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authortruebrain <truebrain@openttd.org>2011-12-19 20:56:59 +0000
committertruebrain <truebrain@openttd.org>2011-12-19 20:56:59 +0000
commit963802e9a7cb67f51cb7e6ffe9d33a02cfe93821 (patch)
treed8b2d5c1c2d90c7cb1a02403cea942ab52c2e501 /src/console_cmds.cpp
parent83f2785f54de1c31267c5586464c97fb39f95b5a (diff)
downloadopenttd-963802e9a7cb67f51cb7e6ffe9d33a02cfe93821.tar.xz
(svn r23612) -Add: allow importing libraries in the same way as AI does, only with GS prefix (and in game/library)
Diffstat (limited to 'src/console_cmds.cpp')
-rw-r--r--src/console_cmds.cpp13
1 files changed, 12 insertions, 1 deletions
diff --git a/src/console_cmds.cpp b/src/console_cmds.cpp
index 7bc723ec6..030d03154 100644
--- a/src/console_cmds.cpp
+++ b/src/console_cmds.cpp
@@ -1106,6 +1106,16 @@ DEF_CONSOLE_CMD(ConListAI)
return true;
}
+DEF_CONSOLE_CMD(ConListGameLibs)
+{
+ char buf[4096];
+ Game::GetConsoleLibraryList(buf, lastof(buf));
+
+ PrintLineByLine(buf);
+
+ return true;
+}
+
DEF_CONSOLE_CMD(ConListGame)
{
char buf[4096];
@@ -1743,7 +1753,7 @@ DEF_CONSOLE_CMD(ConContent)
if (strcasecmp(argv[1], "state") == 0) {
IConsolePrintF(CC_WHITE, "id, type, state, name");
for (ConstContentIterator iter = _network_content_client.Begin(); iter != _network_content_client.End(); iter++) {
- static const char * const types[] = { "Base graphics", "NewGRF", "AI", "AI library", "Scenario", "Heightmap", "Base sound", "Base music", "Game script" };
+ static const char * const types[] = { "Base graphics", "NewGRF", "AI", "AI library", "Scenario", "Heightmap", "Base sound", "Base music", "Game script", "GS library" };
assert_compile(lengthof(types) == CONTENT_TYPE_END - CONTENT_TYPE_BEGIN);
static const char * const states[] = { "Not selected", "Selected", "Dep Selected", "Installed", "Unknown" };
static const TextColour state_to_colour[] = { CC_COMMAND, CC_INFO, CC_INFO, CC_WHITE, CC_ERROR };
@@ -1907,6 +1917,7 @@ void IConsoleStdLibRegister()
IConsoleCmdRegister("stop_ai", ConStopAI);
IConsoleCmdRegister("list_game", ConListGame);
+ IConsoleCmdRegister("list_game_libs", ConListGameLibs);
/* networking functions */
#ifdef ENABLE_NETWORK