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authorrubidium <rubidium@openttd.org>2008-09-30 20:39:50 +0000
committerrubidium <rubidium@openttd.org>2008-09-30 20:39:50 +0000
commitf56e630e5cb839b307f04bf52465c4db4d1ad904 (patch)
tree69fb7ae1d9bdadb9e7386cb70b0a26621ad9b57f /src/console_gui.cpp
parentdba193d4a54707a19d8f3c2f42a1ac10ff544c5c (diff)
downloadopenttd-f56e630e5cb839b307f04bf52465c4db4d1ad904.tar.xz
(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
Diffstat (limited to 'src/console_gui.cpp')
-rw-r--r--src/console_gui.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/console_gui.cpp b/src/console_gui.cpp
index 295d461d7..ebca6f9bf 100644
--- a/src/console_gui.cpp
+++ b/src/console_gui.cpp
@@ -436,7 +436,7 @@ static void IConsoleHistoryNavigate(int direction)
/**
* Handle the printing of text entered into the console or redirected there
- * by any other means. Text can be redirected to other players in a network game
+ * by any other means. Text can be redirected to other clients in a network game
* as well as to a logfile. If the network server is a dedicated server, all activities
* are also logged. All lines to print are added to a temporary buffer which can be
* used as a history to print them onscreen