diff options
author | rubidium <rubidium@openttd.org> | 2008-05-24 11:55:25 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2008-05-24 11:55:25 +0000 |
commit | eb3347e9d85220e8c9573a0b672aedf2a7e510cd (patch) | |
tree | d6b216b690c164e5238e3bf8f6b341a6817c41b8 /src/console_gui.cpp | |
parent | 9da2cd6e022b1a966c7fb7e51ddcee32790a1b48 (diff) | |
download | openttd-eb3347e9d85220e8c9573a0b672aedf2a7e510cd.tar.xz |
(svn r13231) -Codechange: split the core console code and the console GUI.
Diffstat (limited to 'src/console_gui.cpp')
-rw-r--r-- | src/console_gui.cpp | 366 |
1 files changed, 366 insertions, 0 deletions
diff --git a/src/console_gui.cpp b/src/console_gui.cpp new file mode 100644 index 000000000..aac5f5ccc --- /dev/null +++ b/src/console_gui.cpp @@ -0,0 +1,366 @@ +/* $Id$ */ + +/** @file console.cpp Handling of the in-game console. */ + +#include "stdafx.h" +#include "openttd.h" +#include "textbuf_gui.h" +#include "window_gui.h" +#include "console_gui.h" +#include <stdarg.h> +#include <string.h> +#include "console_internal.h" +#include "window_func.h" +#include "string_func.h" +#include "gfx_func.h" +#include "core/math_func.hpp" +#include "rev.h" + +#include "table/strings.h" + +#define ICON_BUFFER 79 +#define ICON_HISTORY_SIZE 20 +#define ICON_LINE_HEIGHT 12 +#define ICON_RIGHT_BORDERWIDTH 10 +#define ICON_BOTTOM_BORDERWIDTH 12 +#define ICON_MAX_ALIAS_LINES 40 +#define ICON_TOKEN_COUNT 20 + +/* console modes */ +IConsoleModes _iconsole_mode; + +/* ** main console ** */ +static char *_iconsole_buffer[ICON_BUFFER + 1]; +static uint16 _iconsole_cbuffer[ICON_BUFFER + 1]; +static Textbuf _iconsole_cmdline; + +/* ** main console cmd buffer ** */ +static char *_iconsole_history[ICON_HISTORY_SIZE]; +static byte _iconsole_historypos; + +/* *************** * + * end of header * + * *************** */ + +static void IConsoleClearCommand() +{ + memset(_iconsole_cmdline.buf, 0, ICON_CMDLN_SIZE); + _iconsole_cmdline.length = 0; + _iconsole_cmdline.width = 0; + _iconsole_cmdline.caretpos = 0; + _iconsole_cmdline.caretxoffs = 0; + SetWindowDirty(FindWindowById(WC_CONSOLE, 0)); +} + +static inline void IConsoleResetHistoryPos() {_iconsole_historypos = ICON_HISTORY_SIZE - 1;} + + +static void IConsoleHistoryAdd(const char *cmd); +static void IConsoleHistoryNavigate(int direction); + +struct IConsoleWindow : Window +{ + static byte scroll; + + IConsoleWindow(const WindowDesc *desc) : Window(desc) + { + _iconsole_mode = ICONSOLE_OPENED; + SetBit(_no_scroll, SCROLL_CON); // override cursor arrows; the gamefield will not scroll + + this->height = _screen.height / 3; + this->width = _screen.width; + } + + ~IConsoleWindow() + { + _iconsole_mode = ICONSOLE_CLOSED; + ClrBit(_no_scroll, SCROLL_CON); + } + + virtual void OnPaint() + { + int i = IConsoleWindow::scroll; + int max = (this->height / ICON_LINE_HEIGHT) - 1; + int delta = 0; + GfxFillRect(this->left, this->top, this->width, this->height - 1, 0); + while ((i > 0) && (i > IConsoleWindow::scroll - max) && (_iconsole_buffer[i] != NULL)) { + DoDrawString(_iconsole_buffer[i], 5, + this->height - (IConsoleWindow::scroll + 2 - i) * ICON_LINE_HEIGHT, _iconsole_cbuffer[i]); + i--; + } + /* If the text is longer than the window, don't show the starting ']' */ + delta = this->width - 10 - _iconsole_cmdline.width - ICON_RIGHT_BORDERWIDTH; + if (delta > 0) { + DoDrawString("]", 5, this->height - ICON_LINE_HEIGHT, CC_COMMAND); + delta = 0; + } + + DoDrawString(_iconsole_cmdline.buf, 10 + delta, this->height - ICON_LINE_HEIGHT, CC_COMMAND); + + if (_iconsole_cmdline.caret) { + DoDrawString("_", 10 + delta + _iconsole_cmdline.caretxoffs, this->height - ICON_LINE_HEIGHT, TC_WHITE); + } + } + + virtual void OnMouseLoop() + { + if (HandleCaret(&_iconsole_cmdline)) this->SetDirty(); + } + + virtual EventState OnKeyPress(uint16 key, uint16 keycode) + { + switch (keycode) { + case WKC_UP: + IConsoleHistoryNavigate(+1); + this->SetDirty(); + break; + + case WKC_DOWN: + IConsoleHistoryNavigate(-1); + this->SetDirty(); + break; + + case WKC_SHIFT | WKC_PAGEUP: + if (IConsoleWindow::scroll - (this->height / ICON_LINE_HEIGHT) - 1 < 0) { + IConsoleWindow::scroll = 0; + } else { + IConsoleWindow::scroll -= (this->height / ICON_LINE_HEIGHT) - 1; + } + this->SetDirty(); + break; + + case WKC_SHIFT | WKC_PAGEDOWN: + if (IConsoleWindow::scroll + (this->height / ICON_LINE_HEIGHT) - 1 > ICON_BUFFER) { + IConsoleWindow::scroll = ICON_BUFFER; + } else { + IConsoleWindow::scroll += (this->height / ICON_LINE_HEIGHT) - 1; + } + this->SetDirty(); + break; + + case WKC_SHIFT | WKC_UP: + if (IConsoleWindow::scroll <= 0) { + IConsoleWindow::scroll = 0; + } else { + --IConsoleWindow::scroll; + } + this->SetDirty(); + break; + + case WKC_SHIFT | WKC_DOWN: + if (IConsoleWindow::scroll >= ICON_BUFFER) { + IConsoleWindow::scroll = ICON_BUFFER; + } else { + ++IConsoleWindow::scroll; + } + this->SetDirty(); + break; + + case WKC_BACKQUOTE: + IConsoleSwitch(); + break; + + case WKC_RETURN: case WKC_NUM_ENTER: + IConsolePrintF(CC_COMMAND, "] %s", _iconsole_cmdline.buf); + IConsoleHistoryAdd(_iconsole_cmdline.buf); + + IConsoleCmdExec(_iconsole_cmdline.buf); + IConsoleClearCommand(); + break; + + case WKC_CTRL | WKC_RETURN: + _iconsole_mode = (_iconsole_mode == ICONSOLE_FULL) ? ICONSOLE_OPENED : ICONSOLE_FULL; + IConsoleResize(this); + MarkWholeScreenDirty(); + break; + + case (WKC_CTRL | 'V'): + if (InsertTextBufferClipboard(&_iconsole_cmdline)) { + IConsoleResetHistoryPos(); + this->SetDirty(); + } + break; + + case (WKC_CTRL | 'L'): + IConsoleCmdExec("clear"); + break; + + case (WKC_CTRL | 'U'): + DeleteTextBufferAll(&_iconsole_cmdline); + this->SetDirty(); + break; + + case WKC_BACKSPACE: case WKC_DELETE: + if (DeleteTextBufferChar(&_iconsole_cmdline, keycode)) { + IConsoleResetHistoryPos(); + this->SetDirty(); + } + break; + + case WKC_LEFT: case WKC_RIGHT: case WKC_END: case WKC_HOME: + if (MoveTextBufferPos(&_iconsole_cmdline, keycode)) { + IConsoleResetHistoryPos(); + this->SetDirty(); + } + break; + + default: + if (IsValidChar(key, CS_ALPHANUMERAL)) { + IConsoleWindow::scroll = ICON_BUFFER; + InsertTextBufferChar(&_iconsole_cmdline, key); + IConsoleResetHistoryPos(); + this->SetDirty(); + } else { + return ES_NOT_HANDLED; + } + } + return ES_HANDLED; + } +}; + +byte IConsoleWindow::scroll = ICON_BUFFER; + +static const Widget _iconsole_window_widgets[] = { + {WIDGETS_END} +}; + +static const WindowDesc _iconsole_window_desc = { + 0, 0, 2, 2, 2, 2, + WC_CONSOLE, WC_NONE, + WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, + _iconsole_window_widgets, +}; + +void IConsoleGUIInit() +{ + _iconsole_historypos = ICON_HISTORY_SIZE - 1; + _iconsole_mode = ICONSOLE_CLOSED; + + memset(_iconsole_history, 0, sizeof(_iconsole_history)); + memset(_iconsole_buffer, 0, sizeof(_iconsole_buffer)); + memset(_iconsole_cbuffer, 0, sizeof(_iconsole_cbuffer)); + _iconsole_cmdline.buf = CallocT<char>(ICON_CMDLN_SIZE); // create buffer and zero it + _iconsole_cmdline.maxlength = ICON_CMDLN_SIZE; + + IConsolePrintF(CC_WARNING, "OpenTTD Game Console Revision 7 - %s", _openttd_revision); + IConsolePrint(CC_WHITE, "------------------------------------"); + IConsolePrint(CC_WHITE, "use \"help\" for more information"); + IConsolePrint(CC_WHITE, ""); + IConsoleClearCommand(); + IConsoleHistoryAdd(""); +} + +void IConsoleClearBuffer() +{ + uint i; + for (i = 0; i <= ICON_BUFFER; i++) { + free(_iconsole_buffer[i]); + _iconsole_buffer[i] = NULL; + } +} + +void IConsoleGUIFree() +{ + free(_iconsole_cmdline.buf); + IConsoleClearBuffer(); +} + +void IConsoleResize(Window *w) +{ + switch (_iconsole_mode) { + case ICONSOLE_OPENED: + w->height = _screen.height / 3; + w->width = _screen.width; + break; + case ICONSOLE_FULL: + w->height = _screen.height - ICON_BOTTOM_BORDERWIDTH; + w->width = _screen.width; + break; + default: return; + } + + MarkWholeScreenDirty(); +} + +void IConsoleSwitch() +{ + switch (_iconsole_mode) { + case ICONSOLE_CLOSED: + new IConsoleWindow(&_iconsole_window_desc); + break; + + case ICONSOLE_OPENED: case ICONSOLE_FULL: + DeleteWindowById(WC_CONSOLE, 0); + break; + } + + MarkWholeScreenDirty(); +} + +void IConsoleClose() {if (_iconsole_mode == ICONSOLE_OPENED) IConsoleSwitch();} +void IConsoleOpen() {if (_iconsole_mode == ICONSOLE_CLOSED) IConsoleSwitch();} + +/** + * Add the entered line into the history so you can look it back + * scroll, etc. Put it to the beginning as it is the latest text + * @param cmd Text to be entered into the 'history' + */ +static void IConsoleHistoryAdd(const char *cmd) +{ + free(_iconsole_history[ICON_HISTORY_SIZE - 1]); + + memmove(&_iconsole_history[1], &_iconsole_history[0], sizeof(_iconsole_history[0]) * (ICON_HISTORY_SIZE - 1)); + _iconsole_history[0] = strdup(cmd); + IConsoleResetHistoryPos(); +} + +/** + * Navigate Up/Down in the history of typed commands + * @param direction Go further back in history (+1), go to recently typed commands (-1) + */ +static void IConsoleHistoryNavigate(int direction) +{ + int i = _iconsole_historypos + direction; + + /* watch out for overflows, just wrap around */ + if (i < 0) i = ICON_HISTORY_SIZE - 1; + if (i >= ICON_HISTORY_SIZE) i = 0; + + if (direction > 0) { + if (_iconsole_history[i] == NULL) i = 0; + } + + if (direction < 0) { + while (i > 0 && _iconsole_history[i] == NULL) i--; + } + + _iconsole_historypos = i; + IConsoleClearCommand(); + /* copy history to 'command prompt / bash' */ + assert(_iconsole_history[i] != NULL && IsInsideMM(i, 0, ICON_HISTORY_SIZE)); + ttd_strlcpy(_iconsole_cmdline.buf, _iconsole_history[i], _iconsole_cmdline.maxlength); + UpdateTextBufferSize(&_iconsole_cmdline); +} + +/** + * Handle the printing of text entered into the console or redirected there + * by any other means. Text can be redirected to other players in a network game + * as well as to a logfile. If the network server is a dedicated server, all activities + * are also logged. All lines to print are added to a temporary buffer which can be + * used as a history to print them onscreen + * @param color_code the colour of the command. Red in case of errors, etc. + * @param string the message entered or output on the console (notice, error, etc.) + */ +void IConsoleGUIPrint(ConsoleColour color_code, char *str) +{ + /* move up all the strings in the buffer one place and do the same for colour + * to accomodate for the new command/message */ + free(_iconsole_buffer[0]); + memmove(&_iconsole_buffer[0], &_iconsole_buffer[1], sizeof(_iconsole_buffer[0]) * ICON_BUFFER); + _iconsole_buffer[ICON_BUFFER] = str; + + memmove(&_iconsole_cbuffer[0], &_iconsole_cbuffer[1], sizeof(_iconsole_cbuffer[0]) * ICON_BUFFER); + _iconsole_cbuffer[ICON_BUFFER] = color_code; + + SetWindowDirty(FindWindowById(WC_CONSOLE, 0)); +} |