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authorPatric Stout <truebrain@openttd.org>2021-04-29 15:37:02 +0200
committerPatric Stout <github@truebrain.nl>2021-07-11 20:38:42 +0200
commite4d216e44b4a5d87094b4478ea4cf18109f99a35 (patch)
tree837b4b027ebaf0a328d0336ac93c110379a015ba /src/console_cmds.cpp
parent1baec41542780cf4fc898df7d2fc9925d823fb44 (diff)
downloadopenttd-e4d216e44b4a5d87094b4478ea4cf18109f99a35.tar.xz
Feature: join servers based on their invite code
This removes the need to know a server IP to join it. Invite codes are small (~7 characters) indentifiers for servers, which can be exchanged with other players to join the servers.
Diffstat (limited to 'src/console_cmds.cpp')
-rw-r--r--src/console_cmds.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/console_cmds.cpp b/src/console_cmds.cpp
index 9d03f3deb..0fcac4488 100644
--- a/src/console_cmds.cpp
+++ b/src/console_cmds.cpp
@@ -702,6 +702,7 @@ DEF_CONSOLE_CMD(ConServerInfo)
return true;
}
+ IConsolePrint(CC_DEFAULT, "Invite code: {}", _network_server_invite_code);
IConsolePrint(CC_DEFAULT, "Current/maximum clients: {:3d}/{:3d}", _network_game_info.clients_on, _settings_client.network.max_clients);
IConsolePrint(CC_DEFAULT, "Current/maximum companies: {:3d}/{:3d}", Company::GetNumItems(), _settings_client.network.max_companies);
IConsolePrint(CC_DEFAULT, "Current/maximum spectators: {:3d}/{:3d}", NetworkSpectatorCount(), _settings_client.network.max_spectators);