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authorskidd13 <skidd13@openttd.org>2007-11-21 19:18:34 +0000
committerskidd13 <skidd13@openttd.org>2007-11-21 19:18:34 +0000
commitf26e90846600941bca4346b37098d7db46214f7b (patch)
tree0b75dcf283dfee4f780eed9edfa1d76781efca47 /src/core
parent039570342d9c77650d88835c82aef4e6c801a1a0 (diff)
downloadopenttd-f26e90846600941bca4346b37098d7db46214f7b.tar.xz
(svn r11489) -Fix r11488: Somehow the code was added multiple times
Diffstat (limited to 'src/core')
-rw-r--r--src/core/random_func.cpp775
-rw-r--r--src/core/random_func.hpp195
2 files changed, 0 insertions, 970 deletions
diff --git a/src/core/random_func.cpp b/src/core/random_func.cpp
index be22e376d..ff00fd604 100644
--- a/src/core/random_func.cpp
+++ b/src/core/random_func.cpp
@@ -153,778 +153,3 @@ uint RandomRange(uint max)
return GB(Random(), 0, 16) * max >> 16;
}
#endif /* RANDOM_DEBUG & !MERSENNE_TWISTER */
-/* $Id$ */
-
-/** @file random_func.cpp */
-
-#include "../stdafx.h"
-#include "../macros.h"
-#include "../variables.h"
-#include "random_func.hpp"
-
-uint32 InteractiveRandom()
-{
- const uint32 s = _random_seeds[1][0];
- const uint32 t = _random_seeds[1][1];
-
- _random_seeds[1][0] = s + ROR(t ^ 0x1234567F, 7) + 1;
- return _random_seeds[1][1] = ROR(s, 3) - 1;
-}
-
-uint InteractiveRandomRange(uint max)
-{
- return GB(InteractiveRandom(), 0, 16) * max >> 16;
-}
-
-#ifdef MERSENNE_TWISTER
-// Source code for Mersenne Twister.
-// A Random number generator with much higher quality random numbers.
-
-#define N (624) // length of _mt_state vector
-#define M (397) // a period parameter
-#define K (0x9908B0DFU) // a magic constant
-#define hiBit(u) ((u) & 0x80000000U) // mask all but highest bit of u
-#define loBit(u) ((u) & 0x00000001U) // mask all but lowest bit of u
-#define loBits(u) ((u) & 0x7FFFFFFFU) // mask the highest bit of u
-#define mixBits(u, v) (hiBit(u)|loBits(v)) // move hi bit of u to hi bit of v
-
-static uint32 _mt_state[N+1]; // _mt_state vector + 1 extra to not violate ANSI C
-static uint32 *_mt_next; // _mt_next random value is computed from here
-static int _mt_left = -1; // can *_mt_next++ this many times before reloading
-
-void SetRandomSeed(register uint32 seed)
-{
- register uint32 *s = _mt_state;
- _mt_left = 0;
-
- seed |= 1U;
- seed &= 0xFFFFFFFFU;
-
- *s = seed;
-
- for (register uint i = N; i != 0; i--) {
- seed *= 69069U;
- *s++;
- *s = seed & 0xFFFFFFFFU;
- }
-}
-
-static uint32 ReloadRandom()
-{
- if (_mt_left < -1) SetRandomSeed(4357U);
-
- _mt_left = N - 1;
- _mt_next = _mt_state + 1;
-
- register uint32 *p0 = _mt_state;
- register uint32 *p2 = _mt_state + 2;
- register uint32 *pM = _mt_state + M;
-
- register uint32 s0 = _mt_state[0];
- register uint32 s1 = _mt_state[1];
-
- register uint i = 0;
-
- for (i = (N - M + 1); i != 0; i--) {
- s0 = s1;
- s1 = *p2;
- *p0 = *pM ^ (mixBits(s0, s1) >> 1) ^ (loBit(s1) ? K : 0U);
- *p0++;
- *p2++;
- *pM++;
- }
-
- pM = _mt_state;
-
- for (i = M; i != 0; i--) {
- s0 = s1;
- s1 = *p2;
- *p0 = *pM ^ (mixBits(s0, s1) >> 1) ^ (loBit(s1) ? K : 0U);
- *p0++;
- *p2++;
- *pM++;
- }
-
- s1 = _mt_state[0];
- *p0 = *pM ^ (mixBits(s0, s1) >> 1) ^ (loBit(s1) ? K : 0U);
-
- s1 ^= (s1 >> 11);
- s1 ^= (s1 << 7) & 0x9D2C5680U;
- s1 ^= (s1 << 15) & 0xEFC60000U;
- s1 ^= (s1 >> 18);
- return s1;
-}
-
-uint32 Random()
-{
- _mt_left--;
- if (_mt_left < 0) return ReloadRandom();
-
- uint32 y = *_mt_next;
- *_mt_next++;
-
- y ^= (y >> 11);
- y ^= (y << 7) & 0x9D2C5680U;
- y ^= (y << 15) & 0xEFC60000U;
- y ^= (y >> 18);
- return y;
-}
-
-#else /* MERSENNE_TWISTER */
-void SetRandomSeed(uint32 seed)
-{
- _random_seeds[0][0] = seed;
- _random_seeds[0][1] = seed;
- _random_seeds[1][0] = seed * 0x1234567;
- _random_seeds[1][1] = _random_seeds[1][0];
-}
-
-#ifdef RANDOM_DEBUG
-#include "network/network_data.h"
-uint32 DoRandom(int line, const char *file)
-{
- if (_networking && (DEREF_CLIENT(0)->status != STATUS_INACTIVE || !_network_server))
- printf("Random [%d/%d] %s:%d\n",_frame_counter, (byte)_current_player, file, line);
-#else /* RANDOM_DEBUG */
-uint32 Random()
-{
-#endif /* RANDOM_DEBUG */
- const uint32 s = _random_seeds[0][0];
- const uint32 t = _random_seeds[0][1];
-
- _random_seeds[0][0] = s + ROR(t ^ 0x1234567F, 7) + 1;
- return _random_seeds[0][1] = ROR(s, 3) - 1;
-}
-#endif /* MERSENNE_TWISTER */
-
-#if defined(RANDOM_DEBUG) && !defined(MERSENNE_TWISTER)
-uint DoRandomRange(uint max, int line, const char *file)
-{
- return GB(DoRandom(line, file), 0, 16) * max >> 16;
-}
-#else /* RANDOM_DEBUG & !MERSENNE_TWISTER */
-uint RandomRange(uint max)
-{
- return GB(Random(), 0, 16) * max >> 16;
-}
-#endif /* RANDOM_DEBUG & !MERSENNE_TWISTER */
-/* $Id$ */
-
-/** @file random_func.cpp */
-
-#include "../stdafx.h"
-#include "../macros.h"
-#include "../variables.h"
-#include "random_func.hpp"
-
-uint32 InteractiveRandom()
-{
- const uint32 s = _random_seeds[1][0];
- const uint32 t = _random_seeds[1][1];
-
- _random_seeds[1][0] = s + ROR(t ^ 0x1234567F, 7) + 1;
- return _random_seeds[1][1] = ROR(s, 3) - 1;
-}
-
-uint InteractiveRandomRange(uint max)
-{
- return GB(InteractiveRandom(), 0, 16) * max >> 16;
-}
-
-#ifdef MERSENNE_TWISTER
-// Source code for Mersenne Twister.
-// A Random number generator with much higher quality random numbers.
-
-#define N (624) // length of _mt_state vector
-#define M (397) // a period parameter
-#define K (0x9908B0DFU) // a magic constant
-#define hiBit(u) ((u) & 0x80000000U) // mask all but highest bit of u
-#define loBit(u) ((u) & 0x00000001U) // mask all but lowest bit of u
-#define loBits(u) ((u) & 0x7FFFFFFFU) // mask the highest bit of u
-#define mixBits(u, v) (hiBit(u)|loBits(v)) // move hi bit of u to hi bit of v
-
-static uint32 _mt_state[N+1]; // _mt_state vector + 1 extra to not violate ANSI C
-static uint32 *_mt_next; // _mt_next random value is computed from here
-static int _mt_left = -1; // can *_mt_next++ this many times before reloading
-
-void SetRandomSeed(register uint32 seed)
-{
- register uint32 *s = _mt_state;
- _mt_left = 0;
-
- seed |= 1U;
- seed &= 0xFFFFFFFFU;
-
- *s = seed;
-
- for (register uint i = N; i != 0; i--) {
- seed *= 69069U;
- *s++;
- *s = seed & 0xFFFFFFFFU;
- }
-}
-
-static uint32 ReloadRandom()
-{
- if (_mt_left < -1) SetRandomSeed(4357U);
-
- _mt_left = N - 1;
- _mt_next = _mt_state + 1;
-
- register uint32 *p0 = _mt_state;
- register uint32 *p2 = _mt_state + 2;
- register uint32 *pM = _mt_state + M;
-
- register uint32 s0 = _mt_state[0];
- register uint32 s1 = _mt_state[1];
-
- register uint i = 0;
-
- for (i = (N - M + 1); i != 0; i--) {
- s0 = s1;
- s1 = *p2;
- *p0 = *pM ^ (mixBits(s0, s1) >> 1) ^ (loBit(s1) ? K : 0U);
- *p0++;
- *p2++;
- *pM++;
- }
-
- pM = _mt_state;
-
- for (i = M; i != 0; i--) {
- s0 = s1;
- s1 = *p2;
- *p0 = *pM ^ (mixBits(s0, s1) >> 1) ^ (loBit(s1) ? K : 0U);
- *p0++;
- *p2++;
- *pM++;
- }
-
- s1 = _mt_state[0];
- *p0 = *pM ^ (mixBits(s0, s1) >> 1) ^ (loBit(s1) ? K : 0U);
-
- s1 ^= (s1 >> 11);
- s1 ^= (s1 << 7) & 0x9D2C5680U;
- s1 ^= (s1 << 15) & 0xEFC60000U;
- s1 ^= (s1 >> 18);
- return s1;
-}
-
-uint32 Random()
-{
- _mt_left--;
- if (_mt_left < 0) return ReloadRandom();
-
- uint32 y = *_mt_next;
- *_mt_next++;
-
- y ^= (y >> 11);
- y ^= (y << 7) & 0x9D2C5680U;
- y ^= (y << 15) & 0xEFC60000U;
- y ^= (y >> 18);
- return y;
-}
-
-#else /* MERSENNE_TWISTER */
-void SetRandomSeed(uint32 seed)
-{
- _random_seeds[0][0] = seed;
- _random_seeds[0][1] = seed;
- _random_seeds[1][0] = seed * 0x1234567;
- _random_seeds[1][1] = _random_seeds[1][0];
-}
-
-#ifdef RANDOM_DEBUG
-#include "network/network_data.h"
-uint32 DoRandom(int line, const char *file)
-{
- if (_networking && (DEREF_CLIENT(0)->status != STATUS_INACTIVE || !_network_server))
- printf("Random [%d/%d] %s:%d\n",_frame_counter, (byte)_current_player, file, line);
-#else /* RANDOM_DEBUG */
-uint32 Random()
-{
-#endif /* RANDOM_DEBUG */
- const uint32 s = _random_seeds[0][0];
- const uint32 t = _random_seeds[0][1];
-
- _random_seeds[0][0] = s + ROR(t ^ 0x1234567F, 7) + 1;
- return _random_seeds[0][1] = ROR(s, 3) - 1;
-}
-#endif /* MERSENNE_TWISTER */
-
-#if defined(RANDOM_DEBUG) && !defined(MERSENNE_TWISTER)
-uint DoRandomRange(uint max, int line, const char *file)
-{
- return GB(DoRandom(line, file), 0, 16) * max >> 16;
-}
-#else /* RANDOM_DEBUG & !MERSENNE_TWISTER */
-uint RandomRange(uint max)
-{
- return GB(Random(), 0, 16) * max >> 16;
-}
-#endif /* RANDOM_DEBUG & !MERSENNE_TWISTER */
-/* $Id$ */
-
-/** @file random_func.cpp */
-
-#include "../stdafx.h"
-#include "../macros.h"
-#include "../variables.h"
-#include "random_func.hpp"
-
-uint32 InteractiveRandom()
-{
- const uint32 s = _random_seeds[1][0];
- const uint32 t = _random_seeds[1][1];
-
- _random_seeds[1][0] = s + ROR(t ^ 0x1234567F, 7) + 1;
- return _random_seeds[1][1] = ROR(s, 3) - 1;
-}
-
-uint InteractiveRandomRange(uint max)
-{
- return GB(InteractiveRandom(), 0, 16) * max >> 16;
-}
-
-#ifdef MERSENNE_TWISTER
-// Source code for Mersenne Twister.
-// A Random number generator with much higher quality random numbers.
-
-#define N (624) // length of _mt_state vector
-#define M (397) // a period parameter
-#define K (0x9908B0DFU) // a magic constant
-#define hiBit(u) ((u) & 0x80000000U) // mask all but highest bit of u
-#define loBit(u) ((u) & 0x00000001U) // mask all but lowest bit of u
-#define loBits(u) ((u) & 0x7FFFFFFFU) // mask the highest bit of u
-#define mixBits(u, v) (hiBit(u)|loBits(v)) // move hi bit of u to hi bit of v
-
-static uint32 _mt_state[N+1]; // _mt_state vector + 1 extra to not violate ANSI C
-static uint32 *_mt_next; // _mt_next random value is computed from here
-static int _mt_left = -1; // can *_mt_next++ this many times before reloading
-
-void SetRandomSeed(register uint32 seed)
-{
- register uint32 *s = _mt_state;
- _mt_left = 0;
-
- seed |= 1U;
- seed &= 0xFFFFFFFFU;
-
- *s = seed;
-
- for (register uint i = N; i != 0; i--) {
- seed *= 69069U;
- *s++;
- *s = seed & 0xFFFFFFFFU;
- }
-}
-
-static uint32 ReloadRandom()
-{
- if (_mt_left < -1) SetRandomSeed(4357U);
-
- _mt_left = N - 1;
- _mt_next = _mt_state + 1;
-
- register uint32 *p0 = _mt_state;
- register uint32 *p2 = _mt_state + 2;
- register uint32 *pM = _mt_state + M;
-
- register uint32 s0 = _mt_state[0];
- register uint32 s1 = _mt_state[1];
-
- register uint i = 0;
-
- for (i = (N - M + 1); i != 0; i--) {
- s0 = s1;
- s1 = *p2;
- *p0 = *pM ^ (mixBits(s0, s1) >> 1) ^ (loBit(s1) ? K : 0U);
- *p0++;
- *p2++;
- *pM++;
- }
-
- pM = _mt_state;
-
- for (i = M; i != 0; i--) {
- s0 = s1;
- s1 = *p2;
- *p0 = *pM ^ (mixBits(s0, s1) >> 1) ^ (loBit(s1) ? K : 0U);
- *p0++;
- *p2++;
- *pM++;
- }
-
- s1 = _mt_state[0];
- *p0 = *pM ^ (mixBits(s0, s1) >> 1) ^ (loBit(s1) ? K : 0U);
-
- s1 ^= (s1 >> 11);
- s1 ^= (s1 << 7) & 0x9D2C5680U;
- s1 ^= (s1 << 15) & 0xEFC60000U;
- s1 ^= (s1 >> 18);
- return s1;
-}
-
-uint32 Random()
-{
- _mt_left--;
- if (_mt_left < 0) return ReloadRandom();
-
- uint32 y = *_mt_next;
- *_mt_next++;
-
- y ^= (y >> 11);
- y ^= (y << 7) & 0x9D2C5680U;
- y ^= (y << 15) & 0xEFC60000U;
- y ^= (y >> 18);
- return y;
-}
-
-#else /* MERSENNE_TWISTER */
-void SetRandomSeed(uint32 seed)
-{
- _random_seeds[0][0] = seed;
- _random_seeds[0][1] = seed;
- _random_seeds[1][0] = seed * 0x1234567;
- _random_seeds[1][1] = _random_seeds[1][0];
-}
-
-#ifdef RANDOM_DEBUG
-#include "network/network_data.h"
-uint32 DoRandom(int line, const char *file)
-{
- if (_networking && (DEREF_CLIENT(0)->status != STATUS_INACTIVE || !_network_server))
- printf("Random [%d/%d] %s:%d\n",_frame_counter, (byte)_current_player, file, line);
-#else /* RANDOM_DEBUG */
-uint32 Random()
-{
-#endif /* RANDOM_DEBUG */
- const uint32 s = _random_seeds[0][0];
- const uint32 t = _random_seeds[0][1];
-
- _random_seeds[0][0] = s + ROR(t ^ 0x1234567F, 7) + 1;
- return _random_seeds[0][1] = ROR(s, 3) - 1;
-}
-#endif /* MERSENNE_TWISTER */
-
-#if defined(RANDOM_DEBUG) && !defined(MERSENNE_TWISTER)
-uint DoRandomRange(uint max, int line, const char *file)
-{
- return GB(DoRandom(line, file), 0, 16) * max >> 16;
-}
-#else /* RANDOM_DEBUG & !MERSENNE_TWISTER */
-uint RandomRange(uint max)
-{
- return GB(Random(), 0, 16) * max >> 16;
-}
-#endif /* RANDOM_DEBUG & !MERSENNE_TWISTER */
-/* $Id$ */
-
-/** @file random_func.cpp */
-
-#include "../stdafx.h"
-#include "../macros.h"
-#include "../variables.h"
-#include "random_func.hpp"
-
-uint32 InteractiveRandom()
-{
- const uint32 s = _random_seeds[1][0];
- const uint32 t = _random_seeds[1][1];
-
- _random_seeds[1][0] = s + ROR(t ^ 0x1234567F, 7) + 1;
- return _random_seeds[1][1] = ROR(s, 3) - 1;
-}
-
-uint InteractiveRandomRange(uint max)
-{
- return GB(InteractiveRandom(), 0, 16) * max >> 16;
-}
-
-#ifdef MERSENNE_TWISTER
-// Source code for Mersenne Twister.
-// A Random number generator with much higher quality random numbers.
-
-#define N (624) // length of _mt_state vector
-#define M (397) // a period parameter
-#define K (0x9908B0DFU) // a magic constant
-#define hiBit(u) ((u) & 0x80000000U) // mask all but highest bit of u
-#define loBit(u) ((u) & 0x00000001U) // mask all but lowest bit of u
-#define loBits(u) ((u) & 0x7FFFFFFFU) // mask the highest bit of u
-#define mixBits(u, v) (hiBit(u)|loBits(v)) // move hi bit of u to hi bit of v
-
-static uint32 _mt_state[N+1]; // _mt_state vector + 1 extra to not violate ANSI C
-static uint32 *_mt_next; // _mt_next random value is computed from here
-static int _mt_left = -1; // can *_mt_next++ this many times before reloading
-
-void SetRandomSeed(register uint32 seed)
-{
- register uint32 *s = _mt_state;
- _mt_left = 0;
-
- seed |= 1U;
- seed &= 0xFFFFFFFFU;
-
- *s = seed;
-
- for (register uint i = N; i != 0; i--) {
- seed *= 69069U;
- *s++;
- *s = seed & 0xFFFFFFFFU;
- }
-}
-
-static uint32 ReloadRandom()
-{
- if (_mt_left < -1) SetRandomSeed(4357U);
-
- _mt_left = N - 1;
- _mt_next = _mt_state + 1;
-
- register uint32 *p0 = _mt_state;
- register uint32 *p2 = _mt_state + 2;
- register uint32 *pM = _mt_state + M;
-
- register uint32 s0 = _mt_state[0];
- register uint32 s1 = _mt_state[1];
-
- register uint i = 0;
-
- for (i = (N - M + 1); i != 0; i--) {
- s0 = s1;
- s1 = *p2;
- *p0 = *pM ^ (mixBits(s0, s1) >> 1) ^ (loBit(s1) ? K : 0U);
- *p0++;
- *p2++;
- *pM++;
- }
-
- pM = _mt_state;
-
- for (i = M; i != 0; i--) {
- s0 = s1;
- s1 = *p2;
- *p0 = *pM ^ (mixBits(s0, s1) >> 1) ^ (loBit(s1) ? K : 0U);
- *p0++;
- *p2++;
- *pM++;
- }
-
- s1 = _mt_state[0];
- *p0 = *pM ^ (mixBits(s0, s1) >> 1) ^ (loBit(s1) ? K : 0U);
-
- s1 ^= (s1 >> 11);
- s1 ^= (s1 << 7) & 0x9D2C5680U;
- s1 ^= (s1 << 15) & 0xEFC60000U;
- s1 ^= (s1 >> 18);
- return s1;
-}
-
-uint32 Random()
-{
- _mt_left--;
- if (_mt_left < 0) return ReloadRandom();
-
- uint32 y = *_mt_next;
- *_mt_next++;
-
- y ^= (y >> 11);
- y ^= (y << 7) & 0x9D2C5680U;
- y ^= (y << 15) & 0xEFC60000U;
- y ^= (y >> 18);
- return y;
-}
-
-#else /* MERSENNE_TWISTER */
-void SetRandomSeed(uint32 seed)
-{
- _random_seeds[0][0] = seed;
- _random_seeds[0][1] = seed;
- _random_seeds[1][0] = seed * 0x1234567;
- _random_seeds[1][1] = _random_seeds[1][0];
-}
-
-#ifdef RANDOM_DEBUG
-#include "network/network_data.h"
-uint32 DoRandom(int line, const char *file)
-{
- if (_networking && (DEREF_CLIENT(0)->status != STATUS_INACTIVE || !_network_server))
- printf("Random [%d/%d] %s:%d\n",_frame_counter, (byte)_current_player, file, line);
-#else /* RANDOM_DEBUG */
-uint32 Random()
-{
-#endif /* RANDOM_DEBUG */
- const uint32 s = _random_seeds[0][0];
- const uint32 t = _random_seeds[0][1];
-
- _random_seeds[0][0] = s + ROR(t ^ 0x1234567F, 7) + 1;
- return _random_seeds[0][1] = ROR(s, 3) - 1;
-}
-#endif /* MERSENNE_TWISTER */
-
-#if defined(RANDOM_DEBUG) && !defined(MERSENNE_TWISTER)
-uint DoRandomRange(uint max, int line, const char *file)
-{
- return GB(DoRandom(line, file), 0, 16) * max >> 16;
-}
-#else /* RANDOM_DEBUG & !MERSENNE_TWISTER */
-uint RandomRange(uint max)
-{
- return GB(Random(), 0, 16) * max >> 16;
-}
-#endif /* RANDOM_DEBUG & !MERSENNE_TWISTER */
-/* $Id$ */
-
-/** @file random_func.cpp */
-
-#include "../stdafx.h"
-#include "../macros.h"
-#include "../variables.h"
-#include "random_func.hpp"
-
-uint32 InteractiveRandom()
-{
- const uint32 s = _random_seeds[1][0];
- const uint32 t = _random_seeds[1][1];
-
- _random_seeds[1][0] = s + ROR(t ^ 0x1234567F, 7) + 1;
- return _random_seeds[1][1] = ROR(s, 3) - 1;
-}
-
-uint InteractiveRandomRange(uint max)
-{
- return GB(InteractiveRandom(), 0, 16) * max >> 16;
-}
-
-#ifdef MERSENNE_TWISTER
-// Source code for Mersenne Twister.
-// A Random number generator with much higher quality random numbers.
-
-#define N (624) // length of _mt_state vector
-#define M (397) // a period parameter
-#define K (0x9908B0DFU) // a magic constant
-#define hiBit(u) ((u) & 0x80000000U) // mask all but highest bit of u
-#define loBit(u) ((u) & 0x00000001U) // mask all but lowest bit of u
-#define loBits(u) ((u) & 0x7FFFFFFFU) // mask the highest bit of u
-#define mixBits(u, v) (hiBit(u)|loBits(v)) // move hi bit of u to hi bit of v
-
-static uint32 _mt_state[N+1]; // _mt_state vector + 1 extra to not violate ANSI C
-static uint32 *_mt_next; // _mt_next random value is computed from here
-static int _mt_left = -1; // can *_mt_next++ this many times before reloading
-
-void SetRandomSeed(register uint32 seed)
-{
- register uint32 *s = _mt_state;
- _mt_left = 0;
-
- seed |= 1U;
- seed &= 0xFFFFFFFFU;
-
- *s = seed;
-
- for (register uint i = N; i != 0; i--) {
- seed *= 69069U;
- *s++;
- *s = seed & 0xFFFFFFFFU;
- }
-}
-
-static uint32 ReloadRandom()
-{
- if (_mt_left < -1) SetRandomSeed(4357U);
-
- _mt_left = N - 1;
- _mt_next = _mt_state + 1;
-
- register uint32 *p0 = _mt_state;
- register uint32 *p2 = _mt_state + 2;
- register uint32 *pM = _mt_state + M;
-
- register uint32 s0 = _mt_state[0];
- register uint32 s1 = _mt_state[1];
-
- register uint i = 0;
-
- for (i = (N - M + 1); i != 0; i--) {
- s0 = s1;
- s1 = *p2;
- *p0 = *pM ^ (mixBits(s0, s1) >> 1) ^ (loBit(s1) ? K : 0U);
- *p0++;
- *p2++;
- *pM++;
- }
-
- pM = _mt_state;
-
- for (i = M; i != 0; i--) {
- s0 = s1;
- s1 = *p2;
- *p0 = *pM ^ (mixBits(s0, s1) >> 1) ^ (loBit(s1) ? K : 0U);
- *p0++;
- *p2++;
- *pM++;
- }
-
- s1 = _mt_state[0];
- *p0 = *pM ^ (mixBits(s0, s1) >> 1) ^ (loBit(s1) ? K : 0U);
-
- s1 ^= (s1 >> 11);
- s1 ^= (s1 << 7) & 0x9D2C5680U;
- s1 ^= (s1 << 15) & 0xEFC60000U;
- s1 ^= (s1 >> 18);
- return s1;
-}
-
-uint32 Random()
-{
- _mt_left--;
- if (_mt_left < 0) return ReloadRandom();
-
- uint32 y = *_mt_next;
- *_mt_next++;
-
- y ^= (y >> 11);
- y ^= (y << 7) & 0x9D2C5680U;
- y ^= (y << 15) & 0xEFC60000U;
- y ^= (y >> 18);
- return y;
-}
-
-#else /* MERSENNE_TWISTER */
-void SetRandomSeed(uint32 seed)
-{
- _random_seeds[0][0] = seed;
- _random_seeds[0][1] = seed;
- _random_seeds[1][0] = seed * 0x1234567;
- _random_seeds[1][1] = _random_seeds[1][0];
-}
-
-#ifdef RANDOM_DEBUG
-#include "network/network_data.h"
-uint32 DoRandom(int line, const char *file)
-{
- if (_networking && (DEREF_CLIENT(0)->status != STATUS_INACTIVE || !_network_server))
- printf("Random [%d/%d] %s:%d\n",_frame_counter, (byte)_current_player, file, line);
-#else /* RANDOM_DEBUG */
-uint32 Random()
-{
-#endif /* RANDOM_DEBUG */
- const uint32 s = _random_seeds[0][0];
- const uint32 t = _random_seeds[0][1];
-
- _random_seeds[0][0] = s + ROR(t ^ 0x1234567F, 7) + 1;
- return _random_seeds[0][1] = ROR(s, 3) - 1;
-}
-#endif /* MERSENNE_TWISTER */
-
-#if defined(RANDOM_DEBUG) && !defined(MERSENNE_TWISTER)
-uint DoRandomRange(uint max, int line, const char *file)
-{
- return GB(DoRandom(line, file), 0, 16) * max >> 16;
-}
-#else /* RANDOM_DEBUG & !MERSENNE_TWISTER */
-uint RandomRange(uint max)
-{
- return GB(Random(), 0, 16) * max >> 16;
-}
-#endif /* RANDOM_DEBUG & !MERSENNE_TWISTER */
diff --git a/src/core/random_func.hpp b/src/core/random_func.hpp
index 2169c11fb..3806bc01a 100644
--- a/src/core/random_func.hpp
+++ b/src/core/random_func.hpp
@@ -37,198 +37,3 @@ uint32 InteractiveRandom(); // Used for random sequences that are not the same o
uint InteractiveRandomRange(uint max);
#endif /* RANDOM_FUNC_HPP */
-/* $Id$ */
-
-/** @file random_func.h */
-
-#ifndef RANDOM_FUNC_HPP
-#define RANDOM_FUNC_HPP
-
-/**************
- * Warning: DO NOT enable this unless you understand what it does
- *
- * If enabled, in a network game all randoms will be dumped to the
- * stdout if the first client joins (or if you are a client). This
- * is to help finding desync problems.
- *
- * Warning: DO NOT enable this unless you understand what it does
- **************/
-
-//#define RANDOM_DEBUG
-
-
-// Enable this to produce higher quality random numbers.
-// Doesn't work with network yet.
-// #define MERSENNE_TWISTER
-
-void SetRandomSeed(uint32 seed);
-#ifdef RANDOM_DEBUG
- #define Random() DoRandom(__LINE__, __FILE__)
- uint32 DoRandom(int line, const char *file);
- #define RandomRange(max) DoRandomRange(max, __LINE__, __FILE__)
- uint DoRandomRange(uint max, int line, const char *file);
-#else
- uint32 Random();
- uint RandomRange(uint max);
-#endif
-
-uint32 InteractiveRandom(); // Used for random sequences that are not the same on the other end of the multiplayer link
-uint InteractiveRandomRange(uint max);
-
-#endif /* RANDOM_FUNC_HPP */
-/* $Id$ */
-
-/** @file random_func.h */
-
-#ifndef RANDOM_FUNC_HPP
-#define RANDOM_FUNC_HPP
-
-/**************
- * Warning: DO NOT enable this unless you understand what it does
- *
- * If enabled, in a network game all randoms will be dumped to the
- * stdout if the first client joins (or if you are a client). This
- * is to help finding desync problems.
- *
- * Warning: DO NOT enable this unless you understand what it does
- **************/
-
-//#define RANDOM_DEBUG
-
-
-// Enable this to produce higher quality random numbers.
-// Doesn't work with network yet.
-// #define MERSENNE_TWISTER
-
-void SetRandomSeed(uint32 seed);
-#ifdef RANDOM_DEBUG
- #define Random() DoRandom(__LINE__, __FILE__)
- uint32 DoRandom(int line, const char *file);
- #define RandomRange(max) DoRandomRange(max, __LINE__, __FILE__)
- uint DoRandomRange(uint max, int line, const char *file);
-#else
- uint32 Random();
- uint RandomRange(uint max);
-#endif
-
-uint32 InteractiveRandom(); // Used for random sequences that are not the same on the other end of the multiplayer link
-uint InteractiveRandomRange(uint max);
-
-#endif /* RANDOM_FUNC_HPP */
-/* $Id$ */
-
-/** @file random_func.h */
-
-#ifndef RANDOM_FUNC_HPP
-#define RANDOM_FUNC_HPP
-
-/**************
- * Warning: DO NOT enable this unless you understand what it does
- *
- * If enabled, in a network game all randoms will be dumped to the
- * stdout if the first client joins (or if you are a client). This
- * is to help finding desync problems.
- *
- * Warning: DO NOT enable this unless you understand what it does
- **************/
-
-//#define RANDOM_DEBUG
-
-
-// Enable this to produce higher quality random numbers.
-// Doesn't work with network yet.
-// #define MERSENNE_TWISTER
-
-void SetRandomSeed(uint32 seed);
-#ifdef RANDOM_DEBUG
- #define Random() DoRandom(__LINE__, __FILE__)
- uint32 DoRandom(int line, const char *file);
- #define RandomRange(max) DoRandomRange(max, __LINE__, __FILE__)
- uint DoRandomRange(uint max, int line, const char *file);
-#else
- uint32 Random();
- uint RandomRange(uint max);
-#endif
-
-uint32 InteractiveRandom(); // Used for random sequences that are not the same on the other end of the multiplayer link
-uint InteractiveRandomRange(uint max);
-
-#endif /* RANDOM_FUNC_HPP */
-/* $Id$ */
-
-/** @file random_func.h */
-
-#ifndef RANDOM_FUNC_HPP
-#define RANDOM_FUNC_HPP
-
-/**************
- * Warning: DO NOT enable this unless you understand what it does
- *
- * If enabled, in a network game all randoms will be dumped to the
- * stdout if the first client joins (or if you are a client). This
- * is to help finding desync problems.
- *
- * Warning: DO NOT enable this unless you understand what it does
- **************/
-
-//#define RANDOM_DEBUG
-
-
-// Enable this to produce higher quality random numbers.
-// Doesn't work with network yet.
-// #define MERSENNE_TWISTER
-
-void SetRandomSeed(uint32 seed);
-#ifdef RANDOM_DEBUG
- #define Random() DoRandom(__LINE__, __FILE__)
- uint32 DoRandom(int line, const char *file);
- #define RandomRange(max) DoRandomRange(max, __LINE__, __FILE__)
- uint DoRandomRange(uint max, int line, const char *file);
-#else
- uint32 Random();
- uint RandomRange(uint max);
-#endif
-
-uint32 InteractiveRandom(); // Used for random sequences that are not the same on the other end of the multiplayer link
-uint InteractiveRandomRange(uint max);
-
-#endif /* RANDOM_FUNC_HPP */
-/* $Id$ */
-
-/** @file random_func.h */
-
-#ifndef RANDOM_FUNC_HPP
-#define RANDOM_FUNC_HPP
-
-/**************
- * Warning: DO NOT enable this unless you understand what it does
- *
- * If enabled, in a network game all randoms will be dumped to the
- * stdout if the first client joins (or if you are a client). This
- * is to help finding desync problems.
- *
- * Warning: DO NOT enable this unless you understand what it does
- **************/
-
-//#define RANDOM_DEBUG
-
-
-// Enable this to produce higher quality random numbers.
-// Doesn't work with network yet.
-// #define MERSENNE_TWISTER
-
-void SetRandomSeed(uint32 seed);
-#ifdef RANDOM_DEBUG
- #define Random() DoRandom(__LINE__, __FILE__)
- uint32 DoRandom(int line, const char *file);
- #define RandomRange(max) DoRandomRange(max, __LINE__, __FILE__)
- uint DoRandomRange(uint max, int line, const char *file);
-#else
- uint32 Random();
- uint RandomRange(uint max);
-#endif
-
-uint32 InteractiveRandom(); // Used for random sequences that are not the same on the other end of the multiplayer link
-uint InteractiveRandomRange(uint max);
-
-#endif /* RANDOM_FUNC_HPP */