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authorErich Eckner <git@eckner.net>2018-10-30 11:13:12 +0100
committerErich Eckner <git@eckner.net>2018-11-16 19:11:46 +0100
commit5430113f4a842e519d2661a490022dcdf86f5247 (patch)
tree9368bef97133cea28eae5fc2161a4fdfd61dae27 /src/console_cmds.cpp
parent278a705bbbd378a4c05a795b42028ba440a8bd49 (diff)
downloadopenttd-5430113f4a842e519d2661a490022dcdf86f5247.tar.xz
underground patch applied
Diffstat (limited to 'src/console_cmds.cpp')
-rw-r--r--src/console_cmds.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/console_cmds.cpp b/src/console_cmds.cpp
index d9155a97d..07cca44b7 100644
--- a/src/console_cmds.cpp
+++ b/src/console_cmds.cpp
@@ -27,6 +27,7 @@
#include "screenshot.h"
#include "genworld.h"
#include "strings_func.h"
+#include "layer_func.h"
#include "viewport_func.h"
#include "window_func.h"
#include "date_func.h"
@@ -1061,6 +1062,7 @@ DEF_CONSOLE_CMD(ConRestart)
}
/* Don't copy the _newgame pointers to the real pointers, so call SwitchToMode directly */
+ _settings_game.game_creation.layers = FindFirstBit(LayerCount());
_settings_game.game_creation.map_x = MapLogX();
_settings_game.game_creation.map_y = FindFirstBit(MapSizeY());
_switch_mode = SM_RESTARTGAME;