diff options
author | Patric Stout <truebrain@openttd.org> | 2021-04-29 12:09:03 +0200 |
---|---|---|
committer | Patric Stout <github@truebrain.nl> | 2021-04-29 20:12:11 +0200 |
commit | be37a2cab831cb645ef0f51dbcc944bd750f6926 (patch) | |
tree | 17efb6066721db8ce4974cee192cbd8a8193821a /src/console_cmds.cpp | |
parent | 99f998805ba835f48a8061762fa19761760c7451 (diff) | |
download | openttd-be37a2cab831cb645ef0f51dbcc944bd750f6926.tar.xz |
Codechange: use NetworkAddress instead of two host/port variables where possible
This also means we no longer need last_host/last_port, but can
just use a single last_joined setting.
Diffstat (limited to 'src/console_cmds.cpp')
-rw-r--r-- | src/console_cmds.cpp | 26 |
1 files changed, 8 insertions, 18 deletions
diff --git a/src/console_cmds.cpp b/src/console_cmds.cpp index 8cdf9c664..7ab6d3179 100644 --- a/src/console_cmds.cpp +++ b/src/console_cmds.cpp @@ -893,15 +893,16 @@ DEF_CONSOLE_CMD(ConNetworkReconnect) break; } - if (StrEmpty(_settings_client.network.last_host)) { + if (StrEmpty(_settings_client.network.last_joined)) { IConsolePrint(CC_DEFAULT, "No server for reconnecting."); return true; } /* Don't resolve the address first, just print it directly as it comes from the config file. */ - IConsolePrintF(CC_DEFAULT, "Reconnecting to %s:%d...", _settings_client.network.last_host, _settings_client.network.last_port); + IConsolePrintF(CC_DEFAULT, "Reconnecting to %s ...", _settings_client.network.last_joined); - NetworkClientConnectGame(_settings_client.network.last_host, _settings_client.network.last_port, playas); + NetworkAddress address = ParseConnectionString(_settings_client.network.last_joined, NETWORK_DEFAULT_PORT); + NetworkClientConnectGame(address, playas); return true; } @@ -917,18 +918,11 @@ DEF_CONSOLE_CMD(ConNetworkConnect) if (argc < 2) return false; if (_networking) NetworkDisconnect(); // we are in network-mode, first close it! - const char *port = nullptr; - const char *company = nullptr; - char *ip = argv[1]; - /* Default settings: default port and new company */ - uint16 rport = NETWORK_DEFAULT_PORT; CompanyID join_as = COMPANY_NEW_COMPANY; + NetworkAddress address = ParseGameConnectionString(&join_as, argv[1], NETWORK_DEFAULT_PORT); - ParseGameConnectionString(&company, &port, ip); - - IConsolePrintF(CC_DEFAULT, "Connecting to %s...", ip); - if (company != nullptr) { - join_as = (CompanyID)atoi(company); + IConsolePrintF(CC_DEFAULT, "Connecting to %s...", address.GetAddressAsString().c_str()); + if (join_as != COMPANY_NEW_COMPANY) { IConsolePrintF(CC_DEFAULT, " company-no: %d", join_as); /* From a user pov 0 is a new company, internally it's different and all @@ -938,12 +932,8 @@ DEF_CONSOLE_CMD(ConNetworkConnect) join_as--; } } - if (port != nullptr) { - rport = atoi(port); - IConsolePrintF(CC_DEFAULT, " port: %s", port); - } - NetworkClientConnectGame(ip, rport, join_as); + NetworkClientConnectGame(address, join_as); return true; } |