diff options
author | rubidium <rubidium@openttd.org> | 2008-06-05 11:26:38 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2008-06-05 11:26:38 +0000 |
commit | 9e811a2f8be9c69807acef3c727e4022be2cd9c0 (patch) | |
tree | e63519c8e5c875e772b1fd4a458ac9cf260d4ce2 /src/currency.h | |
parent | 9b971dab60ad98c1444cc79c6dc3802f529f10e2 (diff) | |
download | openttd-9e811a2f8be9c69807acef3c727e4022be2cd9c0.tar.xz |
(svn r13386) -Fix: global currency/units setting being overriden when loading a savegame.
Diffstat (limited to 'src/currency.h')
-rw-r--r-- | src/currency.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/currency.h b/src/currency.h index f9c67ea87..f5ad90be8 100644 --- a/src/currency.h +++ b/src/currency.h @@ -39,7 +39,7 @@ extern CurrencySpec _currency_specs[NUM_CURRENCY]; // XXX small hack, but makes the rest of the code a bit nicer to read #define _custom_currency (_currency_specs[CUSTOM_CURRENCY_ID]) -#define _currency ((const CurrencySpec*)&_currency_specs[_settings_client.gui.currency]) +#define _currency ((const CurrencySpec*)&_currency_specs[_game_mode == GM_MENU ? _settings_newgame.locale.currency : _settings_game.locale.currency]) uint GetMaskOfAllowedCurrencies(); void CheckSwitchToEuro(); |