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authorPatric Stout <truebrain@openttd.org>2021-04-29 12:09:03 +0200
committerPatric Stout <github@truebrain.nl>2021-04-29 20:12:11 +0200
commitbe37a2cab831cb645ef0f51dbcc944bd750f6926 (patch)
tree17efb6066721db8ce4974cee192cbd8a8193821a /src/console_cmds.cpp
parent99f998805ba835f48a8061762fa19761760c7451 (diff)
downloadopenttd-be37a2cab831cb645ef0f51dbcc944bd750f6926.tar.xz
Codechange: use NetworkAddress instead of two host/port variables where possible
This also means we no longer need last_host/last_port, but can just use a single last_joined setting.
Diffstat (limited to 'src/console_cmds.cpp')
-rw-r--r--src/console_cmds.cpp26
1 files changed, 8 insertions, 18 deletions
diff --git a/src/console_cmds.cpp b/src/console_cmds.cpp
index 8cdf9c664..7ab6d3179 100644
--- a/src/console_cmds.cpp
+++ b/src/console_cmds.cpp
@@ -893,15 +893,16 @@ DEF_CONSOLE_CMD(ConNetworkReconnect)
break;
}
- if (StrEmpty(_settings_client.network.last_host)) {
+ if (StrEmpty(_settings_client.network.last_joined)) {
IConsolePrint(CC_DEFAULT, "No server for reconnecting.");
return true;
}
/* Don't resolve the address first, just print it directly as it comes from the config file. */
- IConsolePrintF(CC_DEFAULT, "Reconnecting to %s:%d...", _settings_client.network.last_host, _settings_client.network.last_port);
+ IConsolePrintF(CC_DEFAULT, "Reconnecting to %s ...", _settings_client.network.last_joined);
- NetworkClientConnectGame(_settings_client.network.last_host, _settings_client.network.last_port, playas);
+ NetworkAddress address = ParseConnectionString(_settings_client.network.last_joined, NETWORK_DEFAULT_PORT);
+ NetworkClientConnectGame(address, playas);
return true;
}
@@ -917,18 +918,11 @@ DEF_CONSOLE_CMD(ConNetworkConnect)
if (argc < 2) return false;
if (_networking) NetworkDisconnect(); // we are in network-mode, first close it!
- const char *port = nullptr;
- const char *company = nullptr;
- char *ip = argv[1];
- /* Default settings: default port and new company */
- uint16 rport = NETWORK_DEFAULT_PORT;
CompanyID join_as = COMPANY_NEW_COMPANY;
+ NetworkAddress address = ParseGameConnectionString(&join_as, argv[1], NETWORK_DEFAULT_PORT);
- ParseGameConnectionString(&company, &port, ip);
-
- IConsolePrintF(CC_DEFAULT, "Connecting to %s...", ip);
- if (company != nullptr) {
- join_as = (CompanyID)atoi(company);
+ IConsolePrintF(CC_DEFAULT, "Connecting to %s...", address.GetAddressAsString().c_str());
+ if (join_as != COMPANY_NEW_COMPANY) {
IConsolePrintF(CC_DEFAULT, " company-no: %d", join_as);
/* From a user pov 0 is a new company, internally it's different and all
@@ -938,12 +932,8 @@ DEF_CONSOLE_CMD(ConNetworkConnect)
join_as--;
}
}
- if (port != nullptr) {
- rport = atoi(port);
- IConsolePrintF(CC_DEFAULT, " port: %s", port);
- }
- NetworkClientConnectGame(ip, rport, join_as);
+ NetworkClientConnectGame(address, join_as);
return true;
}