diff options
author | KUDr <KUDr@openttd.org> | 2007-01-10 18:12:09 +0000 |
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committer | KUDr <KUDr@openttd.org> | 2007-01-10 18:12:09 +0000 |
commit | 07c30785ab226c4762b442f5a09ec745017cc94b (patch) | |
tree | d9abc3d9810159441bed9f82a52bd1ee52d770dd /src/console_cmds.c | |
parent | dc44d341075a525d6069bfbf935efe75ac7ff0f0 (diff) | |
download | openttd-07c30785ab226c4762b442f5a09ec745017cc94b.tar.xz |
(svn r8033) [cpp] - Prepare for merge from branches/cpp (all .c files renamed to .cpp)
Diffstat (limited to 'src/console_cmds.c')
-rw-r--r-- | src/console_cmds.c | 1622 |
1 files changed, 0 insertions, 1622 deletions
diff --git a/src/console_cmds.c b/src/console_cmds.c deleted file mode 100644 index 46846af7d..000000000 --- a/src/console_cmds.c +++ /dev/null @@ -1,1622 +0,0 @@ -/* $Id$ */ - -#include "stdafx.h" -#include "openttd.h" -#include "console.h" -#include "debug.h" -#include "engine.h" -#include "functions.h" -#include "saveload.h" -#include "string.h" -#include "variables.h" -#include "network/network_data.h" -#include "network/network_client.h" -#include "network/network_server.h" -#include "network/network_udp.h" -#include "command.h" -#include "settings.h" -#include "fios.h" -#include "vehicle.h" -#include "station.h" -#include "strings.h" -#include "screenshot.h" -#include "genworld.h" -#include "date.h" -#include "network/network.h" - -// ** scriptfile handling ** // -static FILE *_script_file; -static bool _script_running; - -// ** console command / variable defines ** // -#define DEF_CONSOLE_CMD(function) static bool function(byte argc, char *argv[]) -#define DEF_CONSOLE_HOOK(function) static bool function(void) - - -/* **************************** */ -/* variable and command hooks */ -/* **************************** */ - -#ifdef ENABLE_NETWORK - -static inline bool NetworkAvailable(void) -{ - if (!_network_available) { - IConsoleError("You cannot use this command because there is no network available."); - return false; - } - return true; -} - -DEF_CONSOLE_HOOK(ConHookServerOnly) -{ - if (!NetworkAvailable()) return false; - - if (!_network_server) { - IConsoleError("This command/variable is only available to a network server."); - return false; - } - return true; -} - -DEF_CONSOLE_HOOK(ConHookClientOnly) -{ - if (!NetworkAvailable()) return false; - - if (_network_server) { - IConsoleError("This command/variable is not available to a network server."); - return false; - } - return true; -} - -DEF_CONSOLE_HOOK(ConHookNeedNetwork) -{ - if (!NetworkAvailable()) return false; - - if (!_networking) { - IConsoleError("Not connected. This command/variable is only available in multiplayer."); - return false; - } - return true; -} - -DEF_CONSOLE_HOOK(ConHookNoNetwork) -{ - if (_networking) { - IConsoleError("This command/variable is forbidden in multiplayer."); - return false; - } - return true; -} - -#endif /* ENABLE_NETWORK */ - -static void IConsoleHelp(const char *str) -{ - IConsolePrintF(_icolour_warn, "- %s", str); -} - -DEF_CONSOLE_CMD(ConResetEngines) -{ - if (argc == 0) { - IConsoleHelp("Reset status data of all engines. This might solve some issues with 'lost' engines. Usage: 'resetengines'"); - return true; - } - - StartupEngines(); - return true; -} - -#ifdef _DEBUG -DEF_CONSOLE_CMD(ConResetTile) -{ - if (argc == 0) { - IConsoleHelp("Reset a tile to bare land. Usage: 'resettile <tile>'"); - IConsoleHelp("Tile can be either decimal (34161) or hexadecimal (0x4a5B)"); - return true; - } - - if (argc == 2) { - uint32 result; - if (GetArgumentInteger(&result, argv[1])) { - DoClearSquare((TileIndex)result); - return true; - } - } - - return false; -} - -DEF_CONSOLE_CMD(ConStopAllVehicles) -{ - Vehicle* v; - if (argc == 0) { - IConsoleHelp("Stops all vehicles in the game. For debugging only! Use at your own risk... Usage: 'stopall'"); - return true; - } - - FOR_ALL_VEHICLES(v) { - /* Code ripped from CmdStartStopTrain. Can't call it, because of - * ownership problems, so we'll duplicate some code, for now */ - if (v->type == VEH_Train) - v->u.rail.days_since_order_progr = 0; - v->vehstatus |= VS_STOPPED; - InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR); - InvalidateWindow(WC_VEHICLE_DEPOT, v->tile); - } - return true; -} -#endif /* _DEBUG */ - -DEF_CONSOLE_CMD(ConScrollToTile) -{ - if (argc == 0) { - IConsoleHelp("Center the screen on a given tile. Usage: 'scrollto <tile>'"); - IConsoleHelp("Tile can be either decimal (34161) or hexadecimal (0x4a5B)"); - return true; - } - - if (argc == 2) { - uint32 result; - if (GetArgumentInteger(&result, argv[1])) { - if (result >= MapSize()) { - IConsolePrint(_icolour_err, "Tile does not exist"); - return true; - } - ScrollMainWindowToTile((TileIndex)result); - return true; - } - } - - return false; -} - -extern bool SafeSaveOrLoad(const char *filename, int mode, int newgm); -extern void BuildFileList(void); -extern void SetFiosType(const byte fiostype); - -/* Save the map to a file */ -DEF_CONSOLE_CMD(ConSave) -{ - if (argc == 0) { - IConsoleHelp("Save the current game. Usage: 'save <filename>'"); - return true; - } - - if (argc == 2) { - char buf[200]; - - snprintf(buf, lengthof(buf), "%s%s%s.sav", _paths.save_dir, PATHSEP, argv[1]); - IConsolePrint(_icolour_def, "Saving map..."); - - if (SaveOrLoad(buf, SL_SAVE) != SL_OK) { - IConsolePrint(_icolour_err, "SaveMap failed"); - } else { - IConsolePrintF(_icolour_def, "Map sucessfully saved to %s", buf); - } - return true; - } - - return false; -} - -/* Explicitly save the configuration */ -DEF_CONSOLE_CMD(ConSaveConfig) -{ - if (argc == 0) { - IConsoleHelp("Saves the current config, typically to 'openttd.cfg'."); - return true; - } - - SaveToConfig(); - IConsolePrint(_icolour_def, "Saved config."); - return true; -} - -static const FiosItem* GetFiosItem(const char* file) -{ - int i; - - _saveload_mode = SLD_LOAD_GAME; - BuildFileList(); - - for (i = 0; i < _fios_num; i++) { - if (strcmp(file, _fios_list[i].name) == 0) break; - if (strcmp(file, _fios_list[i].title) == 0) break; - } - - if (i == _fios_num) { /* If no name matches, try to parse it as number */ - char* endptr; - - i = strtol(file, &endptr, 10); - if (file == endptr || *endptr != '\0') i = -1; - } - - return IS_INT_INSIDE(i, 0, _fios_num) ? &_fios_list[i] : NULL; -} - - -DEF_CONSOLE_CMD(ConLoad) -{ - const FiosItem *item; - const char *file; - - if (argc == 0) { - IConsoleHelp("Load a game by name or index. Usage: 'load <file | number>'"); - return true; - } - - if (argc != 2) return false; - - file = argv[1]; - item = GetFiosItem(file); - if (item != NULL) { - switch (item->type) { - case FIOS_TYPE_FILE: case FIOS_TYPE_OLDFILE: { - _switch_mode = SM_LOAD; - SetFiosType(item->type); - - ttd_strlcpy(_file_to_saveload.name, FiosBrowseTo(item), sizeof(_file_to_saveload.name)); - ttd_strlcpy(_file_to_saveload.title, item->title, sizeof(_file_to_saveload.title)); - } break; - default: IConsolePrintF(_icolour_err, "%s: Not a savegame.", file); - } - } else { - IConsolePrintF(_icolour_err, "%s: No such file or directory.", file); - } - - FiosFreeSavegameList(); - return true; -} - - -DEF_CONSOLE_CMD(ConRemove) -{ - const FiosItem* item; - const char* file; - - if (argc == 0) { - IConsoleHelp("Remove a savegame by name or index. Usage: 'rm <file | number>'"); - return true; - } - - if (argc != 2) return false; - - file = argv[1]; - item = GetFiosItem(file); - if (item != NULL) { - if (!FiosDelete(item->name)) - IConsolePrintF(_icolour_err, "%s: Failed to delete file", file); - } else { - IConsolePrintF(_icolour_err, "%s: No such file or directory.", file); - } - - FiosFreeSavegameList(); - return true; -} - - -/* List all the files in the current dir via console */ -DEF_CONSOLE_CMD(ConListFiles) -{ - int i; - - if (argc == 0) { - IConsoleHelp("List all loadable savegames and directories in the current dir via console. Usage: 'ls | dir'"); - return true; - } - - BuildFileList(); - - for (i = 0; i < _fios_num; i++) { - const FiosItem *item = &_fios_list[i]; - IConsolePrintF(_icolour_def, "%d) %s", i, item->title); - } - - FiosFreeSavegameList(); - return true; -} - -/* Change the dir via console */ -DEF_CONSOLE_CMD(ConChangeDirectory) -{ - const FiosItem *item; - const char *file; - - if (argc == 0) { - IConsoleHelp("Change the dir via console. Usage: 'cd <directory | number>'"); - return true; - } - - if (argc != 2) return false; - - file = argv[1]; - item = GetFiosItem(file); - if (item != NULL) { - switch (item->type) { - case FIOS_TYPE_DIR: case FIOS_TYPE_DRIVE: case FIOS_TYPE_PARENT: - FiosBrowseTo(item); - break; - default: IConsolePrintF(_icolour_err, "%s: Not a directory.", file); - } - } else { - IConsolePrintF(_icolour_err, "%s: No such file or directory.", file); - } - - FiosFreeSavegameList(); - return true; -} - -DEF_CONSOLE_CMD(ConPrintWorkingDirectory) -{ - const char *path; - - if (argc == 0) { - IConsoleHelp("Print out the current working directory. Usage: 'pwd'"); - return true; - } - - // XXX - Workaround for broken file handling - FiosGetSavegameList(SLD_LOAD_GAME); - FiosFreeSavegameList(); - - FiosGetDescText(&path, NULL); - IConsolePrint(_icolour_def, path); - return true; -} - -DEF_CONSOLE_CMD(ConClearBuffer) -{ - if (argc == 0) { - IConsoleHelp("Clear the console buffer. Usage: 'clear'"); - return true; - } - - IConsoleClearBuffer(); - InvalidateWindow(WC_CONSOLE, 0); - return true; -} - - -// ********************************* // -// * Network Core Console Commands * // -// ********************************* // -#ifdef ENABLE_NETWORK - -DEF_CONSOLE_CMD(ConBan) -{ - NetworkClientInfo *ci; - const char *banip = NULL; - uint32 index; - - if (argc == 0) { - IConsoleHelp("Ban a player from a network game. Usage: 'ban <ip | client-id>'"); - IConsoleHelp("For client-id's, see the command 'clients'"); - IConsoleHelp("If the client is no longer online, you can still ban his/her IP"); - return true; - } - - if (argc != 2) return false; - - if (strchr(argv[1], '.') == NULL) { // banning with ID - index = atoi(argv[1]); - ci = NetworkFindClientInfoFromIndex(index); - } else { // banning IP - ci = NetworkFindClientInfoFromIP(argv[1]); - if (ci == NULL) { - banip = argv[1]; - index = (uint32)-1; - } else { - index = ci->client_index; - } - } - - if (index == NETWORK_SERVER_INDEX) { - IConsoleError("Silly boy, you can not ban yourself!"); - return true; - } - - if (index == 0 || (ci == NULL && index != (uint32)-1)) { - IConsoleError("Invalid client"); - return true; - } - - if (ci != NULL) { - banip = inet_ntoa(*(struct in_addr *)&ci->client_ip); - SEND_COMMAND(PACKET_SERVER_ERROR)(NetworkFindClientStateFromIndex(index), NETWORK_ERROR_KICKED); - IConsolePrint(_icolour_def, "Client banned"); - } else { - IConsolePrint(_icolour_def, "Client not online, banned IP"); - } - - /* Add user to ban-list */ - for (index = 0; index < lengthof(_network_ban_list); index++) { - if (_network_ban_list[index] == NULL) { - _network_ban_list[index] = strdup(banip); - break; - } - } - - return true; -} - -DEF_CONSOLE_CMD(ConUnBan) -{ - uint i, index; - - if (argc == 0) { - IConsoleHelp("Unban a player from a network game. Usage: 'unban <ip | client-id>'"); - IConsoleHelp("For a list of banned IP's, see the command 'banlist'"); - return true; - } - - if (argc != 2) return false; - - index = (strchr(argv[1], '.') == NULL) ? atoi(argv[1]) : 0; - index--; - - for (i = 0; i < lengthof(_network_ban_list); i++) { - if (_network_ban_list[i] == NULL) continue; - - if (strcmp(_network_ban_list[i], argv[1]) == 0 || index == i) { - free(_network_ban_list[i]); - _network_ban_list[i] = NULL; - IConsolePrint(_icolour_def, "IP unbanned."); - return true; - } - } - - IConsolePrint(_icolour_def, "IP not in ban-list."); - return true; -} - -DEF_CONSOLE_CMD(ConBanList) -{ - uint i; - - if (argc == 0) { - IConsoleHelp("List the IP's of banned clients: Usage 'banlist'"); - return true; - } - - IConsolePrint(_icolour_def, "Banlist: "); - - for (i = 0; i < lengthof(_network_ban_list); i++) { - if (_network_ban_list[i] != NULL) - IConsolePrintF(_icolour_def, " %d) %s", i + 1, _network_ban_list[i]); - } - - return true; -} - -DEF_CONSOLE_CMD(ConPauseGame) -{ - if (argc == 0) { - IConsoleHelp("Pause a network game. Usage: 'pause'"); - return true; - } - - if (_pause == 0) { - DoCommandP(0, 1, 0, NULL, CMD_PAUSE); - IConsolePrint(_icolour_def, "Game paused."); - } else { - IConsolePrint(_icolour_def, "Game is already paused."); - } - - return true; -} - -DEF_CONSOLE_CMD(ConUnPauseGame) -{ - if (argc == 0) { - IConsoleHelp("Unpause a network game. Usage: 'unpause'"); - return true; - } - - if (_pause != 0) { - DoCommandP(0, 0, 0, NULL, CMD_PAUSE); - IConsolePrint(_icolour_def, "Game unpaused."); - } else { - IConsolePrint(_icolour_def, "Game is already unpaused."); - } - - return true; -} - -DEF_CONSOLE_CMD(ConRcon) -{ - if (argc == 0) { - IConsoleHelp("Remote control the server from another client. Usage: 'rcon <password> <command>'"); - IConsoleHelp("Remember to enclose the command in quotes, otherwise only the first parameter is sent"); - return true; - } - - if (argc < 3) return false; - - SEND_COMMAND(PACKET_CLIENT_RCON)(argv[1], argv[2]); - return true; -} - -DEF_CONSOLE_CMD(ConStatus) -{ - static const char* const stat_str[] = { - "inactive", - "authorized", - "waiting", - "loading map", - "map done", - "ready", - "active" - }; - - const NetworkClientState *cs; - - if (argc == 0) { - IConsoleHelp("List the status of all clients connected to the server. Usage 'status'"); - return true; - } - - FOR_ALL_CLIENTS(cs) { - int lag = NetworkCalculateLag(cs); - const NetworkClientInfo *ci = DEREF_CLIENT_INFO(cs); - const char* status; - - status = (cs->status < lengthof(stat_str) ? stat_str[cs->status] : "unknown"); - IConsolePrintF(8, "Client #%1d name: '%s' status: '%s' frame-lag: %3d company: %1d IP: %s unique-id: '%s'", - cs->index, ci->client_name, status, lag, - ci->client_playas + (IsValidPlayer(ci->client_playas) ? 1 : 0), - GetPlayerIP(ci), ci->unique_id); - } - - return true; -} - -DEF_CONSOLE_CMD(ConServerInfo) -{ - const NetworkGameInfo *gi; - - if (argc == 0) { - IConsoleHelp("List current and maximum client/player limits. Usage 'server_info'"); - IConsoleHelp("You can change these values by setting the variables 'max_clients', 'max_companies' and 'max_spectators'"); - return true; - } - - gi = &_network_game_info; - IConsolePrintF(_icolour_def, "Current/maximum clients: %2d/%2d", gi->clients_on, gi->clients_max); - IConsolePrintF(_icolour_def, "Current/maximum companies: %2d/%2d", ActivePlayerCount(), gi->companies_max); - IConsolePrintF(_icolour_def, "Current/maximum spectators: %2d/%2d", NetworkSpectatorCount(), gi->spectators_max); - - return true; -} - -DEF_CONSOLE_HOOK(ConHookValidateMaxClientsCount) -{ - /* XXX - hardcoded, string limiation -- TrueLight - * XXX - also see network.c:NetworkStartup ~1356 */ - if (_network_game_info.clients_max > 10) { - _network_game_info.clients_max = 10; - IConsoleError("Maximum clients out of bounds, truncating to limit."); - } - - return true; -} - -DEF_CONSOLE_HOOK(ConHookValidateMaxCompaniesCount) -{ - if (_network_game_info.companies_max > MAX_PLAYERS) { - _network_game_info.companies_max = MAX_PLAYERS; - IConsoleError("Maximum companies out of bounds, truncating to limit."); - } - - return true; -} - -DEF_CONSOLE_HOOK(ConHookValidateMaxSpectatorsCount) -{ - /* XXX @see ConHookValidateMaxClientsCount */ - if (_network_game_info.spectators_max > 10) { - _network_game_info.spectators_max = 10; - IConsoleError("Maximum spectators out of bounds, truncating to limit."); - } - - return true; -} - -DEF_CONSOLE_HOOK(ConHookCheckMinPlayers) -{ - CheckMinPlayers(); - return true; -} - -DEF_CONSOLE_CMD(ConKick) -{ - NetworkClientInfo *ci; - uint32 index; - - if (argc == 0) { - IConsoleHelp("Kick a player from a network game. Usage: 'kick <ip | client-id>'"); - IConsoleHelp("For client-id's, see the command 'clients'"); - return true; - } - - if (argc != 2) return false; - - if (strchr(argv[1], '.') == NULL) { - index = atoi(argv[1]); - ci = NetworkFindClientInfoFromIndex(index); - } else { - ci = NetworkFindClientInfoFromIP(argv[1]); - index = (ci == NULL) ? 0 : ci->client_index; - } - - if (index == NETWORK_SERVER_INDEX) { - IConsoleError("Silly boy, you can not kick yourself!"); - return true; - } - - if (index == 0) { - IConsoleError("Invalid client"); - return true; - } - - if (ci != NULL) { - SEND_COMMAND(PACKET_SERVER_ERROR)(NetworkFindClientStateFromIndex(index), NETWORK_ERROR_KICKED); - } else { - IConsoleError("Client not found"); - } - - return true; -} - -DEF_CONSOLE_CMD(ConResetCompany) -{ - const Player *p; - const NetworkClientState *cs; - const NetworkClientInfo *ci; - PlayerID index; - - if (argc == 0) { - IConsoleHelp("Remove an idle company from the game. Usage: 'reset_company <company-id>'"); - IConsoleHelp("For company-id's, see the list of companies from the dropdown menu. Player 1 is 1, etc."); - return true; - } - - if (argc != 2) return false; - - index = atoi(argv[1]) - 1; - - /* Check valid range */ - if (!IsValidPlayer(index)) { - IConsolePrintF(_icolour_err, "Company does not exist. Company-id must be between 1 and %d.", MAX_PLAYERS); - return true; - } - - /* Check if company does exist */ - p = GetPlayer(index); - if (!p->is_active) { - IConsoleError("Company does not exist."); - return true; - } - - if (p->is_ai) { - IConsoleError("Company is owned by an AI."); - return true; - } - - /* Check if the company has active players */ - FOR_ALL_CLIENTS(cs) { - ci = DEREF_CLIENT_INFO(cs); - if (ci->client_playas == index) { - IConsoleError("Cannot remove company: a client is connected to that company."); - return true; - } - } - ci = NetworkFindClientInfoFromIndex(NETWORK_SERVER_INDEX); - if (ci->client_playas == index) { - IConsoleError("Cannot remove company: the server is connected to that company."); - return true; - } - - /* It is safe to remove this company */ - DoCommandP(0, 2, index, NULL, CMD_PLAYER_CTRL); - IConsolePrint(_icolour_def, "Company deleted."); - - return true; -} - -DEF_CONSOLE_CMD(ConNetworkClients) -{ - NetworkClientInfo *ci; - - if (argc == 0) { - IConsoleHelp("Get a list of connected clients including their ID, name, company-id, and IP. Usage: 'clients'"); - return true; - } - - FOR_ALL_ACTIVE_CLIENT_INFOS(ci) { - IConsolePrintF(8, "Client #%1d name: '%s' company: %1d IP: %s", - ci->client_index, ci->client_name, - ci->client_playas + (IsValidPlayer(ci->client_playas) ? 1 : 0), - GetPlayerIP(ci)); - } - - return true; -} - -DEF_CONSOLE_CMD(ConNetworkConnect) -{ - char *ip; - const char *port = NULL; - const char *player = NULL; - uint16 rport; - - if (argc == 0) { - IConsoleHelp("Connect to a remote OTTD server and join the game. Usage: 'connect <ip>'"); - IConsoleHelp("IP can contain port and player: 'IP[[#Player]:Port]', eg: 'server.ottd.org#2:443'"); - IConsoleHelp("Player #255 is spectator all others are a certain company with Company 1 being #1"); - return true; - } - - if (argc < 2) return false; - if (_networking) NetworkDisconnect(); // we are in network-mode, first close it! - - ip = argv[1]; - /* Default settings: default port and new company */ - rport = NETWORK_DEFAULT_PORT; - _network_playas = PLAYER_NEW_COMPANY; - - ParseConnectionString(&player, &port, ip); - - IConsolePrintF(_icolour_def, "Connecting to %s...", ip); - if (player != NULL) { - _network_playas = atoi(player); - IConsolePrintF(_icolour_def, " player-no: %d", _network_playas); - - /* From a user pov 0 is a new player, internally it's different and all - * players are offset by one to ease up on users (eg players 1-8 not 0-7) */ - if (_network_playas != PLAYER_SPECTATOR) { - _network_playas--; - if (!IsValidPlayer(_network_playas)) return false; - } - } - if (port != NULL) { - rport = atoi(port); - IConsolePrintF(_icolour_def, " port: %s", port); - } - - NetworkClientConnectGame(ip, rport); - - return true; -} - -#endif /* ENABLE_NETWORK */ - -/* ******************************** */ -/* script file console commands */ -/* ******************************** */ - -DEF_CONSOLE_CMD(ConExec) -{ - char cmdline[ICON_CMDLN_SIZE]; - char *cmdptr; - - if (argc == 0) { - IConsoleHelp("Execute a local script file. Usage: 'exec <script> <?>'"); - return true; - } - - if (argc < 2) return false; - - _script_file = fopen(argv[1], "r"); - - if (_script_file == NULL) { - if (argc == 2 || atoi(argv[2]) != 0) IConsoleError("script file not found"); - return true; - } - - _script_running = true; - - while (_script_running && fgets(cmdline, sizeof(cmdline), _script_file) != NULL) { - /* Remove newline characters from the executing script */ - for (cmdptr = cmdline; *cmdptr != '\0'; cmdptr++) { - if (*cmdptr == '\n' || *cmdptr == '\r') { - *cmdptr = '\0'; - break; - } - } - IConsoleCmdExec(cmdline); - } - - if (ferror(_script_file)) - IConsoleError("Encountered errror while trying to read from script file"); - - _script_running = false; - fclose(_script_file); - return true; -} - -DEF_CONSOLE_CMD(ConReturn) -{ - if (argc == 0) { - IConsoleHelp("Stop executing a running script. Usage: 'return'"); - return true; - } - - _script_running = false; - return true; -} - -/* **************************** */ -/* default console commands */ -/* **************************** */ -extern bool CloseConsoleLogIfActive(void); - -DEF_CONSOLE_CMD(ConScript) -{ - extern FILE* _iconsole_output_file; - - if (argc == 0) { - IConsoleHelp("Start or stop logging console output to a file. Usage: 'script <filename>'"); - IConsoleHelp("If filename is omitted, a running log is stopped if it is active"); - return true; - } - - if (!CloseConsoleLogIfActive()) { - if (argc < 2) return false; - - IConsolePrintF(_icolour_def, "file output started to: %s", argv[1]); - _iconsole_output_file = fopen(argv[1], "ab"); - if (_iconsole_output_file == NULL) IConsoleError("could not open file"); - } - - return true; -} - - -DEF_CONSOLE_CMD(ConEcho) -{ - if (argc == 0) { - IConsoleHelp("Print back the first argument to the console. Usage: 'echo <arg>'"); - return true; - } - - if (argc < 2) return false; - IConsolePrint(_icolour_def, argv[1]); - return true; -} - -DEF_CONSOLE_CMD(ConEchoC) -{ - if (argc == 0) { - IConsoleHelp("Print back the first argument to the console in a given colour. Usage: 'echoc <colour> <arg2>'"); - return true; - } - - if (argc < 3) return false; - IConsolePrint(atoi(argv[1]), argv[2]); - return true; -} - -DEF_CONSOLE_CMD(ConNewGame) -{ - if (argc == 0) { - IConsoleHelp("Start a new game. Usage: 'newgame [seed]'"); - IConsoleHelp("The server can force a new game using 'newgame'; any client joined will rejoin after the server is done generating the new game."); - return true; - } - - StartNewGameWithoutGUI((argc == 2) ? (uint)atoi(argv[1]) : GENERATE_NEW_SEED); - return true; -} - -extern void SwitchMode(int new_mode); - -DEF_CONSOLE_CMD(ConRestart) -{ - if (argc == 0) { - IConsoleHelp("Restart game. Usage: 'restart'"); - IConsoleHelp("Restarts a game. It tries to reproduce the exact same map as the game started with."); - return true; - } - - /* Don't copy the _newgame pointers to the real pointers, so call SwitchMode directly */ - _patches.map_x = MapLogX(); - _patches.map_y = FindFirstBit(MapSizeY()); - SwitchMode(SM_NEWGAME); - return true; -} - -DEF_CONSOLE_CMD(ConGetSeed) -{ - if (argc == 0) { - IConsoleHelp("Returns the seed used to create this game. Usage: 'getseed'"); - IConsoleHelp("The seed can be used to reproduce the exact same map as the game started with."); - return true; - } - - IConsolePrintF(_icolour_def, "Generation Seed: %u", _patches.generation_seed); - return true; -} - -DEF_CONSOLE_CMD(ConAlias) -{ - IConsoleAlias *alias; - - if (argc == 0) { - IConsoleHelp("Add a new alias, or redefine the behaviour of an existing alias . Usage: 'alias <name> <command>'"); - return true; - } - - if (argc < 3) return false; - - alias = IConsoleAliasGet(argv[1]); - if (alias == NULL) { - IConsoleAliasRegister(argv[1], argv[2]); - } else { - free(alias->cmdline); - alias->cmdline = strdup(argv[2]); - } - return true; -} - -DEF_CONSOLE_CMD(ConScreenShot) -{ - if (argc == 0) { - IConsoleHelp("Create a screenshot of the game. Usage: 'screenshot [big | no_con]'"); - IConsoleHelp("'big' makes a screenshot of the whole map, 'no_con' hides the console to create the screenshot"); - return true; - } - - if (argc > 3) return false; - - SetScreenshotType(SC_VIEWPORT); - if (argc > 1) { - if (strcmp(argv[1], "big") == 0 || (argc == 3 && strcmp(argv[2], "big") == 0)) - SetScreenshotType(SC_WORLD); - - if (strcmp(argv[1], "no_con") == 0 || (argc == 3 && strcmp(argv[2], "no_con") == 0)) - IConsoleClose(); - } - - return true; -} - -DEF_CONSOLE_CMD(ConInfoVar) -{ - static const char *_icon_vartypes[] = {"boolean", "byte", "uint16", "uint32", "int16", "int32", "string"}; - const IConsoleVar *var; - - if (argc == 0) { - IConsoleHelp("Print out debugging information about a variable. Usage: 'info_var <var>'"); - return true; - } - - if (argc < 2) return false; - - var = IConsoleVarGet(argv[1]); - if (var == NULL) { - IConsoleError("the given variable was not found"); - return true; - } - - IConsolePrintF(_icolour_def, "variable name: %s", var->name); - IConsolePrintF(_icolour_def, "variable type: %s", _icon_vartypes[var->type]); - IConsolePrintF(_icolour_def, "variable addr: 0x%X", var->addr); - - if (var->hook.access) IConsoleWarning("variable is access hooked"); - if (var->hook.pre) IConsoleWarning("variable is pre hooked"); - if (var->hook.post) IConsoleWarning("variable is post hooked"); - return true; -} - - -DEF_CONSOLE_CMD(ConInfoCmd) -{ - const IConsoleCmd *cmd; - - if (argc == 0) { - IConsoleHelp("Print out debugging information about a command. Usage: 'info_cmd <cmd>'"); - return true; - } - - if (argc < 2) return false; - - cmd = IConsoleCmdGet(argv[1]); - if (cmd == NULL) { - IConsoleError("the given command was not found"); - return true; - } - - IConsolePrintF(_icolour_def, "command name: %s", cmd->name); - IConsolePrintF(_icolour_def, "command proc: 0x%X", cmd->proc); - - if (cmd->hook.access) IConsoleWarning("command is access hooked"); - if (cmd->hook.pre) IConsoleWarning("command is pre hooked"); - if (cmd->hook.post) IConsoleWarning("command is post hooked"); - - return true; -} - -DEF_CONSOLE_CMD(ConDebugLevel) -{ - if (argc == 0) { - IConsoleHelp("Get/set the default debugging level for the game. Usage: 'debug_level [<level>]'"); - IConsoleHelp("Level can be any combination of names, levels. Eg 'net=5 ms=4'. Remember to enclose it in \"'s"); - return true; - } - - if (argc > 2) return false; - - if (argc == 1) { - IConsolePrintF(_icolour_def, "Current debug-level: '%s'", GetDebugString()); - } else { - SetDebugString(argv[1]); - } - - return true; -} - -DEF_CONSOLE_CMD(ConExit) -{ - if (argc == 0) { - IConsoleHelp("Exit the game. Usage: 'exit'"); - return true; - } - - _exit_game = true; - return true; -} - -DEF_CONSOLE_CMD(ConPart) -{ - if (argc == 0) { - IConsoleHelp("Leave the currently joined/running game (only ingame). Usage: 'part'"); - return true; - } - - if (_game_mode != GM_NORMAL) return false; - - _switch_mode = SM_MENU; - return true; -} - -DEF_CONSOLE_CMD(ConHelp) -{ - if (argc == 2) { - const IConsoleCmd *cmd; - const IConsoleVar *var; - const IConsoleAlias *alias; - - cmd = IConsoleCmdGet(argv[1]); - if (cmd != NULL) { - cmd->proc(0, NULL); - return true; - } - - alias = IConsoleAliasGet(argv[1]); - if (alias != NULL) { - cmd = IConsoleCmdGet(alias->cmdline); - if (cmd != NULL) { - cmd->proc(0, NULL); - return true; - } - IConsolePrintF(_icolour_err, "ERROR: alias is of special type, please see its execution-line: '%s'", alias->cmdline); - return true; - } - - var = IConsoleVarGet(argv[1]); - if (var != NULL && var->help != NULL) { - IConsoleHelp(var->help); - return true; - } - - IConsoleError("command or variable not found"); - return true; - } - - IConsolePrint(13, " ---- OpenTTD Console Help ---- "); - IConsolePrint( 1, " - variables: [command to list all variables: list_vars]"); - IConsolePrint( 1, " set value with '<var> = <value>', use '++/--' to in-or decrement"); - IConsolePrint( 1, " or omit '=' and just '<var> <value>'. get value with typing '<var>'"); - IConsolePrint( 1, " - commands: [command to list all commands: list_cmds]"); - IConsolePrint( 1, " call commands with '<command> <arg2> <arg3>...'"); - IConsolePrint( 1, " - to assign strings, or use them as arguments, enclose it within quotes"); - IConsolePrint( 1, " like this: '<command> \"string argument with spaces\"'"); - IConsolePrint( 1, " - use 'help <command> | <variable>' to get specific information"); - IConsolePrint( 1, " - scroll console output with shift + (up | down) | (pageup | pagedown))"); - IConsolePrint( 1, " - scroll console input history with the up | down arrows"); - IConsolePrint( 1, ""); - return true; -} - -DEF_CONSOLE_CMD(ConListCommands) -{ - const IConsoleCmd *cmd; - size_t l = 0; - - if (argc == 0) { - IConsoleHelp("List all registered commands. Usage: 'list_cmds [<pre-filter>]'"); - return true; - } - - if (argv[1] != NULL) l = strlen(argv[1]); - - for (cmd = _iconsole_cmds; cmd != NULL; cmd = cmd->next) { - if (argv[1] == NULL || strncmp(cmd->name, argv[1], l) == 0) { - IConsolePrintF(_icolour_def, "%s", cmd->name); - } - } - - return true; -} - -DEF_CONSOLE_CMD(ConListVariables) -{ - const IConsoleVar *var; - size_t l = 0; - - if (argc == 0) { - IConsoleHelp("List all registered variables. Usage: 'list_vars [<pre-filter>]'"); - return true; - } - - if (argv[1] != NULL) l = strlen(argv[1]); - - for (var = _iconsole_vars; var != NULL; var = var->next) { - if (argv[1] == NULL || strncmp(var->name, argv[1], l) == 0) - IConsolePrintF(_icolour_def, "%s", var->name); - } - - return true; -} - -DEF_CONSOLE_CMD(ConListAliases) -{ - const IConsoleAlias *alias; - size_t l = 0; - - if (argc == 0) { - IConsoleHelp("List all registered aliases. Usage: 'list_aliases [<pre-filter>]'"); - return true; - } - - if (argv[1] != NULL) l = strlen(argv[1]); - - for (alias = _iconsole_aliases; alias != NULL; alias = alias->next) { - if (argv[1] == NULL || strncmp(alias->name, argv[1], l) == 0) - IConsolePrintF(_icolour_def, "%s => %s", alias->name, alias->cmdline); - } - - return true; -} - -#ifdef ENABLE_NETWORK - -DEF_CONSOLE_CMD(ConSay) -{ - if (argc == 0) { - IConsoleHelp("Chat to your fellow players in a multiplayer game. Usage: 'say \"<msg>\"'"); - return true; - } - - if (argc != 2) return false; - - if (!_network_server) { - SEND_COMMAND(PACKET_CLIENT_CHAT)(NETWORK_ACTION_CHAT, DESTTYPE_BROADCAST, 0 /* param does not matter */, argv[1]); - } else { - NetworkServer_HandleChat(NETWORK_ACTION_CHAT, DESTTYPE_BROADCAST, 0, argv[1], NETWORK_SERVER_INDEX); - } - - return true; -} - -#ifdef ENABLE_NETWORK - #include "table/strings.h" -#endif /* ENABLE_NETWORK */ - -DEF_CONSOLE_CMD(ConPlayers) -{ - Player *p; - - if (argc == 0) { - IConsoleHelp("List the in-game details of all clients connected to the server. Usage 'players'"); - return true; - } - NetworkPopulateCompanyInfo(); - - FOR_ALL_PLAYERS(p) { - char buffer[512]; - - if (!p->is_active) continue; - - GetString(buffer, STR_00D1_DARK_BLUE + _player_colors[p->index], lastof(buffer)); - IConsolePrintF(8, "#:%d(%s) Company Name: '%s' Year Founded: %d Money: %d Loan: %d Value: %" OTTD_PRINTF64 "d (T:%d, R:%d, P:%d, S:%d)", - p->index + 1, buffer, _network_player_info[p->index].company_name, p->inaugurated_year, p->player_money, p->current_loan, CalculateCompanyValue(p), - /* trains */ _network_player_info[p->index].num_vehicle[0], - /* lorry + bus */ _network_player_info[p->index].num_vehicle[1] + _network_player_info[p->index].num_vehicle[2], - /* planes */ _network_player_info[p->index].num_vehicle[3], - /* ships */ _network_player_info[p->index].num_vehicle[4]); - } - - return true; -} - -DEF_CONSOLE_CMD(ConSayPlayer) -{ - if (argc == 0) { - IConsoleHelp("Chat to a certain player in a multiplayer game. Usage: 'say_player <player-no> \"<msg>\"'"); - IConsoleHelp("PlayerNo is the player that plays as company <playerno>, 1 through max_players"); - return true; - } - - if (argc != 3) return false; - - if (atoi(argv[1]) < 1 || atoi(argv[1]) > MAX_PLAYERS) { - IConsolePrintF(_icolour_def, "Unknown player. Player range is between 1 and %d.", MAX_PLAYERS); - return true; - } - - if (!_network_server) { - SEND_COMMAND(PACKET_CLIENT_CHAT)(NETWORK_ACTION_CHAT_COMPANY, DESTTYPE_TEAM, atoi(argv[1]), argv[2]); - } else { - NetworkServer_HandleChat(NETWORK_ACTION_CHAT_COMPANY, DESTTYPE_TEAM, atoi(argv[1]), argv[2], NETWORK_SERVER_INDEX); - } - - return true; -} - -DEF_CONSOLE_CMD(ConSayClient) -{ - if (argc == 0) { - IConsoleHelp("Chat to a certain player in a multiplayer game. Usage: 'say_client <client-no> \"<msg>\"'"); - IConsoleHelp("For client-id's, see the command 'clients'"); - return true; - } - - if (argc != 3) return false; - - if (!_network_server) { - SEND_COMMAND(PACKET_CLIENT_CHAT)(NETWORK_ACTION_CHAT_CLIENT, DESTTYPE_CLIENT, atoi(argv[1]), argv[2]); - } else { - NetworkServer_HandleChat(NETWORK_ACTION_CHAT_CLIENT, DESTTYPE_CLIENT, atoi(argv[1]), argv[2], NETWORK_SERVER_INDEX); - } - - return true; -} - -DEF_CONSOLE_HOOK(ConHookServerPW) -{ - if (strcmp(_network_server_password, "*") == 0) { - _network_server_password[0] = '\0'; - _network_game_info.use_password = 0; - } else { - ttd_strlcpy(_network_game_info.server_password, _network_server_password, sizeof(_network_server_password)); - _network_game_info.use_password = 1; - } - - return true; -} - -DEF_CONSOLE_HOOK(ConHookRconPW) -{ - if (strcmp(_network_rcon_password, "*") == 0) - _network_rcon_password[0] = '\0'; - - ttd_strlcpy(_network_game_info.rcon_password, _network_rcon_password, sizeof(_network_game_info.rcon_password)); - - return true; -} - -/* Also use from within player_gui to change the password graphically */ -bool NetworkChangeCompanyPassword(byte argc, char *argv[]) -{ - if (argc == 0) { - if (!IsValidPlayer(_local_player)) return true; // dedicated server - IConsolePrintF(_icolour_warn, "Current value for 'company_pw': %s", _network_player_info[_local_player].password); - return true; - } - - if (!IsValidPlayer(_local_player)) { - IConsoleError("You have to own a company to make use of this command."); - return false; - } - - if (argc != 1) return false; - - if (strcmp(argv[0], "*") == 0) argv[0][0] = '\0'; - - ttd_strlcpy(_network_player_info[_local_player].password, argv[0], sizeof(_network_player_info[_local_player].password)); - - if (!_network_server) - SEND_COMMAND(PACKET_CLIENT_SET_PASSWORD)(_network_player_info[_local_player].password); - - IConsolePrintF(_icolour_warn, "'company_pw' changed to: %s", _network_player_info[_local_player].password); - - return true; -} - -DEF_CONSOLE_HOOK(ConProcPlayerName) -{ - NetworkClientInfo *ci = NetworkFindClientInfoFromIndex(_network_own_client_index); - - if (ci == NULL) return false; - - // Don't change the name if it is the same as the old name - if (strcmp(ci->client_name, _network_player_name) != 0) { - if (!_network_server) { - SEND_COMMAND(PACKET_CLIENT_SET_NAME)(_network_player_name); - } else { - if (NetworkFindName(_network_player_name)) { - NetworkTextMessage(NETWORK_ACTION_NAME_CHANGE, 1, false, ci->client_name, "%s", _network_player_name); - ttd_strlcpy(ci->client_name, _network_player_name, sizeof(ci->client_name)); - NetworkUpdateClientInfo(NETWORK_SERVER_INDEX); - } - } - } - - return true; -} - -DEF_CONSOLE_HOOK(ConHookServerName) -{ - ttd_strlcpy(_network_game_info.server_name, _network_server_name, sizeof(_network_game_info.server_name)); - return true; -} - -DEF_CONSOLE_HOOK(ConHookServerAdvertise) -{ - if (!_network_advertise) // remove us from advertising - NetworkUDPRemoveAdvertise(); - - return true; -} - -DEF_CONSOLE_CMD(ConProcServerIP) -{ - if (argc == 0) { - IConsolePrintF(_icolour_warn, "Current value for 'server_ip': %s", inet_ntoa(*(struct in_addr *)&_network_server_bind_ip)); - return true; - } - - if (argc != 1) return false; - - _network_server_bind_ip = (strcmp(argv[0], "all") == 0) ? inet_addr("0.0.0.0") : inet_addr(argv[0]); - snprintf(_network_server_bind_ip_host, sizeof(_network_server_bind_ip_host), "%s", inet_ntoa(*(struct in_addr *)&_network_server_bind_ip)); - IConsolePrintF(_icolour_warn, "'server_ip' changed to: %s", inet_ntoa(*(struct in_addr *)&_network_server_bind_ip)); - return true; -} -#endif /* ENABLE_NETWORK */ - -DEF_CONSOLE_CMD(ConPatch) -{ - if (argc == 0) { - IConsoleHelp("Change patch variables for all players. Usage: 'patch <name> [<value>]'"); - IConsoleHelp("Omitting <value> will print out the current value of the patch-setting."); - return true; - } - - if (argc == 1 || argc > 3) return false; - - if (argc == 2) { - IConsoleGetPatchSetting(argv[1]); - } else { - uint32 val; - - if (GetArgumentInteger(&val, argv[2])) { - if (!IConsoleSetPatchSetting(argv[1], val)) { - IConsoleError("This command/variable is only available to a network server."); - } - } - } - - return true; -} - -DEF_CONSOLE_CMD(ConListDumpVariables) -{ - const IConsoleVar *var; - size_t l = 0; - - if (argc == 0) { - IConsoleHelp("List all variables with their value. Usage: 'dump_vars [<pre-filter>]'"); - return true; - } - - if (argv[1] != NULL) l = strlen(argv[1]); - - for (var = _iconsole_vars; var != NULL; var = var->next) { - if (argv[1] == NULL || strncmp(var->name, argv[1], l) == 0) - IConsoleVarPrintGetValue(var); - } - - return true; -} - - -#ifdef _DEBUG -/* ****************************************** */ -/* debug commands and variables */ -/* ****************************************** */ - -static void IConsoleDebugLibRegister(void) -{ - // debugging variables and functions - extern bool _stdlib_con_developer; /* XXX extern in .c */ - - IConsoleVarRegister("con_developer", &_stdlib_con_developer, ICONSOLE_VAR_BOOLEAN, "Enable/disable console debugging information (internal)"); - IConsoleCmdRegister("resettile", ConResetTile); - IConsoleCmdRegister("stopall", ConStopAllVehicles); - IConsoleAliasRegister("dbg_echo", "echo %A; echo %B"); - IConsoleAliasRegister("dbg_echo2", "echo %!"); -} -#endif - -/* ****************************************** */ -/* console command and variable registration */ -/* ****************************************** */ - -void IConsoleStdLibRegister(void) -{ - // stdlib - extern byte _stdlib_developer; /* XXX extern in .c */ - - // default variables and functions - IConsoleCmdRegister("debug_level", ConDebugLevel); - IConsoleCmdRegister("dump_vars", ConListDumpVariables); - IConsoleCmdRegister("echo", ConEcho); - IConsoleCmdRegister("echoc", ConEchoC); - IConsoleCmdRegister("exec", ConExec); - IConsoleCmdRegister("exit", ConExit); - IConsoleCmdRegister("part", ConPart); - IConsoleCmdRegister("help", ConHelp); - IConsoleCmdRegister("info_cmd", ConInfoCmd); - IConsoleCmdRegister("info_var", ConInfoVar); - IConsoleCmdRegister("list_cmds", ConListCommands); - IConsoleCmdRegister("list_vars", ConListVariables); - IConsoleCmdRegister("list_aliases", ConListAliases); - IConsoleCmdRegister("newgame", ConNewGame); - IConsoleCmdRegister("restart", ConRestart); - IConsoleCmdRegister("getseed", ConGetSeed); - IConsoleCmdRegister("quit", ConExit); - IConsoleCmdRegister("resetengines", ConResetEngines); - IConsoleCmdRegister("return", ConReturn); - IConsoleCmdRegister("screenshot", ConScreenShot); - IConsoleCmdRegister("script", ConScript); - IConsoleCmdRegister("scrollto", ConScrollToTile); - IConsoleCmdRegister("alias", ConAlias); - IConsoleCmdRegister("load", ConLoad); - IConsoleCmdRegister("rm", ConRemove); - IConsoleCmdRegister("save", ConSave); - IConsoleCmdRegister("saveconfig", ConSaveConfig); - IConsoleCmdRegister("ls", ConListFiles); - IConsoleCmdRegister("cd", ConChangeDirectory); - IConsoleCmdRegister("pwd", ConPrintWorkingDirectory); - IConsoleCmdRegister("clear", ConClearBuffer); - IConsoleCmdRegister("patch", ConPatch); - - IConsoleAliasRegister("dir", "ls"); - IConsoleAliasRegister("del", "rm %+"); - IConsoleAliasRegister("newmap", "newgame"); - IConsoleAliasRegister("new_map", "newgame"); - IConsoleAliasRegister("new_game", "newgame"); - - - IConsoleVarRegister("developer", &_stdlib_developer, ICONSOLE_VAR_BYTE, "Redirect debugging output from the console/command line to the ingame console (value 2). Default value: 1"); - - /* networking variables and functions */ -#ifdef ENABLE_NETWORK - /* Network hooks; only active in network */ - IConsoleCmdHookAdd ("resetengines", ICONSOLE_HOOK_ACCESS, ConHookNoNetwork); - - /*** Networking commands ***/ - IConsoleCmdRegister("say", ConSay); - IConsoleCmdHookAdd("say", ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork); - IConsoleCmdRegister("players", ConPlayers); - IConsoleCmdHookAdd("players", ICONSOLE_HOOK_ACCESS, ConHookServerOnly); - IConsoleCmdRegister("say_player", ConSayPlayer); - IConsoleCmdHookAdd("say_player", ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork); - IConsoleCmdRegister("say_client", ConSayClient); - IConsoleCmdHookAdd("say_client", ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork); - - IConsoleCmdRegister("connect", ConNetworkConnect); - IConsoleCmdHookAdd("connect", ICONSOLE_HOOK_ACCESS, ConHookClientOnly); - IConsoleAliasRegister("join", "connect %A"); - IConsoleCmdRegister("clients", ConNetworkClients); - IConsoleCmdHookAdd("clients", ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork); - IConsoleCmdRegister("status", ConStatus); - IConsoleCmdHookAdd("status", ICONSOLE_HOOK_ACCESS, ConHookServerOnly); - IConsoleCmdRegister("server_info", ConServerInfo); - IConsoleCmdHookAdd("server_info", ICONSOLE_HOOK_ACCESS, ConHookServerOnly); - IConsoleAliasRegister("info", "server_info"); - IConsoleCmdRegister("rcon", ConRcon); - IConsoleCmdHookAdd("rcon", ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork); - - IConsoleCmdRegister("reset_company", ConResetCompany); - IConsoleCmdHookAdd("reset_company", ICONSOLE_HOOK_ACCESS, ConHookServerOnly); - IConsoleAliasRegister("clean_company", "reset_company %A"); - IConsoleCmdRegister("kick", ConKick); - IConsoleCmdHookAdd("kick", ICONSOLE_HOOK_ACCESS, ConHookServerOnly); - IConsoleCmdRegister("ban", ConBan); - IConsoleCmdHookAdd("ban", ICONSOLE_HOOK_ACCESS, ConHookServerOnly); - IConsoleCmdRegister("unban", ConUnBan); - IConsoleCmdHookAdd("unban", ICONSOLE_HOOK_ACCESS, ConHookServerOnly); - IConsoleCmdRegister("banlist", ConBanList); - IConsoleCmdHookAdd("banlist", ICONSOLE_HOOK_ACCESS, ConHookServerOnly); - - IConsoleCmdRegister("pause", ConPauseGame); - IConsoleCmdHookAdd("pause", ICONSOLE_HOOK_ACCESS, ConHookServerOnly); - IConsoleCmdRegister("unpause", ConUnPauseGame); - IConsoleCmdHookAdd("unpause", ICONSOLE_HOOK_ACCESS, ConHookServerOnly); - - /*** Networking variables ***/ - IConsoleVarRegister("net_frame_freq", &_network_frame_freq, ICONSOLE_VAR_BYTE, "The amount of frames before a command will be (visibly) executed. Default value: 1"); - IConsoleVarHookAdd("net_frame_freq", ICONSOLE_HOOK_ACCESS, ConHookServerOnly); - IConsoleVarRegister("net_sync_freq", &_network_sync_freq, ICONSOLE_VAR_UINT16, "The amount of frames to check if the game is still in sync. Default value: 100"); - IConsoleVarHookAdd("net_sync_freq", ICONSOLE_HOOK_ACCESS, ConHookServerOnly); - - IConsoleVarStringRegister("server_pw", &_network_server_password, sizeof(_network_server_password), "Set the server password to protect your server. Use '*' to clear the password"); - IConsoleVarHookAdd("server_pw", ICONSOLE_HOOK_ACCESS, ConHookServerOnly); - IConsoleVarHookAdd("server_pw", ICONSOLE_HOOK_POST_ACTION, ConHookServerPW); - IConsoleAliasRegister("server_password", "server_pw %+"); - IConsoleVarStringRegister("rcon_pw", &_network_rcon_password, sizeof(_network_rcon_password), "Set the rcon-password to change server behaviour. Use '*' to disable rcon"); - IConsoleVarHookAdd("rcon_pw", ICONSOLE_HOOK_ACCESS, ConHookServerOnly); - IConsoleVarHookAdd("rcon_pw", ICONSOLE_HOOK_POST_ACTION, ConHookRconPW); - IConsoleAliasRegister("rcon_password", "rcon_pw %+"); - IConsoleVarStringRegister("company_pw", NULL, 0, "Set a password for your company, so no one without the correct password can join. Use '*' to clear the password"); - IConsoleVarHookAdd("company_pw", ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork); - IConsoleVarProcAdd("company_pw", NetworkChangeCompanyPassword); - IConsoleAliasRegister("company_password", "company_pw %+"); - - IConsoleVarStringRegister("name", &_network_player_name, sizeof(_network_player_name), "Set your name for multiplayer"); - IConsoleVarHookAdd("name", ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork); - IConsoleVarHookAdd("name", ICONSOLE_HOOK_POST_ACTION, ConProcPlayerName); - IConsoleVarStringRegister("server_name", &_network_server_name, sizeof(_network_server_name), "Set the name of the server for multiplayer"); - IConsoleVarHookAdd("server_name", ICONSOLE_HOOK_ACCESS, ConHookServerOnly); - IConsoleVarHookAdd("server_name", ICONSOLE_HOOK_POST_ACTION, ConHookServerName); - - IConsoleVarRegister("server_port", &_network_server_port, ICONSOLE_VAR_UINT32, "Set the server port. Changes take effect the next time you start a server"); - IConsoleVarRegister("server_ip", &_network_server_bind_ip, ICONSOLE_VAR_UINT32, "Set the IP the server binds to. Changes take effect the next time you start a server. Use 'all' to bind to any IP."); - IConsoleVarProcAdd("server_ip", ConProcServerIP); - IConsoleAliasRegister("server_bind_ip", "server_ip %+"); - IConsoleAliasRegister("server_ip_bind", "server_ip %+"); - IConsoleAliasRegister("server_bind", "server_ip %+"); - IConsoleVarRegister("server_advertise", &_network_advertise, ICONSOLE_VAR_BOOLEAN, "Set if the server will advertise to the master server and show up there"); - IConsoleVarHookAdd("server_advertise", ICONSOLE_HOOK_ACCESS, ConHookServerOnly); - IConsoleVarHookAdd("server_advertise", ICONSOLE_HOOK_POST_ACTION, ConHookServerAdvertise); - - IConsoleVarRegister("max_clients", &_network_game_info.clients_max, ICONSOLE_VAR_BYTE, "Control the maximum amount of connected players during runtime. Default value: 10"); - IConsoleVarHookAdd("max_clients", ICONSOLE_HOOK_ACCESS, ConHookServerOnly); - IConsoleVarHookAdd("max_clients", ICONSOLE_HOOK_POST_ACTION, ConHookValidateMaxClientsCount); - IConsoleVarRegister("max_companies", &_network_game_info.companies_max, ICONSOLE_VAR_BYTE, "Control the maximum amount of active companies during runtime. Default value: 8"); - IConsoleVarHookAdd("max_companies", ICONSOLE_HOOK_ACCESS, ConHookServerOnly); - IConsoleVarHookAdd("max_companies", ICONSOLE_HOOK_POST_ACTION, ConHookValidateMaxCompaniesCount); - IConsoleVarRegister("max_spectators", &_network_game_info.spectators_max, ICONSOLE_VAR_BYTE, "Control the maximum amount of active spectators during runtime. Default value: 9"); - IConsoleVarHookAdd("max_spectators", ICONSOLE_HOOK_ACCESS, ConHookServerOnly); - IConsoleVarHookAdd("max_spectators", ICONSOLE_HOOK_POST_ACTION, ConHookValidateMaxSpectatorsCount); - - IConsoleVarRegister("max_join_time", &_network_max_join_time, ICONSOLE_VAR_UINT16, "Set the maximum amount of time (ticks) a client is allowed to join. Default value: 500"); - - IConsoleVarRegister("pause_on_join", &_network_pause_on_join, ICONSOLE_VAR_BOOLEAN, "Set if the server should pause gameplay while a client is joining. This might help slow users"); - IConsoleVarHookAdd("pause_on_join", ICONSOLE_HOOK_ACCESS, ConHookServerOnly); - - IConsoleVarRegister("autoclean_companies", &_network_autoclean_companies, ICONSOLE_VAR_BOOLEAN, "Automatically shut down inactive companies to free them up for other players. Customize with 'autoclean_(un)protected'"); - IConsoleVarHookAdd("autoclean_companies", ICONSOLE_HOOK_ACCESS, ConHookServerOnly); - IConsoleVarRegister("autoclean_protected", &_network_autoclean_protected, ICONSOLE_VAR_BYTE, "Automatically remove the password from an inactive company after the given amount of months"); - IConsoleVarHookAdd("autoclean_protected", ICONSOLE_HOOK_ACCESS, ConHookServerOnly); - IConsoleVarRegister("autoclean_unprotected", &_network_autoclean_unprotected, ICONSOLE_VAR_BYTE, "Automatically shut down inactive companies after the given amount of months"); - IConsoleVarHookAdd("autoclean_unprotected", ICONSOLE_HOOK_ACCESS, ConHookServerOnly); - IConsoleVarRegister("restart_game_year", &_network_restart_game_year, ICONSOLE_VAR_UINT16, "Auto-restart the server when Jan 1st of the set year is reached. Use '0' to disable this"); - IConsoleVarHookAdd("restart_game_year", ICONSOLE_HOOK_ACCESS, ConHookServerOnly); - - IConsoleVarRegister("min_players", &_network_min_players, ICONSOLE_VAR_BYTE, "Automatically pause the game when the number of active players passes below the given amount"); - IConsoleVarHookAdd("min_players", ICONSOLE_HOOK_ACCESS, ConHookServerOnly); - IConsoleVarHookAdd("min_players", ICONSOLE_HOOK_POST_ACTION, ConHookCheckMinPlayers); - -#endif /* ENABLE_NETWORK */ - - // debugging stuff -#ifdef _DEBUG - IConsoleDebugLibRegister(); -#endif -} |