summaryrefslogtreecommitdiff
path: root/src/depot.h
diff options
context:
space:
mode:
authorrubidium <rubidium@openttd.org>2007-01-02 19:19:48 +0000
committerrubidium <rubidium@openttd.org>2007-01-02 19:19:48 +0000
commit66bbf336c6af7353ef0aeed58002c46543b30635 (patch)
treead4a63860df2626b22f77e7dac712e958bea54cb /src/depot.h
parentccc0a3f4dbf58c005b22341ac8874252924690cd (diff)
downloadopenttd-66bbf336c6af7353ef0aeed58002c46543b30635.tar.xz
(svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
Diffstat (limited to 'src/depot.h')
-rw-r--r--src/depot.h112
1 files changed, 112 insertions, 0 deletions
diff --git a/src/depot.h b/src/depot.h
new file mode 100644
index 000000000..7cf25a1b1
--- /dev/null
+++ b/src/depot.h
@@ -0,0 +1,112 @@
+/* $Id$ */
+
+#ifndef DEPOT_H
+#define DEPOT_H
+
+/** @file depot.h Header files for depots (not hangars)
+ * @see depot.c */
+
+#include "direction.h"
+#include "oldpool.h"
+#include "tile.h"
+#include "variables.h"
+
+struct Depot {
+ TileIndex xy;
+ TownID town_index;
+ DepotID index;
+};
+
+DECLARE_OLD_POOL(Depot, Depot, 3, 8000)
+
+/**
+ * Check if a depot really exists.
+ */
+static inline bool IsValidDepot(const Depot *depot)
+{
+ return depot != NULL && depot->xy != 0;
+}
+
+static inline bool IsValidDepotID(uint index)
+{
+ return index < GetDepotPoolSize() && IsValidDepot(GetDepot(index));
+}
+
+void DestroyDepot(Depot *depot);
+
+static inline void DeleteDepot(Depot *depot)
+{
+ DestroyDepot(depot);
+ depot->xy = 0;
+}
+
+void ShowDepotWindow(TileIndex tile, byte type);
+
+#define FOR_ALL_DEPOTS_FROM(d, start) for (d = GetDepot(start); d != NULL; d = (d->index + 1U < GetDepotPoolSize()) ? GetDepot(d->index + 1U) : NULL) if (IsValidDepot(d))
+#define FOR_ALL_DEPOTS(d) FOR_ALL_DEPOTS_FROM(d, 0)
+
+#define MIN_SERVINT_PERCENT 5
+#define MAX_SERVINT_PERCENT 90
+#define MIN_SERVINT_DAYS 30
+#define MAX_SERVINT_DAYS 800
+
+/**
+ * Get the service interval domain.
+ * Get the new proposed service interval for the vehicle is indeed, clamped
+ * within the given bounds. @see MIN_SERVINT_PERCENT ,etc.
+ * @param index proposed service interval
+ */
+static inline Date GetServiceIntervalClamped(uint index)
+{
+ return (_patches.servint_ispercent) ? clamp(index, MIN_SERVINT_PERCENT, MAX_SERVINT_PERCENT) : clamp(index, MIN_SERVINT_DAYS, MAX_SERVINT_DAYS);
+}
+
+/**
+ * Check if a tile is a depot of the given type.
+ */
+static inline bool IsTileDepotType(TileIndex tile, TransportType type)
+{
+ switch (type) {
+ case TRANSPORT_RAIL:
+ return IsTileType(tile, MP_RAILWAY) && (_m[tile].m5 & 0xFC) == 0xC0;
+
+ case TRANSPORT_ROAD:
+ return IsTileType(tile, MP_STREET) && (_m[tile].m5 & 0xF0) == 0x20;
+
+ case TRANSPORT_WATER:
+ return IsTileType(tile, MP_WATER) && (_m[tile].m5 & ~3) == 0x80;
+
+ default:
+ assert(0);
+ return false;
+ }
+}
+
+
+/**
+ * Find out if the slope of the tile is suitable to build a depot of given direction
+ * @param direction The direction in which the depot's exit points. Starts with 0 as NE and goes Clockwise
+ * @param tileh The slope of the tile in question
+ * @return true if the construction is possible
+
+ * This is checked by the ugly 0x4C >> direction magic, which does the following:
+ * 0x4C is 0100 1100 and tileh has only bits 0..3 set (steep tiles are ruled out)
+ * So: for direction (only the significant bits are shown)<p>
+ * 00 (exit towards NE) we need either bit 2 or 3 set in tileh: 0x4C >> 0 = 1100<p>
+ * 01 (exit towards SE) we need either bit 1 or 2 set in tileh: 0x4C >> 1 = 0110<p>
+ * 02 (exit towards SW) we need either bit 0 or 1 set in tileh: 0x4C >> 2 = 0011<p>
+ * 03 (exit towards NW) we need either bit 0 or 4 set in tileh: 0x4C >> 3 = 1001<p>
+ * So ((0x4C >> direction) & tileh) determines whether the depot can be built on the current tileh
+ */
+static inline bool CanBuildDepotByTileh(uint32 direction, Slope tileh)
+{
+ return ((0x4C >> direction) & tileh) != 0;
+}
+
+Depot *GetDepotByTile(TileIndex tile);
+void InitializeDepots(void);
+Depot *AllocateDepot(void);
+
+void DeleteDepotHighlightOfVehicle(const Vehicle *v);
+
+#endif /* DEPOT_H */