diff options
author | rubidium <rubidium@openttd.org> | 2007-01-02 19:19:48 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2007-01-02 19:19:48 +0000 |
commit | 013df98f79866a75f367853c9e436f3c5c79f645 (patch) | |
tree | ad4a63860df2626b22f77e7dac712e958bea54cb /src/console_cmds.c | |
parent | 3d32fd3f4bfaceb8a48530fbc2f4bd5db2752596 (diff) | |
download | openttd-013df98f79866a75f367853c9e436f3c5c79f645.tar.xz |
(svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make.
- Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies.
- A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC.
- Proper support for OSX universal binaries.
- Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files.
- Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files.
Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
Diffstat (limited to 'src/console_cmds.c')
-rw-r--r-- | src/console_cmds.c | 1608 |
1 files changed, 1608 insertions, 0 deletions
diff --git a/src/console_cmds.c b/src/console_cmds.c new file mode 100644 index 000000000..7ec55c6b9 --- /dev/null +++ b/src/console_cmds.c @@ -0,0 +1,1608 @@ +/* $Id$ */ + +#include "stdafx.h" +#include "openttd.h" +#include "console.h" +#include "debug.h" +#include "engine.h" +#include "functions.h" +#include "saveload.h" +#include "string.h" +#include "variables.h" +#include "network/network_data.h" +#include "network/network_client.h" +#include "network/network_server.h" +#include "network/network_udp.h" +#include "command.h" +#include "settings.h" +#include "fios.h" +#include "vehicle.h" +#include "station.h" +#include "strings.h" +#include "screenshot.h" +#include "genworld.h" +#include "date.h" +#include "network/network.h" + +// ** scriptfile handling ** // +static FILE *_script_file; +static bool _script_running; + +// ** console command / variable defines ** // +#define DEF_CONSOLE_CMD(function) static bool function(byte argc, char *argv[]) +#define DEF_CONSOLE_HOOK(function) static bool function(void) + + +/* **************************** */ +/* variable and command hooks */ +/* **************************** */ + +#ifdef ENABLE_NETWORK + +static inline bool NetworkAvailable(void) +{ + if (!_network_available) { + IConsoleError("You cannot use this command because there is no network available."); + return false; + } + return true; +} + +DEF_CONSOLE_HOOK(ConHookServerOnly) +{ + if (!NetworkAvailable()) return false; + + if (!_network_server) { + IConsoleError("This command/variable is only available to a network server."); + return false; + } + return true; +} + +DEF_CONSOLE_HOOK(ConHookClientOnly) +{ + if (!NetworkAvailable()) return false; + + if (_network_server) { + IConsoleError("This command/variable is not available to a network server."); + return false; + } + return true; +} + +DEF_CONSOLE_HOOK(ConHookNeedNetwork) +{ + if (!NetworkAvailable()) return false; + + if (!_networking) { + IConsoleError("Not connected. This command/variable is only available in multiplayer."); + return false; + } + return true; +} + +DEF_CONSOLE_HOOK(ConHookNoNetwork) +{ + if (_networking) { + IConsoleError("This command/variable is forbidden in multiplayer."); + return false; + } + return true; +} + +#endif /* ENABLE_NETWORK */ + +static void IConsoleHelp(const char *str) +{ + IConsolePrintF(_icolour_warn, "- %s", str); +} + +DEF_CONSOLE_CMD(ConResetEngines) +{ + if (argc == 0) { + IConsoleHelp("Reset status data of all engines. This might solve some issues with 'lost' engines. Usage: 'resetengines'"); + return true; + } + + StartupEngines(); + return true; +} + +#ifdef _DEBUG +DEF_CONSOLE_CMD(ConResetTile) +{ + if (argc == 0) { + IConsoleHelp("Reset a tile to bare land. Usage: 'resettile <tile>'"); + IConsoleHelp("Tile can be either decimal (34161) or hexadecimal (0x4a5B)"); + return true; + } + + if (argc == 2) { + uint32 result; + if (GetArgumentInteger(&result, argv[1])) { + DoClearSquare((TileIndex)result); + return true; + } + } + + return false; +} + +DEF_CONSOLE_CMD(ConStopAllVehicles) +{ + Vehicle* v; + if (argc == 0) { + IConsoleHelp("Stops all vehicles in the game. For debugging only! Use at your own risk... Usage: 'stopall'"); + return true; + } + + FOR_ALL_VEHICLES(v) { + /* Code ripped from CmdStartStopTrain. Can't call it, because of + * ownership problems, so we'll duplicate some code, for now */ + if (v->type == VEH_Train) + v->u.rail.days_since_order_progr = 0; + v->vehstatus |= VS_STOPPED; + InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR); + InvalidateWindow(WC_VEHICLE_DEPOT, v->tile); + } + return true; +} +#endif /* _DEBUG */ + +DEF_CONSOLE_CMD(ConScrollToTile) +{ + if (argc == 0) { + IConsoleHelp("Center the screen on a given tile. Usage: 'scrollto <tile>'"); + IConsoleHelp("Tile can be either decimal (34161) or hexadecimal (0x4a5B)"); + return true; + } + + if (argc == 2) { + uint32 result; + if (GetArgumentInteger(&result, argv[1])) { + if (result >= MapSize()) { + IConsolePrint(_icolour_err, "Tile does not exist"); + return true; + } + ScrollMainWindowToTile((TileIndex)result); + return true; + } + } + + return false; +} + +extern bool SafeSaveOrLoad(const char *filename, int mode, int newgm); +extern void BuildFileList(void); +extern void SetFiosType(const byte fiostype); + +/* Save the map to a file */ +DEF_CONSOLE_CMD(ConSave) +{ + if (argc == 0) { + IConsoleHelp("Save the current game. Usage: 'save <filename>'"); + return true; + } + + if (argc == 2) { + char buf[200]; + + snprintf(buf, lengthof(buf), "%s%s%s.sav", _paths.save_dir, PATHSEP, argv[1]); + IConsolePrint(_icolour_def, "Saving map..."); + + if (SaveOrLoad(buf, SL_SAVE) != SL_OK) { + IConsolePrint(_icolour_err, "SaveMap failed"); + } else { + IConsolePrintF(_icolour_def, "Map sucessfully saved to %s", buf); + } + return true; + } + + return false; +} + +static const FiosItem* GetFiosItem(const char* file) +{ + int i; + + _saveload_mode = SLD_LOAD_GAME; + BuildFileList(); + + for (i = 0; i < _fios_num; i++) { + if (strcmp(file, _fios_list[i].name) == 0) break; + if (strcmp(file, _fios_list[i].title) == 0) break; + } + + if (i == _fios_num) { /* If no name matches, try to parse it as number */ + char* endptr; + + i = strtol(file, &endptr, 10); + if (file == endptr || *endptr != '\0') i = -1; + } + + return IS_INT_INSIDE(i, 0, _fios_num) ? &_fios_list[i] : NULL; +} + + +DEF_CONSOLE_CMD(ConLoad) +{ + const FiosItem *item; + const char *file; + + if (argc == 0) { + IConsoleHelp("Load a game by name or index. Usage: 'load <file | number>'"); + return true; + } + + if (argc != 2) return false; + + file = argv[1]; + item = GetFiosItem(file); + if (item != NULL) { + switch (item->type) { + case FIOS_TYPE_FILE: case FIOS_TYPE_OLDFILE: { + _switch_mode = SM_LOAD; + SetFiosType(item->type); + + ttd_strlcpy(_file_to_saveload.name, FiosBrowseTo(item), sizeof(_file_to_saveload.name)); + ttd_strlcpy(_file_to_saveload.title, item->title, sizeof(_file_to_saveload.title)); + } break; + default: IConsolePrintF(_icolour_err, "%s: Not a savegame.", file); + } + } else { + IConsolePrintF(_icolour_err, "%s: No such file or directory.", file); + } + + FiosFreeSavegameList(); + return true; +} + + +DEF_CONSOLE_CMD(ConRemove) +{ + const FiosItem* item; + const char* file; + + if (argc == 0) { + IConsoleHelp("Remove a savegame by name or index. Usage: 'rm <file | number>'"); + return true; + } + + if (argc != 2) return false; + + file = argv[1]; + item = GetFiosItem(file); + if (item != NULL) { + if (!FiosDelete(item->name)) + IConsolePrintF(_icolour_err, "%s: Failed to delete file", file); + } else { + IConsolePrintF(_icolour_err, "%s: No such file or directory.", file); + } + + FiosFreeSavegameList(); + return true; +} + + +/* List all the files in the current dir via console */ +DEF_CONSOLE_CMD(ConListFiles) +{ + int i; + + if (argc == 0) { + IConsoleHelp("List all loadable savegames and directories in the current dir via console. Usage: 'ls | dir'"); + return true; + } + + BuildFileList(); + + for (i = 0; i < _fios_num; i++) { + const FiosItem *item = &_fios_list[i]; + IConsolePrintF(_icolour_def, "%d) %s", i, item->title); + } + + FiosFreeSavegameList(); + return true; +} + +/* Change the dir via console */ +DEF_CONSOLE_CMD(ConChangeDirectory) +{ + const FiosItem *item; + const char *file; + + if (argc == 0) { + IConsoleHelp("Change the dir via console. Usage: 'cd <directory | number>'"); + return true; + } + + if (argc != 2) return false; + + file = argv[1]; + item = GetFiosItem(file); + if (item != NULL) { + switch (item->type) { + case FIOS_TYPE_DIR: case FIOS_TYPE_DRIVE: case FIOS_TYPE_PARENT: + FiosBrowseTo(item); + break; + default: IConsolePrintF(_icolour_err, "%s: Not a directory.", file); + } + } else { + IConsolePrintF(_icolour_err, "%s: No such file or directory.", file); + } + + FiosFreeSavegameList(); + return true; +} + +DEF_CONSOLE_CMD(ConPrintWorkingDirectory) +{ + const char *path; + + if (argc == 0) { + IConsoleHelp("Print out the current working directory. Usage: 'pwd'"); + return true; + } + + // XXX - Workaround for broken file handling + FiosGetSavegameList(SLD_LOAD_GAME); + FiosFreeSavegameList(); + + FiosGetDescText(&path, NULL); + IConsolePrint(_icolour_def, path); + return true; +} + +DEF_CONSOLE_CMD(ConClearBuffer) +{ + if (argc == 0) { + IConsoleHelp("Clear the console buffer. Usage: 'clear'"); + return true; + } + + IConsoleClearBuffer(); + InvalidateWindow(WC_CONSOLE, 0); + return true; +} + + +// ********************************* // +// * Network Core Console Commands * // +// ********************************* // +#ifdef ENABLE_NETWORK + +DEF_CONSOLE_CMD(ConBan) +{ + NetworkClientInfo *ci; + const char *banip = NULL; + uint32 index; + + if (argc == 0) { + IConsoleHelp("Ban a player from a network game. Usage: 'ban <ip | client-id>'"); + IConsoleHelp("For client-id's, see the command 'clients'"); + IConsoleHelp("If the client is no longer online, you can still ban his/her IP"); + return true; + } + + if (argc != 2) return false; + + if (strchr(argv[1], '.') == NULL) { // banning with ID + index = atoi(argv[1]); + ci = NetworkFindClientInfoFromIndex(index); + } else { // banning IP + ci = NetworkFindClientInfoFromIP(argv[1]); + if (ci == NULL) { + banip = argv[1]; + index = (uint32)-1; + } else { + index = ci->client_index; + } + } + + if (index == NETWORK_SERVER_INDEX) { + IConsoleError("Silly boy, you can not ban yourself!"); + return true; + } + + if (index == 0 || (ci == NULL && index != (uint32)-1)) { + IConsoleError("Invalid client"); + return true; + } + + if (ci != NULL) { + banip = inet_ntoa(*(struct in_addr *)&ci->client_ip); + SEND_COMMAND(PACKET_SERVER_ERROR)(NetworkFindClientStateFromIndex(index), NETWORK_ERROR_KICKED); + IConsolePrint(_icolour_def, "Client banned"); + } else { + IConsolePrint(_icolour_def, "Client not online, banned IP"); + } + + /* Add user to ban-list */ + for (index = 0; index < lengthof(_network_ban_list); index++) { + if (_network_ban_list[index] == NULL) { + _network_ban_list[index] = strdup(banip); + break; + } + } + + return true; +} + +DEF_CONSOLE_CMD(ConUnBan) +{ + uint i, index; + + if (argc == 0) { + IConsoleHelp("Unban a player from a network game. Usage: 'unban <ip | client-id>'"); + IConsoleHelp("For a list of banned IP's, see the command 'banlist'"); + return true; + } + + if (argc != 2) return false; + + index = (strchr(argv[1], '.') == NULL) ? atoi(argv[1]) : 0; + index--; + + for (i = 0; i < lengthof(_network_ban_list); i++) { + if (_network_ban_list[i] == NULL) continue; + + if (strcmp(_network_ban_list[i], argv[1]) == 0 || index == i) { + free(_network_ban_list[i]); + _network_ban_list[i] = NULL; + IConsolePrint(_icolour_def, "IP unbanned."); + return true; + } + } + + IConsolePrint(_icolour_def, "IP not in ban-list."); + return true; +} + +DEF_CONSOLE_CMD(ConBanList) +{ + uint i; + + if (argc == 0) { + IConsoleHelp("List the IP's of banned clients: Usage 'banlist'"); + return true; + } + + IConsolePrint(_icolour_def, "Banlist: "); + + for (i = 0; i < lengthof(_network_ban_list); i++) { + if (_network_ban_list[i] != NULL) + IConsolePrintF(_icolour_def, " %d) %s", i + 1, _network_ban_list[i]); + } + + return true; +} + +DEF_CONSOLE_CMD(ConPauseGame) +{ + if (argc == 0) { + IConsoleHelp("Pause a network game. Usage: 'pause'"); + return true; + } + + if (_pause == 0) { + DoCommandP(0, 1, 0, NULL, CMD_PAUSE); + IConsolePrint(_icolour_def, "Game paused."); + } else { + IConsolePrint(_icolour_def, "Game is already paused."); + } + + return true; +} + +DEF_CONSOLE_CMD(ConUnPauseGame) +{ + if (argc == 0) { + IConsoleHelp("Unpause a network game. Usage: 'unpause'"); + return true; + } + + if (_pause != 0) { + DoCommandP(0, 0, 0, NULL, CMD_PAUSE); + IConsolePrint(_icolour_def, "Game unpaused."); + } else { + IConsolePrint(_icolour_def, "Game is already unpaused."); + } + + return true; +} + +DEF_CONSOLE_CMD(ConRcon) +{ + if (argc == 0) { + IConsoleHelp("Remote control the server from another client. Usage: 'rcon <password> <command>'"); + IConsoleHelp("Remember to enclose the command in quotes, otherwise only the first parameter is sent"); + return true; + } + + if (argc < 3) return false; + + SEND_COMMAND(PACKET_CLIENT_RCON)(argv[1], argv[2]); + return true; +} + +DEF_CONSOLE_CMD(ConStatus) +{ + static const char* const stat_str[] = { + "inactive", + "authorized", + "waiting", + "loading map", + "map done", + "ready", + "active" + }; + + const NetworkClientState *cs; + + if (argc == 0) { + IConsoleHelp("List the status of all clients connected to the server. Usage 'status'"); + return true; + } + + FOR_ALL_CLIENTS(cs) { + int lag = NetworkCalculateLag(cs); + const NetworkClientInfo *ci = DEREF_CLIENT_INFO(cs); + const char* status; + + status = (cs->status < lengthof(stat_str) ? stat_str[cs->status] : "unknown"); + IConsolePrintF(8, "Client #%1d name: '%s' status: '%s' frame-lag: %3d company: %1d IP: %s unique-id: '%s'", + cs->index, ci->client_name, status, lag, + ci->client_playas + (IsValidPlayer(ci->client_playas) ? 1 : 0), + GetPlayerIP(ci), ci->unique_id); + } + + return true; +} + +DEF_CONSOLE_CMD(ConServerInfo) +{ + const NetworkGameInfo *gi; + + if (argc == 0) { + IConsoleHelp("List current and maximum client/player limits. Usage 'server_info'"); + IConsoleHelp("You can change these values by setting the variables 'max_clients', 'max_companies' and 'max_spectators'"); + return true; + } + + gi = &_network_game_info; + IConsolePrintF(_icolour_def, "Current/maximum clients: %2d/%2d", gi->clients_on, gi->clients_max); + IConsolePrintF(_icolour_def, "Current/maximum companies: %2d/%2d", ActivePlayerCount(), gi->companies_max); + IConsolePrintF(_icolour_def, "Current/maximum spectators: %2d/%2d", NetworkSpectatorCount(), gi->spectators_max); + + return true; +} + +DEF_CONSOLE_HOOK(ConHookValidateMaxClientsCount) +{ + /* XXX - hardcoded, string limiation -- TrueLight + * XXX - also see network.c:NetworkStartup ~1356 */ + if (_network_game_info.clients_max > 10) { + _network_game_info.clients_max = 10; + IConsoleError("Maximum clients out of bounds, truncating to limit."); + } + + return true; +} + +DEF_CONSOLE_HOOK(ConHookValidateMaxCompaniesCount) +{ + if (_network_game_info.companies_max > MAX_PLAYERS) { + _network_game_info.companies_max = MAX_PLAYERS; + IConsoleError("Maximum companies out of bounds, truncating to limit."); + } + + return true; +} + +DEF_CONSOLE_HOOK(ConHookValidateMaxSpectatorsCount) +{ + /* XXX @see ConHookValidateMaxClientsCount */ + if (_network_game_info.spectators_max > 10) { + _network_game_info.spectators_max = 10; + IConsoleError("Maximum spectators out of bounds, truncating to limit."); + } + + return true; +} + +DEF_CONSOLE_HOOK(ConHookCheckMinPlayers) +{ + CheckMinPlayers(); + return true; +} + +DEF_CONSOLE_CMD(ConKick) +{ + NetworkClientInfo *ci; + uint32 index; + + if (argc == 0) { + IConsoleHelp("Kick a player from a network game. Usage: 'kick <ip | client-id>'"); + IConsoleHelp("For client-id's, see the command 'clients'"); + return true; + } + + if (argc != 2) return false; + + if (strchr(argv[1], '.') == NULL) { + index = atoi(argv[1]); + ci = NetworkFindClientInfoFromIndex(index); + } else { + ci = NetworkFindClientInfoFromIP(argv[1]); + index = (ci == NULL) ? 0 : ci->client_index; + } + + if (index == NETWORK_SERVER_INDEX) { + IConsoleError("Silly boy, you can not kick yourself!"); + return true; + } + + if (index == 0) { + IConsoleError("Invalid client"); + return true; + } + + if (ci != NULL) { + SEND_COMMAND(PACKET_SERVER_ERROR)(NetworkFindClientStateFromIndex(index), NETWORK_ERROR_KICKED); + } else { + IConsoleError("Client not found"); + } + + return true; +} + +DEF_CONSOLE_CMD(ConResetCompany) +{ + const Player *p; + const NetworkClientState *cs; + const NetworkClientInfo *ci; + PlayerID index; + + if (argc == 0) { + IConsoleHelp("Remove an idle company from the game. Usage: 'reset_company <company-id>'"); + IConsoleHelp("For company-id's, see the list of companies from the dropdown menu. Player 1 is 1, etc."); + return true; + } + + if (argc != 2) return false; + + index = atoi(argv[1]) - 1; + + /* Check valid range */ + if (!IsValidPlayer(index)) { + IConsolePrintF(_icolour_err, "Company does not exist. Company-id must be between 1 and %d.", MAX_PLAYERS); + return true; + } + + /* Check if company does exist */ + p = GetPlayer(index); + if (!p->is_active) { + IConsoleError("Company does not exist."); + return true; + } + + if (p->is_ai) { + IConsoleError("Company is owned by an AI."); + return true; + } + + /* Check if the company has active players */ + FOR_ALL_CLIENTS(cs) { + ci = DEREF_CLIENT_INFO(cs); + if (ci->client_playas == index) { + IConsoleError("Cannot remove company: a client is connected to that company."); + return true; + } + } + ci = NetworkFindClientInfoFromIndex(NETWORK_SERVER_INDEX); + if (ci->client_playas == index) { + IConsoleError("Cannot remove company: the server is connected to that company."); + return true; + } + + /* It is safe to remove this company */ + DoCommandP(0, 2, index, NULL, CMD_PLAYER_CTRL); + IConsolePrint(_icolour_def, "Company deleted."); + + return true; +} + +DEF_CONSOLE_CMD(ConNetworkClients) +{ + NetworkClientInfo *ci; + + if (argc == 0) { + IConsoleHelp("Get a list of connected clients including their ID, name, company-id, and IP. Usage: 'clients'"); + return true; + } + + FOR_ALL_ACTIVE_CLIENT_INFOS(ci) { + IConsolePrintF(8, "Client #%1d name: '%s' company: %1d IP: %s", + ci->client_index, ci->client_name, + ci->client_playas + (IsValidPlayer(ci->client_playas) ? 1 : 0), + GetPlayerIP(ci)); + } + + return true; +} + +DEF_CONSOLE_CMD(ConNetworkConnect) +{ + char *ip; + const char *port = NULL; + const char *player = NULL; + uint16 rport; + + if (argc == 0) { + IConsoleHelp("Connect to a remote OTTD server and join the game. Usage: 'connect <ip>'"); + IConsoleHelp("IP can contain port and player: 'IP[[#Player]:Port]', eg: 'server.ottd.org#2:443'"); + IConsoleHelp("Player #255 is spectator all others are a certain company with Company 1 being #1"); + return true; + } + + if (argc < 2) return false; + if (_networking) NetworkDisconnect(); // we are in network-mode, first close it! + + ip = argv[1]; + /* Default settings: default port and new company */ + rport = NETWORK_DEFAULT_PORT; + _network_playas = PLAYER_NEW_COMPANY; + + ParseConnectionString(&player, &port, ip); + + IConsolePrintF(_icolour_def, "Connecting to %s...", ip); + if (player != NULL) { + _network_playas = atoi(player); + IConsolePrintF(_icolour_def, " player-no: %d", _network_playas); + + /* From a user pov 0 is a new player, internally it's different and all + * players are offset by one to ease up on users (eg players 1-8 not 0-7) */ + if (_network_playas != PLAYER_SPECTATOR) { + _network_playas--; + if (!IsValidPlayer(_network_playas)) return false; + } + } + if (port != NULL) { + rport = atoi(port); + IConsolePrintF(_icolour_def, " port: %s", port); + } + + NetworkClientConnectGame(ip, rport); + + return true; +} + +#endif /* ENABLE_NETWORK */ + +/* ******************************** */ +/* script file console commands */ +/* ******************************** */ + +DEF_CONSOLE_CMD(ConExec) +{ + char cmdline[ICON_CMDLN_SIZE]; + char *cmdptr; + + if (argc == 0) { + IConsoleHelp("Execute a local script file. Usage: 'exec <script> <?>'"); + return true; + } + + if (argc < 2) return false; + + _script_file = fopen(argv[1], "r"); + + if (_script_file == NULL) { + if (argc == 2 || atoi(argv[2]) != 0) IConsoleError("script file not found"); + return true; + } + + _script_running = true; + + while (_script_running && fgets(cmdline, sizeof(cmdline), _script_file) != NULL) { + /* Remove newline characters from the executing script */ + for (cmdptr = cmdline; *cmdptr != '\0'; cmdptr++) { + if (*cmdptr == '\n' || *cmdptr == '\r') { + *cmdptr = '\0'; + break; + } + } + IConsoleCmdExec(cmdline); + } + + if (ferror(_script_file)) + IConsoleError("Encountered errror while trying to read from script file"); + + _script_running = false; + fclose(_script_file); + return true; +} + +DEF_CONSOLE_CMD(ConReturn) +{ + if (argc == 0) { + IConsoleHelp("Stop executing a running script. Usage: 'return'"); + return true; + } + + _script_running = false; + return true; +} + +/* **************************** */ +/* default console commands */ +/* **************************** */ +extern bool CloseConsoleLogIfActive(void); + +DEF_CONSOLE_CMD(ConScript) +{ + extern FILE* _iconsole_output_file; + + if (argc == 0) { + IConsoleHelp("Start or stop logging console output to a file. Usage: 'script <filename>'"); + IConsoleHelp("If filename is omitted, a running log is stopped if it is active"); + return true; + } + + if (!CloseConsoleLogIfActive()) { + if (argc < 2) return false; + + IConsolePrintF(_icolour_def, "file output started to: %s", argv[1]); + _iconsole_output_file = fopen(argv[1], "ab"); + if (_iconsole_output_file == NULL) IConsoleError("could not open file"); + } + + return true; +} + + +DEF_CONSOLE_CMD(ConEcho) +{ + if (argc == 0) { + IConsoleHelp("Print back the first argument to the console. Usage: 'echo <arg>'"); + return true; + } + + if (argc < 2) return false; + IConsolePrint(_icolour_def, argv[1]); + return true; +} + +DEF_CONSOLE_CMD(ConEchoC) +{ + if (argc == 0) { + IConsoleHelp("Print back the first argument to the console in a given colour. Usage: 'echoc <colour> <arg2>'"); + return true; + } + + if (argc < 3) return false; + IConsolePrint(atoi(argv[1]), argv[2]); + return true; +} + +DEF_CONSOLE_CMD(ConNewGame) +{ + if (argc == 0) { + IConsoleHelp("Start a new game. Usage: 'newgame [seed]'"); + IConsoleHelp("The server can force a new game using 'newgame'; any client joined will rejoin after the server is done generating the new game."); + return true; + } + + StartNewGameWithoutGUI((argc == 2) ? (uint)atoi(argv[1]) : GENERATE_NEW_SEED); + return true; +} + +extern void SwitchMode(int new_mode); + +DEF_CONSOLE_CMD(ConRestart) +{ + if (argc == 0) { + IConsoleHelp("Restart game. Usage: 'restart'"); + IConsoleHelp("Restarts a game. It tries to reproduce the exact same map as the game started with."); + return true; + } + + /* Don't copy the _newgame pointers to the real pointers, so call SwitchMode directly */ + _patches.map_x = MapLogX(); + _patches.map_y = FindFirstBit(MapSizeY()); + SwitchMode(SM_NEWGAME); + return true; +} + +DEF_CONSOLE_CMD(ConGetSeed) +{ + if (argc == 0) { + IConsoleHelp("Returns the seed used to create this game. Usage: 'getseed'"); + IConsoleHelp("The seed can be used to reproduce the exact same map as the game started with."); + return true; + } + + IConsolePrintF(_icolour_def, "Generation Seed: %u", _patches.generation_seed); + return true; +} + +DEF_CONSOLE_CMD(ConAlias) +{ + IConsoleAlias *alias; + + if (argc == 0) { + IConsoleHelp("Add a new alias, or redefine the behaviour of an existing alias . Usage: 'alias <name> <command>'"); + return true; + } + + if (argc < 3) return false; + + alias = IConsoleAliasGet(argv[1]); + if (alias == NULL) { + IConsoleAliasRegister(argv[1], argv[2]); + } else { + free(alias->cmdline); + alias->cmdline = strdup(argv[2]); + } + return true; +} + +DEF_CONSOLE_CMD(ConScreenShot) +{ + if (argc == 0) { + IConsoleHelp("Create a screenshot of the game. Usage: 'screenshot [big | no_con]'"); + IConsoleHelp("'big' makes a screenshot of the whole map, 'no_con' hides the console to create the screenshot"); + return true; + } + + if (argc > 3) return false; + + SetScreenshotType(SC_VIEWPORT); + if (argc > 1) { + if (strcmp(argv[1], "big") == 0 || (argc == 3 && strcmp(argv[2], "big") == 0)) + SetScreenshotType(SC_WORLD); + + if (strcmp(argv[1], "no_con") == 0 || (argc == 3 && strcmp(argv[2], "no_con") == 0)) + IConsoleClose(); + } + + return true; +} + +DEF_CONSOLE_CMD(ConInfoVar) +{ + static const char *_icon_vartypes[] = {"boolean", "byte", "uint16", "uint32", "int16", "int32", "string"}; + const IConsoleVar *var; + + if (argc == 0) { + IConsoleHelp("Print out debugging information about a variable. Usage: 'info_var <var>'"); + return true; + } + + if (argc < 2) return false; + + var = IConsoleVarGet(argv[1]); + if (var == NULL) { + IConsoleError("the given variable was not found"); + return true; + } + + IConsolePrintF(_icolour_def, "variable name: %s", var->name); + IConsolePrintF(_icolour_def, "variable type: %s", _icon_vartypes[var->type]); + IConsolePrintF(_icolour_def, "variable addr: 0x%X", var->addr); + + if (var->hook.access) IConsoleWarning("variable is access hooked"); + if (var->hook.pre) IConsoleWarning("variable is pre hooked"); + if (var->hook.post) IConsoleWarning("variable is post hooked"); + return true; +} + + +DEF_CONSOLE_CMD(ConInfoCmd) +{ + const IConsoleCmd *cmd; + + if (argc == 0) { + IConsoleHelp("Print out debugging information about a command. Usage: 'info_cmd <cmd>'"); + return true; + } + + if (argc < 2) return false; + + cmd = IConsoleCmdGet(argv[1]); + if (cmd == NULL) { + IConsoleError("the given command was not found"); + return true; + } + + IConsolePrintF(_icolour_def, "command name: %s", cmd->name); + IConsolePrintF(_icolour_def, "command proc: 0x%X", cmd->proc); + + if (cmd->hook.access) IConsoleWarning("command is access hooked"); + if (cmd->hook.pre) IConsoleWarning("command is pre hooked"); + if (cmd->hook.post) IConsoleWarning("command is post hooked"); + + return true; +} + +DEF_CONSOLE_CMD(ConDebugLevel) +{ + if (argc == 0) { + IConsoleHelp("Get/set the default debugging level for the game. Usage: 'debug_level [<level>]'"); + IConsoleHelp("Level can be any combination of names, levels. Eg 'net=5 ms=4'. Remember to enclose it in \"'s"); + return true; + } + + if (argc > 2) return false; + + if (argc == 1) { + IConsolePrintF(_icolour_def, "Current debug-level: '%s'", GetDebugString()); + } else { + SetDebugString(argv[1]); + } + + return true; +} + +DEF_CONSOLE_CMD(ConExit) +{ + if (argc == 0) { + IConsoleHelp("Exit the game. Usage: 'exit'"); + return true; + } + + _exit_game = true; + return true; +} + +DEF_CONSOLE_CMD(ConPart) +{ + if (argc == 0) { + IConsoleHelp("Leave the currently joined/running game (only ingame). Usage: 'part'"); + return true; + } + + if (_game_mode != GM_NORMAL) return false; + + _switch_mode = SM_MENU; + return true; +} + +DEF_CONSOLE_CMD(ConHelp) +{ + if (argc == 2) { + const IConsoleCmd *cmd; + const IConsoleVar *var; + const IConsoleAlias *alias; + + cmd = IConsoleCmdGet(argv[1]); + if (cmd != NULL) { + cmd->proc(0, NULL); + return true; + } + + alias = IConsoleAliasGet(argv[1]); + if (alias != NULL) { + cmd = IConsoleCmdGet(alias->cmdline); + if (cmd != NULL) { + cmd->proc(0, NULL); + return true; + } + IConsolePrintF(_icolour_err, "ERROR: alias is of special type, please see its execution-line: '%s'", alias->cmdline); + return true; + } + + var = IConsoleVarGet(argv[1]); + if (var != NULL && var->help != NULL) { + IConsoleHelp(var->help); + return true; + } + + IConsoleError("command or variable not found"); + return true; + } + + IConsolePrint(13, " ---- OpenTTD Console Help ---- "); + IConsolePrint( 1, " - variables: [command to list all variables: list_vars]"); + IConsolePrint( 1, " set value with '<var> = <value>', use '++/--' to in-or decrement"); + IConsolePrint( 1, " or omit '=' and just '<var> <value>'. get value with typing '<var>'"); + IConsolePrint( 1, " - commands: [command to list all commands: list_cmds]"); + IConsolePrint( 1, " call commands with '<command> <arg2> <arg3>...'"); + IConsolePrint( 1, " - to assign strings, or use them as arguments, enclose it within quotes"); + IConsolePrint( 1, " like this: '<command> \"string argument with spaces\"'"); + IConsolePrint( 1, " - use 'help <command> | <variable>' to get specific information"); + IConsolePrint( 1, " - scroll console output with shift + (up | down) | (pageup | pagedown))"); + IConsolePrint( 1, " - scroll console input history with the up | down arrows"); + IConsolePrint( 1, ""); + return true; +} + +DEF_CONSOLE_CMD(ConListCommands) +{ + const IConsoleCmd *cmd; + size_t l = 0; + + if (argc == 0) { + IConsoleHelp("List all registered commands. Usage: 'list_cmds [<pre-filter>]'"); + return true; + } + + if (argv[1] != NULL) l = strlen(argv[1]); + + for (cmd = _iconsole_cmds; cmd != NULL; cmd = cmd->next) { + if (argv[1] == NULL || strncmp(cmd->name, argv[1], l) == 0) { + IConsolePrintF(_icolour_def, "%s", cmd->name); + } + } + + return true; +} + +DEF_CONSOLE_CMD(ConListVariables) +{ + const IConsoleVar *var; + size_t l = 0; + + if (argc == 0) { + IConsoleHelp("List all registered variables. Usage: 'list_vars [<pre-filter>]'"); + return true; + } + + if (argv[1] != NULL) l = strlen(argv[1]); + + for (var = _iconsole_vars; var != NULL; var = var->next) { + if (argv[1] == NULL || strncmp(var->name, argv[1], l) == 0) + IConsolePrintF(_icolour_def, "%s", var->name); + } + + return true; +} + +DEF_CONSOLE_CMD(ConListAliases) +{ + const IConsoleAlias *alias; + size_t l = 0; + + if (argc == 0) { + IConsoleHelp("List all registered aliases. Usage: 'list_aliases [<pre-filter>]'"); + return true; + } + + if (argv[1] != NULL) l = strlen(argv[1]); + + for (alias = _iconsole_aliases; alias != NULL; alias = alias->next) { + if (argv[1] == NULL || strncmp(alias->name, argv[1], l) == 0) + IConsolePrintF(_icolour_def, "%s => %s", alias->name, alias->cmdline); + } + + return true; +} + +#ifdef ENABLE_NETWORK + +DEF_CONSOLE_CMD(ConSay) +{ + if (argc == 0) { + IConsoleHelp("Chat to your fellow players in a multiplayer game. Usage: 'say \"<msg>\"'"); + return true; + } + + if (argc != 2) return false; + + if (!_network_server) { + SEND_COMMAND(PACKET_CLIENT_CHAT)(NETWORK_ACTION_CHAT, DESTTYPE_BROADCAST, 0 /* param does not matter */, argv[1]); + } else { + NetworkServer_HandleChat(NETWORK_ACTION_CHAT, DESTTYPE_BROADCAST, 0, argv[1], NETWORK_SERVER_INDEX); + } + + return true; +} + +#ifdef ENABLE_NETWORK + #include "table/strings.h" +#endif /* ENABLE_NETWORK */ + +DEF_CONSOLE_CMD(ConPlayers) +{ + Player *p; + + if (argc == 0) { + IConsoleHelp("List the in-game details of all clients connected to the server. Usage 'players'"); + return true; + } + NetworkPopulateCompanyInfo(); + + FOR_ALL_PLAYERS(p) { + char buffer[512]; + + if (!p->is_active) continue; + + GetString(buffer, STR_00D1_DARK_BLUE + _player_colors[p->index], lastof(buffer)); + IConsolePrintF(8, "#:%d(%s) Company Name: '%s' Year Founded: %d Money: %d Loan: %d Value: %" OTTD_PRINTF64 "d (T:%d, R:%d, P:%d, S:%d)", + p->index + 1, buffer, _network_player_info[p->index].company_name, p->inaugurated_year, p->player_money, p->current_loan, CalculateCompanyValue(p), + /* trains */ _network_player_info[p->index].num_vehicle[0], + /* lorry + bus */ _network_player_info[p->index].num_vehicle[1] + _network_player_info[p->index].num_vehicle[2], + /* planes */ _network_player_info[p->index].num_vehicle[3], + /* ships */ _network_player_info[p->index].num_vehicle[4]); + } + + return true; +} + +DEF_CONSOLE_CMD(ConSayPlayer) +{ + if (argc == 0) { + IConsoleHelp("Chat to a certain player in a multiplayer game. Usage: 'say_player <player-no> \"<msg>\"'"); + IConsoleHelp("PlayerNo is the player that plays as company <playerno>, 1 through max_players"); + return true; + } + + if (argc != 3) return false; + + if (atoi(argv[1]) < 1 || atoi(argv[1]) > MAX_PLAYERS) { + IConsolePrintF(_icolour_def, "Unknown player. Player range is between 1 and %d.", MAX_PLAYERS); + return true; + } + + if (!_network_server) { + SEND_COMMAND(PACKET_CLIENT_CHAT)(NETWORK_ACTION_CHAT_COMPANY, DESTTYPE_TEAM, atoi(argv[1]), argv[2]); + } else { + NetworkServer_HandleChat(NETWORK_ACTION_CHAT_COMPANY, DESTTYPE_TEAM, atoi(argv[1]), argv[2], NETWORK_SERVER_INDEX); + } + + return true; +} + +DEF_CONSOLE_CMD(ConSayClient) +{ + if (argc == 0) { + IConsoleHelp("Chat to a certain player in a multiplayer game. Usage: 'say_client <client-no> \"<msg>\"'"); + IConsoleHelp("For client-id's, see the command 'clients'"); + return true; + } + + if (argc != 3) return false; + + if (!_network_server) { + SEND_COMMAND(PACKET_CLIENT_CHAT)(NETWORK_ACTION_CHAT_CLIENT, DESTTYPE_CLIENT, atoi(argv[1]), argv[2]); + } else { + NetworkServer_HandleChat(NETWORK_ACTION_CHAT_CLIENT, DESTTYPE_CLIENT, atoi(argv[1]), argv[2], NETWORK_SERVER_INDEX); + } + + return true; +} + +DEF_CONSOLE_HOOK(ConHookServerPW) +{ + if (strcmp(_network_server_password, "*") == 0) { + _network_server_password[0] = '\0'; + _network_game_info.use_password = 0; + } else { + ttd_strlcpy(_network_game_info.server_password, _network_server_password, sizeof(_network_server_password)); + _network_game_info.use_password = 1; + } + + return true; +} + +DEF_CONSOLE_HOOK(ConHookRconPW) +{ + if (strcmp(_network_rcon_password, "*") == 0) + _network_rcon_password[0] = '\0'; + + ttd_strlcpy(_network_game_info.rcon_password, _network_rcon_password, sizeof(_network_game_info.rcon_password)); + + return true; +} + +/* Also use from within player_gui to change the password graphically */ +bool NetworkChangeCompanyPassword(byte argc, char *argv[]) +{ + if (argc == 0) { + if (!IsValidPlayer(_local_player)) return true; // dedicated server + IConsolePrintF(_icolour_warn, "Current value for 'company_pw': %s", _network_player_info[_local_player].password); + return true; + } + + if (!IsValidPlayer(_local_player)) { + IConsoleError("You have to own a company to make use of this command."); + return false; + } + + if (argc != 1) return false; + + if (strcmp(argv[0], "*") == 0) argv[0][0] = '\0'; + + ttd_strlcpy(_network_player_info[_local_player].password, argv[0], sizeof(_network_player_info[_local_player].password)); + + if (!_network_server) + SEND_COMMAND(PACKET_CLIENT_SET_PASSWORD)(_network_player_info[_local_player].password); + + IConsolePrintF(_icolour_warn, "'company_pw' changed to: %s", _network_player_info[_local_player].password); + + return true; +} + +DEF_CONSOLE_HOOK(ConProcPlayerName) +{ + NetworkClientInfo *ci = NetworkFindClientInfoFromIndex(_network_own_client_index); + + if (ci == NULL) return false; + + // Don't change the name if it is the same as the old name + if (strcmp(ci->client_name, _network_player_name) != 0) { + if (!_network_server) { + SEND_COMMAND(PACKET_CLIENT_SET_NAME)(_network_player_name); + } else { + if (NetworkFindName(_network_player_name)) { + NetworkTextMessage(NETWORK_ACTION_NAME_CHANGE, 1, false, ci->client_name, "%s", _network_player_name); + ttd_strlcpy(ci->client_name, _network_player_name, sizeof(ci->client_name)); + NetworkUpdateClientInfo(NETWORK_SERVER_INDEX); + } + } + } + + return true; +} + +DEF_CONSOLE_HOOK(ConHookServerName) +{ + ttd_strlcpy(_network_game_info.server_name, _network_server_name, sizeof(_network_game_info.server_name)); + return true; +} + +DEF_CONSOLE_HOOK(ConHookServerAdvertise) +{ + if (!_network_advertise) // remove us from advertising + NetworkUDPRemoveAdvertise(); + + return true; +} + +DEF_CONSOLE_CMD(ConProcServerIP) +{ + if (argc == 0) { + IConsolePrintF(_icolour_warn, "Current value for 'server_ip': %s", inet_ntoa(*(struct in_addr *)&_network_server_bind_ip)); + return true; + } + + if (argc != 1) return false; + + _network_server_bind_ip = (strcmp(argv[0], "all") == 0) ? inet_addr("0.0.0.0") : inet_addr(argv[0]); + snprintf(_network_server_bind_ip_host, sizeof(_network_server_bind_ip_host), "%s", inet_ntoa(*(struct in_addr *)&_network_server_bind_ip)); + IConsolePrintF(_icolour_warn, "'server_ip' changed to: %s", inet_ntoa(*(struct in_addr *)&_network_server_bind_ip)); + return true; +} +#endif /* ENABLE_NETWORK */ + +DEF_CONSOLE_CMD(ConPatch) +{ + if (argc == 0) { + IConsoleHelp("Change patch variables for all players. Usage: 'patch <name> [<value>]'"); + IConsoleHelp("Omitting <value> will print out the current value of the patch-setting."); + return true; + } + + if (argc == 1 || argc > 3) return false; + + if (argc == 2) { + IConsoleGetPatchSetting(argv[1]); + } else { + uint32 val; + + if (GetArgumentInteger(&val, argv[2])) { + if (!IConsoleSetPatchSetting(argv[1], val)) { + IConsoleError("This command/variable is only available to a network server."); + } + } + } + + return true; +} + +DEF_CONSOLE_CMD(ConListDumpVariables) +{ + const IConsoleVar *var; + size_t l = 0; + + if (argc == 0) { + IConsoleHelp("List all variables with their value. Usage: 'dump_vars [<pre-filter>]'"); + return true; + } + + if (argv[1] != NULL) l = strlen(argv[1]); + + for (var = _iconsole_vars; var != NULL; var = var->next) { + if (argv[1] == NULL || strncmp(var->name, argv[1], l) == 0) + IConsoleVarPrintGetValue(var); + } + + return true; +} + + +#ifdef _DEBUG +/* ****************************************** */ +/* debug commands and variables */ +/* ****************************************** */ + +static void IConsoleDebugLibRegister(void) +{ + // debugging variables and functions + extern bool _stdlib_con_developer; /* XXX extern in .c */ + + IConsoleVarRegister("con_developer", &_stdlib_con_developer, ICONSOLE_VAR_BOOLEAN, "Enable/disable console debugging information (internal)"); + IConsoleCmdRegister("resettile", ConResetTile); + IConsoleCmdRegister("stopall", ConStopAllVehicles); + IConsoleAliasRegister("dbg_echo", "echo %A; echo %B"); + IConsoleAliasRegister("dbg_echo2", "echo %!"); +} +#endif + +/* ****************************************** */ +/* console command and variable registration */ +/* ****************************************** */ + +void IConsoleStdLibRegister(void) +{ + // stdlib + extern byte _stdlib_developer; /* XXX extern in .c */ + + // default variables and functions + IConsoleCmdRegister("debug_level", ConDebugLevel); + IConsoleCmdRegister("dump_vars", ConListDumpVariables); + IConsoleCmdRegister("echo", ConEcho); + IConsoleCmdRegister("echoc", ConEchoC); + IConsoleCmdRegister("exec", ConExec); + IConsoleCmdRegister("exit", ConExit); + IConsoleCmdRegister("part", ConPart); + IConsoleCmdRegister("help", ConHelp); + IConsoleCmdRegister("info_cmd", ConInfoCmd); + IConsoleCmdRegister("info_var", ConInfoVar); + IConsoleCmdRegister("list_cmds", ConListCommands); + IConsoleCmdRegister("list_vars", ConListVariables); + IConsoleCmdRegister("list_aliases", ConListAliases); + IConsoleCmdRegister("newgame", ConNewGame); + IConsoleCmdRegister("restart", ConRestart); + IConsoleCmdRegister("getseed", ConGetSeed); + IConsoleCmdRegister("quit", ConExit); + IConsoleCmdRegister("resetengines", ConResetEngines); + IConsoleCmdRegister("return", ConReturn); + IConsoleCmdRegister("screenshot", ConScreenShot); + IConsoleCmdRegister("script", ConScript); + IConsoleCmdRegister("scrollto", ConScrollToTile); + IConsoleCmdRegister("alias", ConAlias); + IConsoleCmdRegister("load", ConLoad); + IConsoleCmdRegister("rm", ConRemove); + IConsoleCmdRegister("save", ConSave); + IConsoleCmdRegister("ls", ConListFiles); + IConsoleCmdRegister("cd", ConChangeDirectory); + IConsoleCmdRegister("pwd", ConPrintWorkingDirectory); + IConsoleCmdRegister("clear", ConClearBuffer); + IConsoleCmdRegister("patch", ConPatch); + + IConsoleAliasRegister("dir", "ls"); + IConsoleAliasRegister("del", "rm %+"); + IConsoleAliasRegister("newmap", "newgame"); + IConsoleAliasRegister("new_map", "newgame"); + IConsoleAliasRegister("new_game", "newgame"); + + + IConsoleVarRegister("developer", &_stdlib_developer, ICONSOLE_VAR_BYTE, "Redirect debugging output from the console/command line to the ingame console (value 2). Default value: 1"); + + /* networking variables and functions */ +#ifdef ENABLE_NETWORK + /* Network hooks; only active in network */ + IConsoleCmdHookAdd ("resetengines", ICONSOLE_HOOK_ACCESS, ConHookNoNetwork); + + /*** Networking commands ***/ + IConsoleCmdRegister("say", ConSay); + IConsoleCmdHookAdd("say", ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork); + IConsoleCmdRegister("players", ConPlayers); + IConsoleCmdHookAdd("players", ICONSOLE_HOOK_ACCESS, ConHookServerOnly); + IConsoleCmdRegister("say_player", ConSayPlayer); + IConsoleCmdHookAdd("say_player", ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork); + IConsoleCmdRegister("say_client", ConSayClient); + IConsoleCmdHookAdd("say_client", ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork); + + IConsoleCmdRegister("connect", ConNetworkConnect); + IConsoleCmdHookAdd("connect", ICONSOLE_HOOK_ACCESS, ConHookClientOnly); + IConsoleAliasRegister("join", "connect %A"); + IConsoleCmdRegister("clients", ConNetworkClients); + IConsoleCmdHookAdd("clients", ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork); + IConsoleCmdRegister("status", ConStatus); + IConsoleCmdHookAdd("status", ICONSOLE_HOOK_ACCESS, ConHookServerOnly); + IConsoleCmdRegister("server_info", ConServerInfo); + IConsoleCmdHookAdd("server_info", ICONSOLE_HOOK_ACCESS, ConHookServerOnly); + IConsoleAliasRegister("info", "server_info"); + IConsoleCmdRegister("rcon", ConRcon); + IConsoleCmdHookAdd("rcon", ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork); + + IConsoleCmdRegister("reset_company", ConResetCompany); + IConsoleCmdHookAdd("reset_company", ICONSOLE_HOOK_ACCESS, ConHookServerOnly); + IConsoleAliasRegister("clean_company", "reset_company %A"); + IConsoleCmdRegister("kick", ConKick); + IConsoleCmdHookAdd("kick", ICONSOLE_HOOK_ACCESS, ConHookServerOnly); + IConsoleCmdRegister("ban", ConBan); + IConsoleCmdHookAdd("ban", ICONSOLE_HOOK_ACCESS, ConHookServerOnly); + IConsoleCmdRegister("unban", ConUnBan); + IConsoleCmdHookAdd("unban", ICONSOLE_HOOK_ACCESS, ConHookServerOnly); + IConsoleCmdRegister("banlist", ConBanList); + IConsoleCmdHookAdd("banlist", ICONSOLE_HOOK_ACCESS, ConHookServerOnly); + + IConsoleCmdRegister("pause", ConPauseGame); + IConsoleCmdHookAdd("pause", ICONSOLE_HOOK_ACCESS, ConHookServerOnly); + IConsoleCmdRegister("unpause", ConUnPauseGame); + IConsoleCmdHookAdd("unpause", ICONSOLE_HOOK_ACCESS, ConHookServerOnly); + + /*** Networking variables ***/ + IConsoleVarRegister("net_frame_freq", &_network_frame_freq, ICONSOLE_VAR_BYTE, "The amount of frames before a command will be (visibly) executed. Default value: 1"); + IConsoleVarHookAdd("net_frame_freq", ICONSOLE_HOOK_ACCESS, ConHookServerOnly); + IConsoleVarRegister("net_sync_freq", &_network_sync_freq, ICONSOLE_VAR_UINT16, "The amount of frames to check if the game is still in sync. Default value: 100"); + IConsoleVarHookAdd("net_sync_freq", ICONSOLE_HOOK_ACCESS, ConHookServerOnly); + + IConsoleVarStringRegister("server_pw", &_network_server_password, sizeof(_network_server_password), "Set the server password to protect your server. Use '*' to clear the password"); + IConsoleVarHookAdd("server_pw", ICONSOLE_HOOK_ACCESS, ConHookServerOnly); + IConsoleVarHookAdd("server_pw", ICONSOLE_HOOK_POST_ACTION, ConHookServerPW); + IConsoleAliasRegister("server_password", "server_pw %+"); + IConsoleVarStringRegister("rcon_pw", &_network_rcon_password, sizeof(_network_rcon_password), "Set the rcon-password to change server behaviour. Use '*' to disable rcon"); + IConsoleVarHookAdd("rcon_pw", ICONSOLE_HOOK_ACCESS, ConHookServerOnly); + IConsoleVarHookAdd("rcon_pw", ICONSOLE_HOOK_POST_ACTION, ConHookRconPW); + IConsoleAliasRegister("rcon_password", "rcon_pw %+"); + IConsoleVarStringRegister("company_pw", NULL, 0, "Set a password for your company, so no one without the correct password can join. Use '*' to clear the password"); + IConsoleVarHookAdd("company_pw", ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork); + IConsoleVarProcAdd("company_pw", NetworkChangeCompanyPassword); + IConsoleAliasRegister("company_password", "company_pw %+"); + + IConsoleVarStringRegister("name", &_network_player_name, sizeof(_network_player_name), "Set your name for multiplayer"); + IConsoleVarHookAdd("name", ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork); + IConsoleVarHookAdd("name", ICONSOLE_HOOK_POST_ACTION, ConProcPlayerName); + IConsoleVarStringRegister("server_name", &_network_server_name, sizeof(_network_server_name), "Set the name of the server for multiplayer"); + IConsoleVarHookAdd("server_name", ICONSOLE_HOOK_ACCESS, ConHookServerOnly); + IConsoleVarHookAdd("server_name", ICONSOLE_HOOK_POST_ACTION, ConHookServerName); + + IConsoleVarRegister("server_port", &_network_server_port, ICONSOLE_VAR_UINT32, "Set the server port. Changes take effect the next time you start a server"); + IConsoleVarRegister("server_ip", &_network_server_bind_ip, ICONSOLE_VAR_UINT32, "Set the IP the server binds to. Changes take effect the next time you start a server. Use 'all' to bind to any IP."); + IConsoleVarProcAdd("server_ip", ConProcServerIP); + IConsoleAliasRegister("server_bind_ip", "server_ip %+"); + IConsoleAliasRegister("server_ip_bind", "server_ip %+"); + IConsoleAliasRegister("server_bind", "server_ip %+"); + IConsoleVarRegister("server_advertise", &_network_advertise, ICONSOLE_VAR_BOOLEAN, "Set if the server will advertise to the master server and show up there"); + IConsoleVarHookAdd("server_advertise", ICONSOLE_HOOK_ACCESS, ConHookServerOnly); + IConsoleVarHookAdd("server_advertise", ICONSOLE_HOOK_POST_ACTION, ConHookServerAdvertise); + + IConsoleVarRegister("max_clients", &_network_game_info.clients_max, ICONSOLE_VAR_BYTE, "Control the maximum amount of connected players during runtime. Default value: 10"); + IConsoleVarHookAdd("max_clients", ICONSOLE_HOOK_ACCESS, ConHookServerOnly); + IConsoleVarHookAdd("max_clients", ICONSOLE_HOOK_POST_ACTION, ConHookValidateMaxClientsCount); + IConsoleVarRegister("max_companies", &_network_game_info.companies_max, ICONSOLE_VAR_BYTE, "Control the maximum amount of active companies during runtime. Default value: 8"); + IConsoleVarHookAdd("max_companies", ICONSOLE_HOOK_ACCESS, ConHookServerOnly); + IConsoleVarHookAdd("max_companies", ICONSOLE_HOOK_POST_ACTION, ConHookValidateMaxCompaniesCount); + IConsoleVarRegister("max_spectators", &_network_game_info.spectators_max, ICONSOLE_VAR_BYTE, "Control the maximum amount of active spectators during runtime. Default value: 9"); + IConsoleVarHookAdd("max_spectators", ICONSOLE_HOOK_ACCESS, ConHookServerOnly); + IConsoleVarHookAdd("max_spectators", ICONSOLE_HOOK_POST_ACTION, ConHookValidateMaxSpectatorsCount); + + IConsoleVarRegister("max_join_time", &_network_max_join_time, ICONSOLE_VAR_UINT16, "Set the maximum amount of time (ticks) a client is allowed to join. Default value: 500"); + + IConsoleVarRegister("pause_on_join", &_network_pause_on_join, ICONSOLE_VAR_BOOLEAN, "Set if the server should pause gameplay while a client is joining. This might help slow users"); + IConsoleVarHookAdd("pause_on_join", ICONSOLE_HOOK_ACCESS, ConHookServerOnly); + + IConsoleVarRegister("autoclean_companies", &_network_autoclean_companies, ICONSOLE_VAR_BOOLEAN, "Automatically shut down inactive companies to free them up for other players. Customize with 'autoclean_(un)protected'"); + IConsoleVarHookAdd("autoclean_companies", ICONSOLE_HOOK_ACCESS, ConHookServerOnly); + IConsoleVarRegister("autoclean_protected", &_network_autoclean_protected, ICONSOLE_VAR_BYTE, "Automatically remove the password from an inactive company after the given amount of months"); + IConsoleVarHookAdd("autoclean_protected", ICONSOLE_HOOK_ACCESS, ConHookServerOnly); + IConsoleVarRegister("autoclean_unprotected", &_network_autoclean_unprotected, ICONSOLE_VAR_BYTE, "Automatically shut down inactive companies after the given amount of months"); + IConsoleVarHookAdd("autoclean_unprotected", ICONSOLE_HOOK_ACCESS, ConHookServerOnly); + IConsoleVarRegister("restart_game_year", &_network_restart_game_year, ICONSOLE_VAR_UINT16, "Auto-restart the server when Jan 1st of the set year is reached. Use '0' to disable this"); + IConsoleVarHookAdd("restart_game_year", ICONSOLE_HOOK_ACCESS, ConHookServerOnly); + + IConsoleVarRegister("min_players", &_network_min_players, ICONSOLE_VAR_BYTE, "Automatically pause the game when the number of active players passes below the given amount"); + IConsoleVarHookAdd("min_players", ICONSOLE_HOOK_ACCESS, ConHookServerOnly); + IConsoleVarHookAdd("min_players", ICONSOLE_HOOK_POST_ACTION, ConHookCheckMinPlayers); + +#endif /* ENABLE_NETWORK */ + + // debugging stuff +#ifdef _DEBUG + IConsoleDebugLibRegister(); +#endif +} |