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authorrubidium <rubidium@openttd.org>2008-04-17 19:10:30 +0000
committerrubidium <rubidium@openttd.org>2008-04-17 19:10:30 +0000
commit6d063c3ad67dc240d32e29b1c80f775e9e31ab41 (patch)
treeabfdacfc810cdcd10d4095670b1713ad27c912e4 /src/depot.h
parentec588da9e85bd4f9dffaa3354ed1d9f8b74eced7 (diff)
downloadopenttd-6d063c3ad67dc240d32e29b1c80f775e9e31ab41.tar.xz
(svn r12754) -Codechange: split depot.h into depot_map.h, depot_func.h and depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h.
Diffstat (limited to 'src/depot.h')
-rw-r--r--src/depot.h91
1 files changed, 0 insertions, 91 deletions
diff --git a/src/depot.h b/src/depot.h
deleted file mode 100644
index 28c5275c9..000000000
--- a/src/depot.h
+++ /dev/null
@@ -1,91 +0,0 @@
-/* $Id$ */
-
-/** @file depot.h Header files for depots (not hangars) */
-
-#ifndef DEPOT_H
-#define DEPOT_H
-
-#include "direction_type.h"
-#include "depot_type.h"
-#include "oldpool.h"
-#include "road_map.h"
-#include "rail_map.h"
-#include "water_map.h"
-#include "station_map.h"
-
-DECLARE_OLD_POOL(Depot, Depot, 3, 8000)
-
-struct Depot : PoolItem<Depot, DepotID, &_Depot_pool> {
- TileIndex xy;
- TownID town_index;
-
- Depot(TileIndex xy = 0) : xy(xy) {}
- ~Depot();
-
- inline bool IsValid() const { return this->xy != 0; }
-};
-
-static inline bool IsValidDepotID(DepotID index)
-{
- return index < GetDepotPoolSize() && GetDepot(index)->IsValid();
-}
-
-void ShowDepotWindow(TileIndex tile, VehicleType type);
-
-#define FOR_ALL_DEPOTS_FROM(d, start) for (d = GetDepot(start); d != NULL; d = (d->index + 1U < GetDepotPoolSize()) ? GetDepot(d->index + 1U) : NULL) if (d->IsValid())
-#define FOR_ALL_DEPOTS(d) FOR_ALL_DEPOTS_FROM(d, 0)
-
-/**
- * Check if a tile is a depot and it is a depot of the given type.
- */
-static inline bool IsDepotTypeTile(TileIndex tile, TransportType type)
-{
- switch (type) {
- default: NOT_REACHED();
- case TRANSPORT_RAIL:
- return IsRailDepotTile(tile);
-
- case TRANSPORT_ROAD:
- return IsRoadDepotTile(tile);
-
- case TRANSPORT_WATER:
- return IsShipDepotTile(tile);
- }
-}
-
-/**
- * Is the given tile a tile with a depot on it?
- * @param tile the tile to check
- * @return true if and only if there is a depot on the tile.
- */
-static inline bool IsDepotTile(TileIndex tile)
-{
- return IsRailDepotTile(tile) || IsRoadDepotTile(tile) || IsShipDepotTile(tile) || IsHangarTile(tile);
-}
-
-/**
- * Find out if the slope of the tile is suitable to build a depot of given direction
- * @param direction The direction in which the depot's exit points
- * @param tileh The slope of the tile in question
- * @return true if the construction is possible
-
- * This is checked by the ugly 0x4C >> direction magic, which does the following:
- * 0x4C is 0100 1100 and tileh has only bits 0..3 set (steep tiles are ruled out)
- * So: for direction (only the significant bits are shown)<p>
- * 00 (exit towards NE) we need either bit 2 or 3 set in tileh: 0x4C >> 0 = 1100<p>
- * 01 (exit towards SE) we need either bit 1 or 2 set in tileh: 0x4C >> 1 = 0110<p>
- * 02 (exit towards SW) we need either bit 0 or 1 set in tileh: 0x4C >> 2 = 0011<p>
- * 03 (exit towards NW) we need either bit 0 or 4 set in tileh: 0x4C >> 3 = 1001<p>
- * So ((0x4C >> direction) & tileh) determines whether the depot can be built on the current tileh
- */
-static inline bool CanBuildDepotByTileh(DiagDirection direction, Slope tileh)
-{
- return ((0x4C >> direction) & tileh) != 0;
-}
-
-Depot *GetDepotByTile(TileIndex tile);
-void InitializeDepots();
-
-void DeleteDepotHighlightOfVehicle(const Vehicle *v);
-
-#endif /* DEPOT_H */