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author | rubidium <rubidium@openttd.org> | 2008-09-30 20:39:50 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2008-09-30 20:39:50 +0000 |
commit | f56e630e5cb839b307f04bf52465c4db4d1ad904 (patch) | |
tree | 69fb7ae1d9bdadb9e7386cb70b0a26621ad9b57f /src/console_gui.cpp | |
parent | dba193d4a54707a19d8f3c2f42a1ac10ff544c5c (diff) | |
download | openttd-f56e630e5cb839b307f04bf52465c4db4d1ad904.tar.xz |
(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
Diffstat (limited to 'src/console_gui.cpp')
-rw-r--r-- | src/console_gui.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/console_gui.cpp b/src/console_gui.cpp index 295d461d7..ebca6f9bf 100644 --- a/src/console_gui.cpp +++ b/src/console_gui.cpp @@ -436,7 +436,7 @@ static void IConsoleHistoryNavigate(int direction) /** * Handle the printing of text entered into the console or redirected there - * by any other means. Text can be redirected to other players in a network game + * by any other means. Text can be redirected to other clients in a network game * as well as to a logfile. If the network server is a dedicated server, all activities * are also logged. All lines to print are added to a temporary buffer which can be * used as a history to print them onscreen |