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authorErich Eckner <git@eckner.net>2018-10-30 11:13:12 +0100
committerErich Eckner <git@eckner.net>2018-10-30 15:28:03 +0100
commita34d095259409cf1454d9777deabbc00bcdb9407 (patch)
tree9e7c37ed33f5bd6b3c2f41cf248dcb656b2a4afa /src/console_cmds.cpp
parent6647cb917963c4e0d6d633b7a92af78167050893 (diff)
downloadopenttd-a34d095259409cf1454d9777deabbc00bcdb9407.tar.xz
underground patch appliedunderground-plus-others-original
Diffstat (limited to 'src/console_cmds.cpp')
-rw-r--r--src/console_cmds.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/console_cmds.cpp b/src/console_cmds.cpp
index a131131ad..679ec7299 100644
--- a/src/console_cmds.cpp
+++ b/src/console_cmds.cpp
@@ -27,6 +27,7 @@
#include "screenshot.h"
#include "genworld.h"
#include "strings_func.h"
+#include "layer_func.h"
#include "viewport_func.h"
#include "window_func.h"
#include "date_func.h"
@@ -1059,6 +1060,7 @@ DEF_CONSOLE_CMD(ConRestart)
}
/* Don't copy the _newgame pointers to the real pointers, so call SwitchToMode directly */
+ _settings_game.game_creation.layers = FindFirstBit(LayerCount());
_settings_game.game_creation.map_x = MapLogX();
_settings_game.game_creation.map_y = FindFirstBit(MapSizeY());
_switch_mode = SM_RESTARTGAME;