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author | Michael Lutz <michi@icosahedron.de> | 2021-05-01 19:55:46 +0200 |
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committer | Michael Lutz <michi@icosahedron.de> | 2021-05-02 17:57:24 +0200 |
commit | 1f159f79de7428cbaa6133ec9cf06ce559980ea6 (patch) | |
tree | ebdfebfbca17f8ab485198b48c473a1138f3be8f /src/console_cmds.cpp | |
parent | 91b8ce073f54dff48cd61186c32d0a720a2abb4d (diff) | |
download | openttd-1f159f79de7428cbaa6133ec9cf06ce559980ea6.tar.xz |
Fix #9147: Delay making screenshots until the next draw tick as we may not access the video buffer from the game thread.
Diffstat (limited to 'src/console_cmds.cpp')
-rw-r--r-- | src/console_cmds.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/console_cmds.cpp b/src/console_cmds.cpp index 69a44e63d..99b3b5458 100644 --- a/src/console_cmds.cpp +++ b/src/console_cmds.cpp @@ -1416,7 +1416,7 @@ DEF_CONSOLE_CMD(ConScreenShot) ScreenshotType type = SC_VIEWPORT; uint32 width = 0; uint32 height = 0; - const char *name = nullptr; + std::string name{}; uint32 arg_index = 1; if (argc > arg_index) { |