depot_gui.c
@@ -0,0 +1,954 @@
+/* $Id$ */
+
+#include "stdafx.h"
+#include "openttd.h"
+#include "functions.h"
+#include "train.h"
+#include "roadveh.h"
+#include "ship.h"
+#include "aircraft.h"
+#include "table/strings.h"
+#include "table/sprites.h"
+#include "gui.h"
+#include "gfx.h"
+#include "vehicle.h"
+#include "viewport.h"
+#include "command.h"
+#include "depot.h"
+#include "vehicle_gui.h"
+#include "station_map.h"
+#include "newgrf_engine.h"
+
+/*
+ * Since all depot window sizes aren't the same, we need to modify sizes a little.
+ * It's done with the following arrays of widget indexes. Each of them tells if a widget side should be moved and in what direction.
+ * How long they should be moved and for what window types are controlled in ShowDepotWindow()
+ */
+
+/* Names of the widgets. Keep them in the same order as in the widget array */
+enum DepotWindowWidgets {
+ DEPOT_WIDGET_CLOSEBOX = 0,
+ DEPOT_WIDGET_CAPTION,
+ DEPOT_WIDGET_STICKY,
+ DEPOT_WIDGET_SELL,
+ DEPOT_WIDGET_SELL_CHAIN,
+ DEPOT_WIDGET_SELL_ALL,
+ DEPOT_WIDGET_AUTOREPLACE,
+ DEPOT_WIDGET_MATRIX,
+ DEPOT_WIDGET_V_SCROLL, // Vertical scrollbar
+ DEPOT_WIDGET_H_SCROLL, // Horizontal scrollbar
+ DEPOT_WIDGET_BUILD,
+ DEPOT_WIDGET_CLONE,
+ DEPOT_WIDGET_LOCATION,
+ DEPOT_WIDGET_VEHICLE_LIST,
+ DEPOT_WIDGET_STOP_ALL,
+ DEPOT_WIDGET_START_ALL,
+ DEPOT_WIDGET_RESIZE,
+};
+
+/* Widget array for all depot windows.
+ * If a widget is needed in some windows only (like train specific), add it for all windows
+ * and use HideWindowWidget in ShowDepotWindow() to remove it in the windows where it should not be
+ * Keep the widget numbers in sync with the enum or really bad stuff will happen!!! */
+
+/* When adding widgets, place them as you would place them for the ship depot and define how you want it to move in widget_moves[]
+ * If you want a widget for one window only, set it to be hidden in ShowDepotWindow() for the windows where you don't want it
+ * NOTE: the train only widgets are moved/resized in ShowDepotWindow() so they follow certain other widgets if they are moved to ensure that they stick together.
+ * Changing the size of those here will not have an effect at all. It should be done in ShowDepotWindow()
+ */
+static const Widget _depot_widgets[] = {
+ { WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // DEPOT_WIDGET_CLOSEBOX
+ { WWT_CAPTION, RESIZE_RIGHT, 14, 11, 292, 0, 13, 0x0, STR_018C_WINDOW_TITLE_DRAG_THIS}, // DEPOT_WIDGET_CAPTION
+ { WWT_STICKYBOX, RESIZE_LR, 14, 293, 304, 0, 13, 0x0, STR_STICKY_BUTTON}, // DEPOT_WIDGET_STICKY
+
+ /* Widgets are set up run-time */
+ { WWT_IMGBTN, RESIZE_LRB, 14, 270, 292, 14, 37, 0x0, STR_NULL}, // DEPOT_WIDGET_SELL
+ { WWT_IMGBTN, RESIZE_LRTB, 14, 270, 292, 14, 37, SPR_SELL_CHAIN_TRAIN,STR_DRAG_WHOLE_TRAIN_TO_SELL_TIP}, // DEPOT_WIDGET_SELL_CHAIN, trains only
+ { WWT_PUSHIMGBTN, RESIZE_LRTB, 14, 270, 292, 38, 60, 0x0, STR_NULL}, // DEPOT_WIDGET_SELL_ALL
+ { WWT_PUSHIMGBTN, RESIZE_LRTB, 14, 270, 292, 61, 83, 0x0, STR_NULL}, // DEPOT_WIDGET_AUTOREPLACE
+
+ { WWT_MATRIX, RESIZE_RB, 14, 0, 269, 14, 83, 0x0, STR_NULL}, // DEPOT_WIDGET_MATRIX
+ { WWT_SCROLLBAR, RESIZE_LRB, 14, 293, 304, 14, 83, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST}, // DEPOT_WIDGET_V_SCROLL
+
+ { WWT_HSCROLLBAR, RESIZE_RTB, 14, 0, 269, 72, 83, 0x0, STR_HSCROLL_BAR_SCROLLS_LIST}, // DEPOT_WIDGET_H_SCROLL, trains only
+
+ /* The buttons in the bottom of the window. left and right is not important as they are later resized to be equal in size
+ * This calculation is based on right in DEPOT_WIDGET_LOCATION and it presumes left of DEPOT_WIDGET_BUILD is 0 */
+ { WWT_PUSHTXTBTN, RESIZE_TB, 14, 0, 85, 84, 95, 0x0, STR_NULL}, // DEPOT_WIDGET_BUILD
+ { WWT_TEXTBTN, RESIZE_TB, 14, 86, 170, 84, 95, 0x0, STR_NULL}, // DEPOT_WIDGET_CLONE
+ { WWT_PUSHTXTBTN, RESIZE_RTB, 14, 171, 257, 84, 95, STR_00E4_LOCATION, STR_NULL}, // DEPOT_WIDGET_LOCATION
+ { WWT_PUSHTXTBTN, RESIZE_LRTB, 14, 258, 269, 84, 95, 0x0, STR_NULL}, // DEPOT_WIDGET_VEHICLE_LIST
+ { WWT_PUSHIMGBTN, RESIZE_LRTB, 14, 270, 280, 84, 95, SPR_FLAG_VEH_STOPPED,STR_NULL}, // DEPOT_WIDGET_STOP_ALL
+ { WWT_PUSHIMGBTN, RESIZE_LRTB, 14, 281, 292, 84, 95, SPR_FLAG_VEH_RUNNING,STR_NULL}, // DEPOT_WIDGET_START_ALL
+ { WWT_RESIZEBOX, RESIZE_LRTB, 14, 293, 304, 84, 95, 0x0, STR_RESIZE_BUTTON}, // DEPOT_WIDGET_RESIZE
+ { WIDGETS_END},
+};
+
+static void DepotWndProc(Window *w, WindowEvent *e);
+
+static const WindowDesc _train_depot_desc = {
+ WDP_AUTO, WDP_AUTO, 305, 96,
+ WC_VEHICLE_DEPOT,0,
+ WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
+ _depot_widgets,
+ DepotWndProc
+};
+
+static const WindowDesc _road_depot_desc = {
+ WDP_AUTO, WDP_AUTO, 305, 96,
+ WC_VEHICLE_DEPOT,0,
+ WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
+ _depot_widgets,
+ DepotWndProc
+};
+
+static const WindowDesc _ship_depot_desc = {
+ WDP_AUTO, WDP_AUTO, 305, 96,
+ WC_VEHICLE_DEPOT,0,
+ WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
+ _depot_widgets,
+ DepotWndProc
+};
+
+static const WindowDesc _aircraft_depot_desc = {
+ WDP_AUTO, WDP_AUTO, 305, 96,
+ WC_VEHICLE_DEPOT,0,
+ WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
+ _depot_widgets,
+ DepotWndProc
+};
+
+extern int WagonLengthToPixels(int len);
+
+void CcCloneVehicle(bool success, TileIndex tile, uint32 p1, uint32 p2)
+{
+ if (!success) return;
+ switch(GetVehicle(p1)->type) {
+ case VEH_Train: CcCloneTrain( true, tile, p1, p2); break;
+ case VEH_Road: CcCloneRoadVeh( true, tile, p1, p2); break;
+ case VEH_Ship: CcCloneShip( true, tile, p1, p2); break;
+ case VEH_Aircraft: CcCloneAircraft(true, tile, p1, p2); break;
+ }
+}
+
+static inline void ShowVehicleViewWindow(const Vehicle *v)
+{
+ switch (v->type) {
+ case VEH_Train: ShowTrainViewWindow(v); break;
+ case VEH_Road: ShowRoadVehViewWindow(v); break;
+ case VEH_Ship: ShowShipViewWindow(v); break;
+ case VEH_Aircraft: ShowAircraftViewWindow(v); break;
+ default: NOT_REACHED();
+ }
+}
+
+static void DepotSellAllConfirmationCallback(Window *w, bool confirmed)
+{
+ if (confirmed) {
+ TileIndex tile = w->window_number;
+ byte vehtype = WP(w, depot_d).type;
+ DoCommandP(tile, vehtype, 0, NULL, CMD_DEPOT_SELL_ALL_VEHICLES);
+ }
+}
+
+/** Draw a vehicle in the depot window in the box with the top left corner at x,y
+ * @param *w Window to draw in
+ * @param *v Vehicle to draw
+ * @param x Left side of the box to draw in
+ * @param y Top of the box to draw in
+ */
+static void DrawVehicleInDepot(Window *w, const Vehicle *v, int x, int y)
+{
+ byte diff_x = 0, diff_y = 0;
+
+ switch (v->type) {
+ case VEH_Train:
+ DrawTrainImage(v, x + 21, y, w->hscroll.cap + 4, w->hscroll.pos, WP(w,depot_d).sel);
+
+ /* Number of wagons relative to a standard length wagon (rounded up) */
+ SetDParam(0, (v->u.rail.cached_total_length + 7) / 8);
+ DrawStringRightAligned(w->widget[DEPOT_WIDGET_MATRIX].right - 1, y + 4, STR_TINY_BLACK, 0); // Draw the counter
+ break;
+
+ case VEH_Road: DrawRoadVehImage( v, x + 24, y, WP(w, depot_d).sel); break;
+ case VEH_Ship: DrawShipImage( v, x + 19, y, WP(w, depot_d).sel); break;
+ case VEH_Aircraft: DrawAircraftImage(v, x + 12, y, WP(w, depot_d).sel); break;
+ default: NOT_REACHED();
+ }
+
+ if (w->resize.step_height == 14) {
+ /* VEH_Train and VEH_Road, which are low */
+ diff_x = 15;
+ } else {
+ /* VEH_Ship and VEH_Aircraft, which are tall */
+ diff_y = 12;
+ }
+
+ DrawSprite((v->vehstatus & VS_STOPPED) ? SPR_FLAG_VEH_STOPPED : SPR_FLAG_VEH_RUNNING, x + diff_x, y + diff_y);
+
+ SetDParam(0, v->unitnumber);
+ DrawString(x, y + 2, (uint16)(v->max_age-366) >= v->age ? STR_00E2 : STR_00E3, 0);
+}
+
+static void DrawDepotWindow(Window *w)
+{
+ Vehicle **vl = WP(w, depot_d).vehicle_list;
+ TileIndex tile = w->window_number;
+ int x, y, i, hnum, max;
+ uint16 num = WP(w, depot_d).engine_count;
+
+ /* Set the row and number of boxes in each row based on the number of boxes drawn in the matrix */
+ uint16 rows_in_display = w->widget[DEPOT_WIDGET_MATRIX].data >> 8;
+ uint16 boxes_in_each_row = w->widget[DEPOT_WIDGET_MATRIX].data & 0xFF;
+
+ /* setup disabled buttons */
+ SetWindowWidgetsDisabledState(w, !IsTileOwner(tile, _local_player),
+ DEPOT_WIDGET_STOP_ALL,
+ DEPOT_WIDGET_START_ALL,
+ DEPOT_WIDGET_SELL,
+ DEPOT_WIDGET_SELL_CHAIN,
+ DEPOT_WIDGET_SELL_ALL,
+ DEPOT_WIDGET_BUILD,
+ DEPOT_WIDGET_CLONE,
+ DEPOT_WIDGET_AUTOREPLACE,
+ WIDGET_LIST_END);
+
+ /* determine amount of items for scroller */
+ if (WP(w, depot_d).type == VEH_Train) {
+ hnum = 8;
+ for (num = 0; num < WP(w, depot_d).engine_count; num++) {
+ const Vehicle *v = vl[num];
+ hnum = maxu(hnum, v->u.rail.cached_total_length);
+ }
+ /* Always have 1 empty row, so people can change the setting of the train */
+ SetVScrollCount(w, WP(w, depot_d).engine_count + WP(w, depot_d).wagon_count + 1);
+ SetHScrollCount(w, WagonLengthToPixels(hnum));
+ } else {
+ SetVScrollCount(w, (num + w->hscroll.cap - 1) / w->hscroll.cap);
+ }
+
+ /* locate the depot struct */
+ if (WP(w, depot_d).type == VEH_Aircraft) {
+ SetDParam(0, GetStationIndex(tile)); // Airport name
+ } else {
+ Depot *depot = GetDepotByTile(tile);
+ assert(depot != NULL);
+
+ SetDParam(0, depot->town_index);
+ }
+
+ DrawWindowWidgets(w);
+
+ num = w->vscroll.pos * boxes_in_each_row;
+ max = min(WP(w, depot_d).engine_count, num + (rows_in_display * boxes_in_each_row));
+
+ for (x = 2, y = 15; num < max; y += w->resize.step_height, x = 2) { // Draw the rows
+ byte i;
+
+ for (i = 0; i < boxes_in_each_row && num < max; i++, num++, x += w->resize.step_width) {
+ /* Draw all vehicles in the current row */
+ const Vehicle *v = vl[num];
+ DrawVehicleInDepot(w, v, x, y);
+ }
+ }
+
+ max = min(WP(w, depot_d).engine_count + WP(w, depot_d).wagon_count, (w->vscroll.pos * boxes_in_each_row) + (rows_in_display * boxes_in_each_row));
+
+ /* draw the train wagons, that do not have an engine in front */
+ for (; num < max; num++, y += 14) {
+ const Vehicle *v = WP(w, depot_d).wagon_list[num - WP(w, depot_d).engine_count];
+ const Vehicle *u;
+
+ DrawTrainImage(v, x + 50, y, w->hscroll.cap - 29, 0, WP(w,depot_d).sel);
+ DrawString(x, y + 2, STR_8816, 0);
+
+ /*Draw the train counter */
+ i = 0;
+ u = v;
+ do i++; while ( (u=u->next) != NULL); // Determine length of train
+ SetDParam(0, i); // Set the counter
+ DrawStringRightAligned(w->widget[DEPOT_WIDGET_MATRIX].right - 1, y + 4, STR_TINY_BLACK, 0); // Draw the counter
+ }
+}
+
+typedef struct GetDepotVehiclePtData {
+ Vehicle *head;
+ Vehicle *wagon;
+} GetDepotVehiclePtData;
+
+enum {
+ MODE_ERROR = 1,
+ MODE_DRAG_VEHICLE = 0,
+ MODE_SHOW_VEHICLE = -1,
+ MODE_START_STOP = -2,
+};
+
+static int GetVehicleFromDepotWndPt(const Window *w, int x, int y, Vehicle **veh, GetDepotVehiclePtData *d)
+{
+ Vehicle **vl = WP(w, depot_d).vehicle_list;
+ uint xt, row, xm = 0, ym = 0;
+ int pos, skip = 0;
+ uint16 boxes_in_each_row = w->widget[DEPOT_WIDGET_MATRIX].data & 0xFF;
+
+ if (WP(w, depot_d).type == VEH_Train) {
+ xt = 0;
+ x -= 23;
+ } else {
+ xt = x / w->resize.step_width;
+ xm = x % w->resize.step_width;
+ if (xt >= w->hscroll.cap) return MODE_ERROR;
+
+ ym = (y - 14) % w->resize.step_height;
+ }
+
+ row = (y - 14) / w->resize.step_height;
+ if (row >= w->vscroll.cap) return MODE_ERROR;
+
+ pos = ((row + w->vscroll.pos) * boxes_in_each_row) + xt;
+
+ if (WP(w, depot_d).engine_count + WP(w, depot_d).wagon_count <= pos) {
+ if (WP(w, depot_d).type == VEH_Train) {
+ d->head = NULL;
+ d->wagon = NULL;
+ return MODE_DRAG_VEHICLE;
+ } else {
+ return MODE_ERROR; // empty block, so no vehicle is selected
+ }
+ }
+
+ if (WP(w, depot_d).engine_count > pos) {
+ *veh = vl[pos];
+ skip = w->hscroll.pos;
+ } else {
+ vl = WP(w, depot_d).wagon_list;
+ pos -= WP(w, depot_d).engine_count;
+ *veh = vl[pos];
+ /* free wagons don't have an initial loco. */
+ x -= _traininfo_vehicle_width;
+ }
+
+ switch (WP(w, depot_d).type) {
+ case VEH_Train: {
+ Vehicle *v = *veh;
+ d->head = d->wagon = v;
+
+ /* either pressed the flag or the number, but only when it's a loco */
+ if (x < 0 && IsFrontEngine(v)) return (x >= -10) ? MODE_START_STOP : MODE_SHOW_VEHICLE;
+
+ skip = (skip * 8) / _traininfo_vehicle_width;
+ x = (x * 8) / _traininfo_vehicle_width;
+
+ /* Skip vehicles that are scrolled off the list */
+ x += skip;
+
+ /* find the vehicle in this row that was clicked */
+ while (v != NULL && (x -= v->u.rail.cached_veh_length) >= 0) v = v->next;
+
+ /* if an articulated part was selected, find its parent */
+ while (v != NULL && IsArticulatedPart(v)) v = GetPrevVehicleInChain(v);
+
+ d->wagon = v;
+
+ return MODE_DRAG_VEHICLE;
+ }
+ break;
+
+ case VEH_Road:
+ if (xm >= 24) return MODE_DRAG_VEHICLE;
+ if (xm <= 16) return MODE_SHOW_VEHICLE;
+ break;
+
+ case VEH_Ship:
+ if (xm >= 19) return MODE_DRAG_VEHICLE;
+ if (ym <= 10) return MODE_SHOW_VEHICLE;
+ break;
+
+ case VEH_Aircraft:
+ if (xm >= 12) return MODE_DRAG_VEHICLE;
+ if (ym <= 12) return MODE_SHOW_VEHICLE;
+ break;
+
+ default: NOT_REACHED();
+ }
+ return MODE_START_STOP;
+}
+
+static void TrainDepotMoveVehicle(Vehicle *wagon, VehicleID sel, Vehicle *head)
+{
+ Vehicle *v;
+
+ v = GetVehicle(sel);
+
+ if (v == wagon) return;
+
+ if (wagon == NULL) {
+ if (head != NULL) wagon = GetLastVehicleInChain(head);
+ } else {
+ wagon = GetPrevVehicleInChain(wagon);
+ if (wagon == NULL) return;
+ }
+
+ if (wagon == v) return;
+
+ DoCommandP(v->tile, v->index + ((wagon == NULL ? INVALID_VEHICLE : wagon->index) << 16), _ctrl_pressed ? 1 : 0, NULL, CMD_MOVE_RAIL_VEHICLE | CMD_MSG(STR_8837_CAN_T_MOVE_VEHICLE));
+}
+
+static void DepotClick(Window *w, int x, int y)
+{
+ GetDepotVehiclePtData gdvp;
+ Vehicle *v = NULL;
+ int mode = GetVehicleFromDepotWndPt(w, x, y, &v, &gdvp);
+
+ /* share / copy orders */
+ if (_thd.place_mode && mode <= 0) {
+ _place_clicked_vehicle = (WP(w, depot_d).type == VEH_Train ? gdvp.head : v);
+ return;
+ }
+
+ if (WP(w, depot_d).type == VEH_Train) v = gdvp.wagon;
+
+ switch (mode) {
+ case MODE_ERROR: // invalid
+ return;
+
+ case MODE_DRAG_VEHICLE: { // start dragging of vehicle
+ VehicleID sel = WP(w, depot_d).sel;
+
+ if (WP(w, depot_d).type == VEH_Train && sel != INVALID_VEHICLE) {
+ WP(w,depot_d).sel = INVALID_VEHICLE;
+ TrainDepotMoveVehicle(v, sel, gdvp.head);
+ } else if (v != NULL) {
+ int image;
+
+ switch (WP(w, depot_d).type) {
+ case VEH_Train: image = GetTrainImage(v, DIR_W); break;
+ case VEH_Road: image = GetRoadVehImage(v, DIR_W); break;
+ case VEH_Ship: image = GetShipImage(v, DIR_W); break;
+ case VEH_Aircraft: image = GetAircraftImage(v, DIR_W); break;
+ default: NOT_REACHED(); image = 0;
+ }
+
+ WP(w, depot_d).sel = v->index;
+ SetWindowDirty(w);
+ SetObjectToPlaceWnd(GetVehiclePalette(v) | image, 4, w);
+ }
+ }
+ break;
+
+ case MODE_SHOW_VEHICLE: // show info window
+ ShowVehicleViewWindow(v);
+ break;
+
+ case MODE_START_STOP: { // click start/stop flag
+ uint command;
+
+ switch (WP(w, depot_d).type) {
+ case VEH_Train: command = CMD_START_STOP_TRAIN | CMD_MSG(STR_883B_CAN_T_STOP_START_TRAIN); break;
+ case VEH_Road: command = CMD_START_STOP_ROADVEH | CMD_MSG(STR_9015_CAN_T_STOP_START_ROAD_VEHICLE); break;
+ case VEH_Ship: command = CMD_START_STOP_SHIP | CMD_MSG(STR_9818_CAN_T_STOP_START_SHIP); break;
+ case VEH_Aircraft: command = CMD_START_STOP_AIRCRAFT | CMD_MSG(STR_A016_CAN_T_STOP_START_AIRCRAFT); break;
+ default: NOT_REACHED(); command = 0;
+ }
+ DoCommandP(v->tile, v->index, 0, NULL, command);
+ }
+ break;
+
+ default: NOT_REACHED();
+ }
+}
+
+/**
+ * Clones a vehicle
+ * @param *v is the original vehicle to clone
+ * @param *w is the window of the depot where the clone is build
+ */
+static void HandleCloneVehClick(const Vehicle *v, const Window *w)
+{
+ uint error_str;
+
+ if (v == NULL) return;
+
+ if (v->type == VEH_Train && !IsFrontEngine(v)) {
+ v = GetFirstVehicleInChain(v);
+ /* Do nothing when clicking on a train in depot with no loc attached */
+ if (!IsFrontEngine(v)) return;
+ }
+
+ switch (v->type) {
+ case VEH_Train: error_str = CMD_MSG(STR_882B_CAN_T_BUILD_RAILROAD_VEHICLE); break;
+ case VEH_Road: error_str = CMD_MSG(STR_9009_CAN_T_BUILD_ROAD_VEHICLE); break;
+ case VEH_Ship: error_str = CMD_MSG(STR_980D_CAN_T_BUILD_SHIP); break;
+ case VEH_Aircraft: error_str = CMD_MSG(STR_A008_CAN_T_BUILD_AIRCRAFT); break;
+ default: return;
+ }
+
+ DoCommandP(w->window_number, v->index, _ctrl_pressed ? 1 : 0, CcCloneVehicle, CMD_CLONE_VEHICLE | error_str);
+
+ ResetObjectToPlace();
+}
+
+static void ClonePlaceObj(const Window *w)
+{
+ const Vehicle *v = CheckMouseOverVehicle();
+
+ if (v != NULL) HandleCloneVehClick(v, w);
+}
+
+static void ResizeDepotButtons(Window *w)
+{
+ /* We got the widget moved around. Now we will make some widgets to fill the gap between some widgets in equal sizes */
+
+ /* Make the buttons in the bottom equal in size */
+ w->widget[DEPOT_WIDGET_BUILD].right = w->widget[DEPOT_WIDGET_LOCATION].right / 3;
+ w->widget[DEPOT_WIDGET_LOCATION].left = w->widget[DEPOT_WIDGET_BUILD].right * 2;
+ w->widget[DEPOT_WIDGET_CLONE].left = w->widget[DEPOT_WIDGET_BUILD].right + 1;
+ w->widget[DEPOT_WIDGET_CLONE].right = w->widget[DEPOT_WIDGET_LOCATION].left - 1;
+
+ if (WP(w, depot_d).type == VEH_Train) {
+ /* Divide the size of DEPOT_WIDGET_SELL into two equally big buttons so DEPOT_WIDGET_SELL and DEPOT_WIDGET_SELL_CHAIN will get the same size.
+ * This way it will stay the same even if DEPOT_WIDGET_SELL_CHAIN is resized for some reason */
+ w->widget[DEPOT_WIDGET_SELL_CHAIN].top = ((w->widget[DEPOT_WIDGET_SELL_CHAIN].bottom - w->widget[DEPOT_WIDGET_SELL].top) / 2) + w->widget[DEPOT_WIDGET_SELL].top;
+ w->widget[DEPOT_WIDGET_SELL].bottom = w->widget[DEPOT_WIDGET_SELL_CHAIN].top - 1;
+ }
+}
+
+/* Function to set up vehicle specific sprites and strings
+ * Only use this if it's the same widget, that's used for more than one vehicle type and it needs different text/sprites
+ * Vehicle specific text/sprites, that's in a widget, that's only shown for one vehicle type (like sell whole train) is set in the widget array
+ */
+static void SetupStringsForDepotWindow(Window *w, byte type)
+{
+ switch (type) {
+ case VEH_Train:
+ w->widget[DEPOT_WIDGET_CAPTION].data = STR_8800_TRAIN_DEPOT;
+ w->widget[DEPOT_WIDGET_STOP_ALL].tooltips = STR_MASS_STOP_DEPOT_TRAIN_TIP;
+ w->widget[DEPOT_WIDGET_START_ALL].tooltips= STR_MASS_START_DEPOT_TRAIN_TIP;
+ w->widget[DEPOT_WIDGET_SELL].tooltips = STR_8841_DRAG_TRAIN_VEHICLE_TO_HERE;
+ w->widget[DEPOT_WIDGET_SELL_ALL].tooltips = STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TIP;
+ w->widget[DEPOT_WIDGET_MATRIX].tooltips = STR_883F_TRAINS_CLICK_ON_TRAIN_FOR;
+
+ w->widget[DEPOT_WIDGET_BUILD].data = STR_8815_NEW_VEHICLES;
+ w->widget[DEPOT_WIDGET_BUILD].tooltips = STR_8840_BUILD_NEW_TRAIN_VEHICLE;
+ w->widget[DEPOT_WIDGET_CLONE].data = STR_CLONE_TRAIN;
+ w->widget[DEPOT_WIDGET_CLONE].tooltips = STR_CLONE_TRAIN_DEPOT_INFO;
+
+ w->widget[DEPOT_WIDGET_LOCATION].tooltips = STR_8842_CENTER_MAIN_VIEW_ON_TRAIN;
+ w->widget[DEPOT_WIDGET_VEHICLE_LIST].data = STR_TRAIN;
+ w->widget[DEPOT_WIDGET_VEHICLE_LIST].tooltips = STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TIP;
+ w->widget[DEPOT_WIDGET_AUTOREPLACE].tooltips = STR_DEPOT_AUTOREPLACE_TRAIN_TIP;
+
+ /* Sprites */
+ w->widget[DEPOT_WIDGET_SELL].data = SPR_SELL_TRAIN;
+ w->widget[DEPOT_WIDGET_SELL_ALL].data = SPR_SELL_ALL_TRAIN;
+ w->widget[DEPOT_WIDGET_AUTOREPLACE].data = SPR_REPLACE_TRAIN;
+ break;
+
+ case VEH_Road:
+ w->widget[DEPOT_WIDGET_CAPTION].data = STR_9003_ROAD_VEHICLE_DEPOT;
+ w->widget[DEPOT_WIDGET_STOP_ALL].tooltips = STR_MASS_STOP_DEPOT_ROADVEH_TIP;
+ w->widget[DEPOT_WIDGET_START_ALL].tooltips= STR_MASS_START_DEPOT_ROADVEH_TIP;
+ w->widget[DEPOT_WIDGET_SELL].tooltips = STR_9024_DRAG_ROAD_VEHICLE_TO_HERE;
+ w->widget[DEPOT_WIDGET_SELL_ALL].tooltips = STR_DEPOT_SELL_ALL_BUTTON_ROADVEH_TIP;
+ w->widget[DEPOT_WIDGET_MATRIX].tooltips = STR_9022_VEHICLES_CLICK_ON_VEHICLE;
+
+ w->widget[DEPOT_WIDGET_BUILD].data = STR_9004_NEW_VEHICLES;
+ w->widget[DEPOT_WIDGET_BUILD].tooltips = STR_9023_BUILD_NEW_ROAD_VEHICLE;
+ w->widget[DEPOT_WIDGET_CLONE].data = STR_CLONE_ROAD_VEHICLE;
+ w->widget[DEPOT_WIDGET_CLONE].tooltips = STR_CLONE_ROAD_VEHICLE_DEPOT_INFO;
+
+ w->widget[DEPOT_WIDGET_LOCATION].tooltips = STR_9025_CENTER_MAIN_VIEW_ON_ROAD;
+ w->widget[DEPOT_WIDGET_VEHICLE_LIST].data = STR_LORRY;
+ w->widget[DEPOT_WIDGET_VEHICLE_LIST].tooltips = STR_DEPOT_VEHICLE_ORDER_LIST_ROADVEH_TIP;
+ w->widget[DEPOT_WIDGET_AUTOREPLACE].tooltips = STR_DEPOT_AUTOREPLACE_ROADVEH_TIP;
+
+ /* Sprites */
+ w->widget[DEPOT_WIDGET_SELL].data = SPR_SELL_ROADVEH;
+ w->widget[DEPOT_WIDGET_SELL_ALL].data = SPR_SELL_ALL_ROADVEH;
+ w->widget[DEPOT_WIDGET_AUTOREPLACE].data = SPR_REPLACE_ROADVEH;
+ break;
+
+ case VEH_Ship:
+ w->widget[DEPOT_WIDGET_CAPTION].data = STR_9803_SHIP_DEPOT;
+ w->widget[DEPOT_WIDGET_STOP_ALL].tooltips = STR_MASS_STOP_DEPOT_SHIP_TIP;
+ w->widget[DEPOT_WIDGET_START_ALL].tooltips= STR_MASS_START_DEPOT_SHIP_TIP;
+ w->widget[DEPOT_WIDGET_SELL].tooltips = STR_9821_DRAG_SHIP_TO_HERE_TO_SELL;
+ w->widget[DEPOT_WIDGET_SELL_ALL].tooltips = STR_DEPOT_SELL_ALL_BUTTON_SHIP_TIP;
+ w->widget[DEPOT_WIDGET_MATRIX].tooltips = STR_981F_SHIPS_CLICK_ON_SHIP_FOR;
+
+ w->widget[DEPOT_WIDGET_BUILD].data = STR_9804_NEW_SHIPS;
+ w->widget[DEPOT_WIDGET_BUILD].tooltips = STR_9820_BUILD_NEW_SHIP;
+ w->widget[DEPOT_WIDGET_CLONE].data = STR_CLONE_SHIP;
+ w->widget[DEPOT_WIDGET_CLONE].tooltips = STR_CLONE_SHIP_DEPOT_INFO;
+
+ w->widget[DEPOT_WIDGET_LOCATION].tooltips = STR_9822_CENTER_MAIN_VIEW_ON_SHIP;
+ w->widget[DEPOT_WIDGET_VEHICLE_LIST].data = STR_SHIP;
+ w->widget[DEPOT_WIDGET_VEHICLE_LIST].tooltips = STR_DEPOT_VEHICLE_ORDER_LIST_SHIP_TIP;
+ w->widget[DEPOT_WIDGET_AUTOREPLACE].tooltips = STR_DEPOT_AUTOREPLACE_SHIP_TIP;
+
+ /* Sprites */
+ w->widget[DEPOT_WIDGET_SELL].data = SPR_SELL_SHIP;
+ w->widget[DEPOT_WIDGET_SELL_ALL].data = SPR_SELL_ALL_SHIP;
+ w->widget[DEPOT_WIDGET_AUTOREPLACE].data = SPR_REPLACE_SHIP;
+ break;
+
+ case VEH_Aircraft:
+ w->widget[DEPOT_WIDGET_CAPTION].data = STR_A002_AIRCRAFT_HANGAR;
+ w->widget[DEPOT_WIDGET_STOP_ALL].tooltips = STR_MASS_STOP_HANGAR_TIP;
+ w->widget[DEPOT_WIDGET_START_ALL].tooltips= STR_MASS_START_HANGAR_TIP;
+ w->widget[DEPOT_WIDGET_SELL].tooltips = STR_A023_DRAG_AIRCRAFT_TO_HERE_TO;
+ w->widget[DEPOT_WIDGET_SELL_ALL].tooltips = STR_DEPOT_SELL_ALL_BUTTON_AIRCRAFT_TIP;
+ w->widget[DEPOT_WIDGET_MATRIX].tooltips = STR_A021_AIRCRAFT_CLICK_ON_AIRCRAFT;
+
+ w->widget[DEPOT_WIDGET_BUILD].data = STR_A003_NEW_AIRCRAFT;
+ w->widget[DEPOT_WIDGET_BUILD].tooltips = STR_A022_BUILD_NEW_AIRCRAFT;
+ w->widget[DEPOT_WIDGET_CLONE].data = STR_CLONE_AIRCRAFT;
+ w->widget[DEPOT_WIDGET_CLONE].tooltips = STR_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW;
+
+ w->widget[DEPOT_WIDGET_LOCATION].tooltips = STR_A024_CENTER_MAIN_VIEW_ON_HANGAR;
+ w->widget[DEPOT_WIDGET_VEHICLE_LIST].data = STR_PLANE;
+ w->widget[DEPOT_WIDGET_VEHICLE_LIST].tooltips = STR_DEPOT_VEHICLE_ORDER_LIST_AIRCRAFT_TIP;
+ w->widget[DEPOT_WIDGET_AUTOREPLACE].tooltips = STR_DEPOT_AUTOREPLACE_AIRCRAFT_TIP;
+
+ /* Sprites */
+ w->widget[DEPOT_WIDGET_SELL].data = SPR_SELL_AIRCRAFT;
+ w->widget[DEPOT_WIDGET_SELL_ALL].data = SPR_SELL_ALL_AIRCRAFT;
+ w->widget[DEPOT_WIDGET_AUTOREPLACE].data = SPR_REPLACE_AIRCRAFT;
+ break;
+ }
+}
+
+static void CreateDepotListWindow(Window *w, byte type)
+{
+ WP(w, depot_d).type = type;
+ _backup_orders_tile = 0;
+
+ /* Resize the window according to the vehicle type */
+ switch (type) {
+ default: NOT_REACHED();
+ case VEH_Train:
+ w->vscroll.cap = 6;
+ w->hscroll.cap = 10 * 29;
+ w->resize.step_width = 1;
+ ResizeWindow(w, 56, 26);
+ break;
+
+ case VEH_Road:
+ w->vscroll.cap = 5;
+ w->hscroll.cap = 5;
+ w->resize.step_width = 56;
+ ResizeWindow(w, 10, 0);
+ break;
+
+ case VEH_Ship:
+ w->vscroll.cap = 3;
+ w->hscroll.cap = 3;
+ w->resize.step_width = 90;
+ ResizeWindow(w, 0, 2);
+ break;
+
+ case VEH_Aircraft:
+ w->vscroll.cap = 3;
+ w->hscroll.cap = 4;
+ w->resize.step_width = 74;
+ ResizeWindow(w, 26, 2);
+ break;
+ }
+
+ /* Set the minimum window size to the current window size */
+ w->resize.width = w->width;
+ w->resize.height = w->height;
+ w->resize.step_height = GetVehicleListHeight(type);
+
+ SetupStringsForDepotWindow(w, type);
+
+ w->widget[DEPOT_WIDGET_MATRIX].data =
+ (w->vscroll.cap * 0x100) // number of rows to draw on the background
+ + (type == VEH_Train ? 1 : w->hscroll.cap); // number of boxes in each row. Trains always have just one
+
+
+ SetWindowWidgetsHiddenState(w, type != VEH_Train,
+ DEPOT_WIDGET_H_SCROLL,
+ DEPOT_WIDGET_SELL_CHAIN,
+ WIDGET_LIST_END);
+
+ /* The train depot has a horizontal scroller, make the matrix that much shorter to fit */
+ if (type == VEH_Train) w->widget[DEPOT_WIDGET_MATRIX].bottom -= 12;
+ ResizeDepotButtons(w);
+}
+
+void DepotSortList(Vehicle **v, uint16 length);
+
+static void DepotWndProc(Window *w, WindowEvent *e)
+{
+ switch (e->event) {
+ case WE_CREATE:
+ WP(w, depot_d).sel = INVALID_VEHICLE;
+ WP(w, depot_d).vehicle_list = NULL;
+ WP(w, depot_d).wagon_list = NULL;
+ WP(w, depot_d).engine_count = 0;
+ WP(w, depot_d).wagon_count = 0;
+ WP(w, depot_d).generate_list = true;
+ break;
+
+ case WE_INVALIDATE_DATA:
+ WP(w, depot_d).generate_list = true;
+ break;
+
+ case WE_PAINT:
+ if (WP(w, depot_d).generate_list) {
+ /* Generate the vehicle list
+ * It's ok to use the wagon pointers for non-trains as they will be ignored */
+ BuildDepotVehicleList(WP(w, depot_d).type, w->window_number,
+ &WP(w, depot_d).vehicle_list, &WP(w, depot_d).engine_list_length, &WP(w, depot_d).engine_count,
+ &WP(w, depot_d).wagon_list, &WP(w, depot_d).wagon_list_length, &WP(w, depot_d).wagon_count);
+ WP(w, depot_d).generate_list = false;
+ DepotSortList(WP(w, depot_d).vehicle_list, WP(w, depot_d).engine_count);
+//#ifndef NDEBUG
+#if 0
+/* We disabled this check for now, but will keep it to quickly make this test again later (if we change some code) */
+ } else {
+ /* Here we got a piece of code, that only checks if we got a different number of vehicles in the depot list and the number of vehicles actually being in the depot.
+ * IF they aren't the same, then WE_INVALIDATE_DATA should have been called somewhere, but it wasn't and we got a bug
+ * Since this is a time consuming check and not nice to memory fragmentation, it may not stay for long, but it's a good way to check this
+ * We can turn it on/off by switching between #ifndef NDEBUG and #if 0 */
+ Vehicle **engines = NULL, **wagons = NULL;
+ uint16 engine_count = 0, engine_length = 0;
+ uint16 wagon_count = 0, wagon_length = 0;
+ BuildDepotVehicleList(WP(w, depot_d).type, w->window_number, &engines, &engine_length, &engine_count,
+ &wagons, &wagon_length, &wagon_count);
+
+ assert(engine_count == WP(w, depot_d).engine_count);
+ assert(wagon_count == WP(w, depot_d).wagon_count);
+ free((void*)engines);
+ free((void*)wagons);
+#endif
+ }
+ DrawDepotWindow(w);
+ break;
+
+ case WE_CLICK:
+ switch (e->we.click.widget) {
+ case DEPOT_WIDGET_MATRIX: // List
+ DepotClick(w, e->we.click.pt.x, e->we.click.pt.y);
+ break;
+
+ case DEPOT_WIDGET_BUILD: // Build vehicle
+ ResetObjectToPlace();
+ switch (WP(w, depot_d).type) {
+ case VEH_Train: ShowBuildTrainWindow(w->window_number); break;
+ case VEH_Road: ShowBuildRoadVehWindow(w->window_number); break;
+ case VEH_Ship: ShowBuildShipWindow(w->window_number); break;
+ case VEH_Aircraft:
+ ShowBuildVehicleWindow(w->window_number, WP(w, depot_d).type);
+ break;
+ default: NOT_REACHED();
+ }
+ break;
+
+ case DEPOT_WIDGET_CLONE: // Clone button
+ InvalidateWidget(w, DEPOT_WIDGET_CLONE);
+ ToggleWidgetLoweredState(w, DEPOT_WIDGET_CLONE);
+
+ if (IsWindowWidgetLowered(w, DEPOT_WIDGET_CLONE)) {
+ static const CursorID clone_icons[] = {
+ SPR_CURSOR_CLONE_TRAIN, SPR_CURSOR_CLONE_ROADVEH,
+ SPR_CURSOR_CLONE_SHIP, SPR_CURSOR_CLONE_AIRPLANE
+ };
+
+ _place_clicked_vehicle = NULL;
+ SetObjectToPlaceWnd(clone_icons[WP(w, depot_d).type - VEH_Train], VHM_RECT, w);
+ } else {
+ ResetObjectToPlace();
+ }
+ break;
+
+ case DEPOT_WIDGET_LOCATION: ScrollMainWindowToTile(w->window_number); break;
+
+ case DEPOT_WIDGET_STOP_ALL:
+ case DEPOT_WIDGET_START_ALL:
+ DoCommandP(w->window_number, 0, WP(w, depot_d).type | (e->we.click.widget == DEPOT_WIDGET_START_ALL ? (1 << 5) : 0), NULL, CMD_MASS_START_STOP);
+ break;
+
+ case DEPOT_WIDGET_SELL_ALL:
+ /* Only open the confimation window if there are anything to sell */
+ if (WP(w, depot_d).engine_count != 0 || WP(w, depot_d).wagon_count != 0) {
+ static const StringID confirm_captions[] = {
+ STR_8800_TRAIN_DEPOT,
+ STR_9003_ROAD_VEHICLE_DEPOT,
+ STR_9803_SHIP_DEPOT,
+ STR_A002_AIRCRAFT_HANGAR
+ };
+ TileIndex tile = w->window_number;
+ byte vehtype = WP(w, depot_d).type;
+
+ SetDParam(0, (vehtype == VEH_Aircraft) ? GetStationIndex(tile) : GetDepotByTile(tile)->town_index);
+ ShowQuery(
+ confirm_captions[vehtype - VEH_Train],
+ STR_DEPOT_SELL_CONFIRMATION_TEXT,
+ w,
+ DepotSellAllConfirmationCallback
+ );
+ }
+ break;
+
+ case DEPOT_WIDGET_VEHICLE_LIST:
+ ShowVehDepotOrders(GetTileOwner(w->window_number), WP(w, depot_d).type, w->window_number);
+ break;
+
+ case DEPOT_WIDGET_AUTOREPLACE:
+ DoCommandP(w->window_number, WP(w, depot_d).type, 0, NULL, CMD_DEPOT_MASS_AUTOREPLACE);
+ break;
+
+ }
+ break;
+
+ case WE_PLACE_OBJ: {
+ ClonePlaceObj(w);
+ } break;
+
+ case WE_ABORT_PLACE_OBJ: {
+ RaiseWindowWidget(w, DEPOT_WIDGET_CLONE);
+ InvalidateWidget(w, DEPOT_WIDGET_CLONE);
+ } break;
+
+ /* check if a vehicle in a depot was clicked.. */
+ case WE_MOUSELOOP: {
+ const Vehicle *v = _place_clicked_vehicle;
+
+ /* since OTTD checks all open depot windows, we will make sure that it triggers the one with a clicked clone button */
+ if (v != NULL && IsWindowWidgetLowered(w, DEPOT_WIDGET_CLONE)) {
+ _place_clicked_vehicle = NULL;
+ HandleCloneVehClick(v, w);
+ }
+ } break;
+
+ case WE_DESTROY:
+ DeleteWindowById(WC_BUILD_VEHICLE, w->window_number);
+ free((void*)WP(w, depot_d).vehicle_list);
+ free((void*)WP(w, depot_d).wagon_list);
+ break;
+
+ case WE_DRAGDROP:
+ switch (e->we.click.widget) {
+ case DEPOT_WIDGET_MATRIX: {
+ Vehicle *v;
+ VehicleID sel = WP(w, depot_d).sel;
+
+ WP(w, depot_d).sel = INVALID_VEHICLE;
+ SetWindowDirty(w);
+
+ if (WP(w, depot_d).type == VEH_Train) {
+ GetDepotVehiclePtData gdvp;
+
+ if (GetVehicleFromDepotWndPt(w, e->we.dragdrop.pt.x, e->we.dragdrop.pt.y, &v, &gdvp) == MODE_DRAG_VEHICLE &&
+ sel != INVALID_VEHICLE) {
+ if (gdvp.wagon != NULL && gdvp.wagon->index == sel && _ctrl_pressed) {
+ DoCommandP(GetVehicle(sel)->tile, GetVehicle(sel)->index, true, NULL, CMD_REVERSE_TRAIN_DIRECTION | CMD_MSG(STR_9033_CAN_T_MAKE_VEHICLE_TURN));
+ } else if (gdvp.wagon == NULL || gdvp.wagon->index != sel) {
+ TrainDepotMoveVehicle(gdvp.wagon, sel, gdvp.head);
+ } else if (gdvp.head != NULL && IsFrontEngine(gdvp.head)) {
+ ShowTrainViewWindow(gdvp.head);
+ }
+ }
+ } else if (GetVehicleFromDepotWndPt(w, e->we.dragdrop.pt.x, e->we.dragdrop.pt.y, &v, NULL) == MODE_DRAG_VEHICLE &&
+ v != NULL &&
+ sel == v->index) {
+ ShowVehicleViewWindow(v);
+ }
+ } break;
+
+ case DEPOT_WIDGET_SELL: case DEPOT_WIDGET_SELL_CHAIN:
+ if (!IsWindowWidgetDisabled(w, DEPOT_WIDGET_SELL) &&
+ WP(w, depot_d).sel != INVALID_VEHICLE) {
+ Vehicle *v;
+ uint command;
+ int sell_cmd;
+ bool is_engine;
+
+ if (IsWindowWidgetDisabled(w, e->we.click.widget)) return;
+ if (WP(w, depot_d).sel == INVALID_VEHICLE) return;
+
+ HandleButtonClick(w, e->we.click.widget);
+
+ v = GetVehicle(WP(w, depot_d).sel);
+ WP(w, depot_d).sel = INVALID_VEHICLE;
+ SetWindowDirty(w);
+
+ sell_cmd = (v->type == VEH_Train && (e->we.click.widget == DEPOT_WIDGET_SELL_CHAIN || _ctrl_pressed)) ? 1 : 0;
+
+ is_engine = (!(v->type == VEH_Train && !IsFrontEngine(v)));
+
+ if (is_engine) {
+ _backup_orders_tile = v->tile;
+ BackupVehicleOrders(v, _backup_orders_data);
+ }
+
+ switch (v->type) {
+ case VEH_Train: command = CMD_SELL_RAIL_WAGON | CMD_MSG(STR_8839_CAN_T_SELL_RAILROAD_VEHICLE); break;
+ case VEH_Road: command = CMD_SELL_ROAD_VEH | CMD_MSG(STR_9014_CAN_T_SELL_ROAD_VEHICLE); break;
+ case VEH_Ship: command = CMD_SELL_SHIP | CMD_MSG(STR_980C_CAN_T_SELL_SHIP); break;
+ case VEH_Aircraft: command = CMD_SELL_AIRCRAFT | CMD_MSG(STR_A01C_CAN_T_SELL_AIRCRAFT); break;
+ default: NOT_REACHED(); command = 0;
+ }
+
+ if (!DoCommandP(v->tile, v->index, sell_cmd, NULL, command) && is_engine) _backup_orders_tile = 0;
+ }
+ break;
+ default:
+ WP(w, depot_d).sel = INVALID_VEHICLE;
+ SetWindowDirty(w);
+ }
+ break;
+
+ case WE_RESIZE:
+ w->vscroll.cap += e->we.sizing.diff.y / (int)w->resize.step_height;
+ w->hscroll.cap += e->we.sizing.diff.x / (int)w->resize.step_width;
+ w->widget[DEPOT_WIDGET_MATRIX].data = (w->vscroll.cap << 8) + (WP(w, depot_d).type == VEH_Train ? 1 : w->hscroll.cap);
+ ResizeDepotButtons(w);
+ break;
+ }
+}
+
+/** Opens a depot window
+ * @param tile The tile where the depot/hangar is located
+ * @param type The type of vehicles in the depot
+ */
+void ShowDepotWindow(TileIndex tile, byte type)
+{
+ Window *w;
+
+ switch (type) {
+ default: NOT_REACHED();
+ case VEH_Train:
+ w = AllocateWindowDescFront(&_train_depot_desc, tile); break;
+ case VEH_Road:
+ w = AllocateWindowDescFront(&_road_depot_desc, tile); break;
+ case VEH_Ship:
+ w = AllocateWindowDescFront(&_ship_depot_desc, tile); break;
+ case VEH_Aircraft:
+ w = AllocateWindowDescFront(&_aircraft_depot_desc, tile); break;
+ }
+
+ if (w != NULL) {
+ w->caption_color = GetTileOwner(tile);
+ CreateDepotListWindow(w, type);
+ }
+}
+
+/** Removes the highlight of a vehicle in a depot window
+ * @param *v Vehicle to remove all highlights from
+ */
+void DeleteDepotHighlightOfVehicle(const Vehicle *v)
+{
+ Window *w;
+
+ /* If we haven't got any vehicles on the mouse pointer, we haven't got any highlighted in any depots either
+ * If that is the case, we can skip looping though the windows and save time */
+ if (_special_mouse_mode != WSM_DRAGDROP) return;
+
+ w = FindWindowById(WC_VEHICLE_DEPOT, v->tile);
+ if (w != NULL) {
+ WP(w, depot_d).sel = INVALID_VEHICLE;
+ ResetObjectToPlace();
+ }
+}