diff options
author | rubidium <rubidium@openttd.org> | 2007-01-02 19:19:48 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2007-01-02 19:19:48 +0000 |
commit | 66bbf336c6af7353ef0aeed58002c46543b30635 (patch) | |
tree | ad4a63860df2626b22f77e7dac712e958bea54cb /src/console.c | |
parent | ccc0a3f4dbf58c005b22341ac8874252924690cd (diff) | |
download | openttd-66bbf336c6af7353ef0aeed58002c46543b30635.tar.xz |
(svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make.
- Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies.
- A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC.
- Proper support for OSX universal binaries.
- Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files.
- Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files.
Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
Diffstat (limited to 'src/console.c')
-rw-r--r-- | src/console.c | 1150 |
1 files changed, 1150 insertions, 0 deletions
diff --git a/src/console.c b/src/console.c new file mode 100644 index 000000000..07d218130 --- /dev/null +++ b/src/console.c @@ -0,0 +1,1150 @@ +/* $Id$ */ + +#include "stdafx.h" +#include "openttd.h" +#include "table/strings.h" +#include "functions.h" +#include "window.h" +#include "gui.h" +#include "gfx.h" +#include "player.h" +#include "variables.h" +#include "string.h" +#include <stdarg.h> +#include <string.h> +#include "console.h" +#include "network/network.h" +#include "network/network_data.h" +#include "network/network_server.h" + +#define ICON_BUFFER 79 +#define ICON_HISTORY_SIZE 20 +#define ICON_LINE_HEIGHT 12 +#define ICON_RIGHT_BORDERWIDTH 10 +#define ICON_BOTTOM_BORDERWIDTH 12 +#define ICON_MAX_ALIAS_LINES 40 +#define ICON_TOKEN_COUNT 20 + +// ** main console ** // +static char *_iconsole_buffer[ICON_BUFFER + 1]; +static uint16 _iconsole_cbuffer[ICON_BUFFER + 1]; +static Textbuf _iconsole_cmdline; + +// ** stdlib ** // +byte _stdlib_developer = 1; +bool _stdlib_con_developer = false; +FILE *_iconsole_output_file; + +// ** main console cmd buffer +static char *_iconsole_history[ICON_HISTORY_SIZE]; +static byte _iconsole_historypos; + +/* *************** */ +/* end of header */ +/* *************** */ + +static void IConsoleClearCommand(void) +{ + memset(_iconsole_cmdline.buf, 0, ICON_CMDLN_SIZE); + _iconsole_cmdline.length = 0; + _iconsole_cmdline.width = 0; + _iconsole_cmdline.caretpos = 0; + _iconsole_cmdline.caretxoffs = 0; + SetWindowDirty(FindWindowById(WC_CONSOLE, 0)); +} + +static inline void IConsoleResetHistoryPos(void) {_iconsole_historypos = ICON_HISTORY_SIZE - 1;} + + +static void IConsoleHistoryAdd(const char *cmd); +static void IConsoleHistoryNavigate(int direction); + +// ** console window ** // +static void IConsoleWndProc(Window *w, WindowEvent *e) +{ + static byte iconsole_scroll = ICON_BUFFER; + + switch (e->event) { + case WE_PAINT: { + int i = iconsole_scroll; + int max = (w->height / ICON_LINE_HEIGHT) - 1; + int delta = 0; + GfxFillRect(w->left, w->top, w->width, w->height - 1, 0); + while ((i > 0) && (i > iconsole_scroll - max) && (_iconsole_buffer[i] != NULL)) { + DoDrawString(_iconsole_buffer[i], 5, + w->height - (iconsole_scroll + 2 - i) * ICON_LINE_HEIGHT, _iconsole_cbuffer[i]); + i--; + } + /* If the text is longer than the window, don't show the starting ']' */ + delta = w->width - 10 - _iconsole_cmdline.width - ICON_RIGHT_BORDERWIDTH; + if (delta > 0) { + DoDrawString("]", 5, w->height - ICON_LINE_HEIGHT, _icolour_cmd); + delta = 0; + } + + DoDrawString(_iconsole_cmdline.buf, 10 + delta, w->height - ICON_LINE_HEIGHT, _icolour_cmd); + + if (_iconsole_cmdline.caret) + DoDrawString("_", 10 + delta + _iconsole_cmdline.caretxoffs, w->height - ICON_LINE_HEIGHT, 12); + break; + } + case WE_MOUSELOOP: + if (HandleCaret(&_iconsole_cmdline)) + SetWindowDirty(w); + break; + case WE_DESTROY: + _iconsole_mode = ICONSOLE_CLOSED; + break; + case WE_KEYPRESS: + e->we.keypress.cont = false; + switch (e->we.keypress.keycode) { + case WKC_UP: + IConsoleHistoryNavigate(+1); + SetWindowDirty(w); + break; + case WKC_DOWN: + IConsoleHistoryNavigate(-1); + SetWindowDirty(w); + break; + case WKC_SHIFT | WKC_PAGEUP: + if (iconsole_scroll - (w->height / ICON_LINE_HEIGHT) - 1 < 0) { + iconsole_scroll = 0; + } else { + iconsole_scroll -= (w->height / ICON_LINE_HEIGHT) - 1; + } + SetWindowDirty(w); + break; + case WKC_SHIFT | WKC_PAGEDOWN: + if (iconsole_scroll + (w->height / ICON_LINE_HEIGHT) - 1 > ICON_BUFFER) { + iconsole_scroll = ICON_BUFFER; + } else { + iconsole_scroll += (w->height / ICON_LINE_HEIGHT) - 1; + } + SetWindowDirty(w); + break; + case WKC_SHIFT | WKC_UP: + if (iconsole_scroll <= 0) { + iconsole_scroll = 0; + } else { + --iconsole_scroll; + } + SetWindowDirty(w); + break; + case WKC_SHIFT | WKC_DOWN: + if (iconsole_scroll >= ICON_BUFFER) { + iconsole_scroll = ICON_BUFFER; + } else { + ++iconsole_scroll; + } + SetWindowDirty(w); + break; + case WKC_BACKQUOTE: + IConsoleSwitch(); + break; + case WKC_RETURN: case WKC_NUM_ENTER: + IConsolePrintF(_icolour_cmd, "] %s", _iconsole_cmdline.buf); + IConsoleHistoryAdd(_iconsole_cmdline.buf); + + IConsoleCmdExec(_iconsole_cmdline.buf); + IConsoleClearCommand(); + break; + case WKC_CTRL | WKC_RETURN: + _iconsole_mode = (_iconsole_mode == ICONSOLE_FULL) ? ICONSOLE_OPENED : ICONSOLE_FULL; + IConsoleResize(w); + MarkWholeScreenDirty(); + break; + case (WKC_CTRL | 'V'): + if (InsertTextBufferClipboard(&_iconsole_cmdline)) { + IConsoleResetHistoryPos(); + SetWindowDirty(w); + } + break; + case (WKC_CTRL | 'L'): + IConsoleCmdExec("clear"); + break; + case (WKC_CTRL | 'U'): + DeleteTextBufferAll(&_iconsole_cmdline); + SetWindowDirty(w); + break; + case WKC_BACKSPACE: case WKC_DELETE: + if (DeleteTextBufferChar(&_iconsole_cmdline, e->we.keypress.keycode)) { + IConsoleResetHistoryPos(); + SetWindowDirty(w); + } + break; + case WKC_LEFT: case WKC_RIGHT: case WKC_END: case WKC_HOME: + if (MoveTextBufferPos(&_iconsole_cmdline, e->we.keypress.keycode)) { + IConsoleResetHistoryPos(); + SetWindowDirty(w); + } + break; + default: + if (IsValidChar(e->we.keypress.key, CS_ALPHANUMERAL)) { + iconsole_scroll = ICON_BUFFER; + InsertTextBufferChar(&_iconsole_cmdline, e->we.keypress.key); + IConsoleResetHistoryPos(); + SetWindowDirty(w); + } else { + e->we.keypress.cont = true; + } + break; + } + } +} + +static const Widget _iconsole_window_widgets[] = { + {WIDGETS_END} +}; + +static const WindowDesc _iconsole_window_desc = { + 0, 0, 2, 2, + WC_CONSOLE, 0, + WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, + _iconsole_window_widgets, + IConsoleWndProc, +}; + +void IConsoleInit(void) +{ + extern const char _openttd_revision[]; + _iconsole_output_file = NULL; + _icolour_def = 1; + _icolour_err = 3; + _icolour_warn = 13; + _icolour_dbg = 5; + _icolour_cmd = 2; + _iconsole_historypos = ICON_HISTORY_SIZE - 1; + _iconsole_mode = ICONSOLE_CLOSED; + +#ifdef ENABLE_NETWORK /* Initialize network only variables */ + _redirect_console_to_client = 0; +#endif + + memset(_iconsole_history, 0, sizeof(_iconsole_history)); + memset(_iconsole_buffer, 0, sizeof(_iconsole_buffer)); + memset(_iconsole_cbuffer, 0, sizeof(_iconsole_cbuffer)); + _iconsole_cmdline.buf = calloc(ICON_CMDLN_SIZE, sizeof(*_iconsole_cmdline.buf)); // create buffer and zero it + _iconsole_cmdline.maxlength = ICON_CMDLN_SIZE; + + IConsolePrintF(13, "OpenTTD Game Console Revision 7 - %s", _openttd_revision); + IConsolePrint(12, "------------------------------------"); + IConsolePrint(12, "use \"help\" for more information"); + IConsolePrint(12, ""); + IConsoleStdLibRegister(); + IConsoleClearCommand(); + IConsoleHistoryAdd(""); +} + +void IConsoleClearBuffer(void) +{ + uint i; + for (i = 0; i <= ICON_BUFFER; i++) { + free(_iconsole_buffer[i]); + _iconsole_buffer[i] = NULL; + } +} + +static void IConsoleClear(void) +{ + free(_iconsole_cmdline.buf); + IConsoleClearBuffer(); +} + +static void IConsoleWriteToLogFile(const char *string) +{ + if (_iconsole_output_file != NULL) { + // if there is an console output file ... also print it there + fwrite(string, strlen(string), 1, _iconsole_output_file); + fwrite("\n", 1, 1, _iconsole_output_file); + } +} + +bool CloseConsoleLogIfActive(void) +{ + if (_iconsole_output_file != NULL) { + IConsolePrintF(_icolour_def, "file output complete"); + fclose(_iconsole_output_file); + _iconsole_output_file = NULL; + return true; + } + + return false; +} + +void IConsoleFree(void) +{ + IConsoleClear(); + CloseConsoleLogIfActive(); +} + +void IConsoleResize(Window *w) +{ + switch (_iconsole_mode) { + case ICONSOLE_OPENED: + w->height = _screen.height / 3; + w->width = _screen.width; + break; + case ICONSOLE_FULL: + w->height = _screen.height - ICON_BOTTOM_BORDERWIDTH; + w->width = _screen.width; + break; + default: return; + } + + MarkWholeScreenDirty(); +} + +void IConsoleSwitch(void) +{ + switch (_iconsole_mode) { + case ICONSOLE_CLOSED: { + Window *w = AllocateWindowDesc(&_iconsole_window_desc); + w->height = _screen.height / 3; + w->width = _screen.width; + _iconsole_mode = ICONSOLE_OPENED; + SETBIT(_no_scroll, SCROLL_CON); // override cursor arrows; the gamefield will not scroll + } break; + case ICONSOLE_OPENED: case ICONSOLE_FULL: + DeleteWindowById(WC_CONSOLE, 0); + _iconsole_mode = ICONSOLE_CLOSED; + CLRBIT(_no_scroll, SCROLL_CON); + break; + } + + MarkWholeScreenDirty(); +} + +void IConsoleClose(void) {if (_iconsole_mode == ICONSOLE_OPENED) IConsoleSwitch();} +void IConsoleOpen(void) {if (_iconsole_mode == ICONSOLE_CLOSED) IConsoleSwitch();} + +/** + * Add the entered line into the history so you can look it back + * scroll, etc. Put it to the beginning as it is the latest text + * @param cmd Text to be entered into the 'history' + */ +static void IConsoleHistoryAdd(const char *cmd) +{ + free(_iconsole_history[ICON_HISTORY_SIZE - 1]); + + memmove(&_iconsole_history[1], &_iconsole_history[0], sizeof(_iconsole_history[0]) * (ICON_HISTORY_SIZE - 1)); + _iconsole_history[0] = strdup(cmd); + IConsoleResetHistoryPos(); +} + +/** + * Navigate Up/Down in the history of typed commands + * @param direction Go further back in history (+1), go to recently typed commands (-1) + */ +static void IConsoleHistoryNavigate(int direction) +{ + int i = _iconsole_historypos + direction; + + // watch out for overflows, just wrap around + if (i < 0) i = ICON_HISTORY_SIZE - 1; + if (i >= ICON_HISTORY_SIZE) i = 0; + + if (direction > 0) + if (_iconsole_history[i] == NULL) i = 0; + + if (direction < 0) { + while (i > 0 && _iconsole_history[i] == NULL) i--; + } + + _iconsole_historypos = i; + IConsoleClearCommand(); + // copy history to 'command prompt / bash' + assert(_iconsole_history[i] != NULL && IS_INT_INSIDE(i, 0, ICON_HISTORY_SIZE)); + ttd_strlcpy(_iconsole_cmdline.buf, _iconsole_history[i], _iconsole_cmdline.maxlength); + UpdateTextBufferSize(&_iconsole_cmdline); +} + +/** + * Handle the printing of text entered into the console or redirected there + * by any other means. Text can be redirected to other players in a network game + * as well as to a logfile. If the network server is a dedicated server, all activities + * are also logged. All lines to print are added to a temporary buffer which can be + * used as a history to print them onscreen + * @param color_code the colour of the command. Red in case of errors, etc. + * @param string the message entered or output on the console (notice, error, etc.) + */ +void IConsolePrint(uint16 color_code, const char *string) +{ + char *str; +#ifdef ENABLE_NETWORK + if (_redirect_console_to_client != 0) { + /* Redirect the string to the client */ + SEND_COMMAND(PACKET_SERVER_RCON)(NetworkFindClientStateFromIndex(_redirect_console_to_client), color_code, string); + return; + } +#endif + + /* Create a copy of the string, strip if of colours and invalid + * characters and (when applicable) assign it to the console buffer */ + str = strdup(string); + str_strip_colours(str); + str_validate(str); + + if (_network_dedicated) { + printf("%s\n", str); + IConsoleWriteToLogFile(str); + free(str); // free duplicated string since it's not used anymore + return; + } + + /* move up all the strings in the buffer one place and do the same for colour + * to accomodate for the new command/message */ + free(_iconsole_buffer[0]); + memmove(&_iconsole_buffer[0], &_iconsole_buffer[1], sizeof(_iconsole_buffer[0]) * ICON_BUFFER); + _iconsole_buffer[ICON_BUFFER] = str; + + memmove(&_iconsole_cbuffer[0], &_iconsole_cbuffer[1], sizeof(_iconsole_cbuffer[0]) * ICON_BUFFER); + _iconsole_cbuffer[ICON_BUFFER] = color_code; + + IConsoleWriteToLogFile(_iconsole_buffer[ICON_BUFFER]); + + SetWindowDirty(FindWindowById(WC_CONSOLE, 0)); +} + +/** + * Handle the printing of text entered into the console or redirected there + * by any other means. Uses printf() style format, for more information look + * at @IConsolePrint() + */ +void CDECL IConsolePrintF(uint16 color_code, const char *s, ...) +{ + va_list va; + char buf[ICON_MAX_STREAMSIZE]; + + va_start(va, s); + vsnprintf(buf, sizeof(buf), s, va); + va_end(va); + + IConsolePrint(color_code, buf); +} + +/** + * It is possible to print debugging information to the console, + * which is achieved by using this function. Can only be used by + * @debug() in debug.c. You need at least a level 2 (developer) for debugging + * messages to show up + * @param dbg debugging category + * @param string debugging message + */ +void IConsoleDebug(const char *dbg, const char *string) +{ + if (_stdlib_developer > 1) + IConsolePrintF(_icolour_dbg, "dbg: [%s] %s", dbg, string); +} + +/** + * It is possible to print warnings to the console. These are mostly + * errors or mishaps, but non-fatal. You need at least a level 1 (developer) for + * debugging messages to show up + */ +void IConsoleWarning(const char *string) +{ + if (_stdlib_developer > 0) + IConsolePrintF(_icolour_warn, "WARNING: %s", string); +} + +/** + * It is possible to print error information to the console. This can include + * game errors, or errors in general you would want the user to notice + */ +void IConsoleError(const char *string) +{ + IConsolePrintF(_icolour_err, "ERROR: %s", string); +} + +/** + * Change a string into its number representation. Supports + * decimal and hexadecimal numbers as well as 'on'/'off' 'true'/'false' + * @param *value the variable a successfull conversion will be put in + * @param *arg the string to be converted + * @return Return true on success or false on failure + */ +bool GetArgumentInteger(uint32 *value, const char *arg) +{ + char *endptr; + + if (strcmp(arg, "on") == 0 || strcmp(arg, "true") == 0) { + *value = 1; + return true; + } + if (strcmp(arg, "off") == 0 || strcmp(arg, "false") == 0) { + *value = 0; + return true; + } + + *value = strtoul(arg, &endptr, 0); + return arg != endptr; +} + +// * ************************* * // +// * hooking code * // +// * ************************* * // +/** + * General internal hooking code that is the same for both commands and variables + * @param hooks @IConsoleHooks structure that will be set according to + * @param type type access trigger + * @param proc function called when the hook criteria is met + */ +static void IConsoleHookAdd(IConsoleHooks *hooks, IConsoleHookTypes type, IConsoleHook *proc) +{ + if (hooks == NULL || proc == NULL) return; + + switch (type) { + case ICONSOLE_HOOK_ACCESS: + hooks->access = proc; + break; + case ICONSOLE_HOOK_PRE_ACTION: + hooks->pre = proc; + break; + case ICONSOLE_HOOK_POST_ACTION: + hooks->post = proc; + break; + default: NOT_REACHED(); + } +} + +/** + * Handle any special hook triggers. If the hook type is met check if + * there is a function associated with that and if so, execute it + * @param hooks @IConsoleHooks structure that will be checked + * @param type type of hook, trigger that needs to be activated + * @return true on a successfull execution of the hook command or if there + * is no hook/trigger present at all. False otherwise + */ +static bool IConsoleHookHandle(const IConsoleHooks *hooks, IConsoleHookTypes type) +{ + IConsoleHook *proc = NULL; + if (hooks == NULL) return false; + + switch (type) { + case ICONSOLE_HOOK_ACCESS: + proc = hooks->access; + break; + case ICONSOLE_HOOK_PRE_ACTION: + proc = hooks->pre; + break; + case ICONSOLE_HOOK_POST_ACTION: + proc = hooks->post; + break; + default: NOT_REACHED(); + } + + return (proc == NULL) ? true : proc(); +} + +/** + * Add a hook to a command that will be triggered at certain points + * @param name name of the command that the hook is added to + * @param type type of hook that is added (ACCESS, BEFORE and AFTER change) + * @param proc function called when the hook criteria is met + */ +void IConsoleCmdHookAdd(const char *name, IConsoleHookTypes type, IConsoleHook *proc) +{ + IConsoleCmd *cmd = IConsoleCmdGet(name); + if (cmd == NULL) return; + IConsoleHookAdd(&cmd->hook, type, proc); +} + +/** + * Add a hook to a variable that will be triggered at certain points + * @param name name of the variable that the hook is added to + * @param type type of hook that is added (ACCESS, BEFORE and AFTER change) + * @param proc function called when the hook criteria is met + */ +void IConsoleVarHookAdd(const char *name, IConsoleHookTypes type, IConsoleHook *proc) +{ + IConsoleVar *var = IConsoleVarGet(name); + if (var == NULL) return; + IConsoleHookAdd(&var->hook, type, proc); +} + +/** + * Perhaps ugly macro, but this saves us the trouble of writing the same function + * three types, just with different variables. Yes, templates would be handy. It was + * either this define or an even more ugly void* magic function + */ +#define IConsoleAddSorted(_base, item_new, IConsoleType, type) \ +{ \ + IConsoleType *item, *item_before; \ + /* first command */ \ + if (_base == NULL) { \ + _base = item_new; \ + return; \ + } \ + \ + item_before = NULL; \ + item = _base; \ + \ + /* BEGIN - Alphabetically insert the commands into the linked list */ \ + while (item != NULL) { \ + int i = strcmp(item->name, item_new->name); \ + if (i == 0) { \ + IConsoleError(type " with this name already exists; insertion aborted"); \ + free(item_new); \ + return; \ + } \ + \ + if (i > 0) break; /* insert at this position */ \ + \ + item_before = item; \ + item = item->next; \ + } \ + \ + if (item_before == NULL) { \ + _base = item_new; \ + } else { \ + item_before->next = item_new; \ + } \ + \ + item_new->next = item; \ + /* END - Alphabetical insert */ \ +} + +/** + * Register a new command to be used in the console + * @param name name of the command that will be used + * @param proc function that will be called upon execution of command + */ +void IConsoleCmdRegister(const char *name, IConsoleCmdProc *proc) +{ + char *new_cmd = strdup(name); + IConsoleCmd *item_new = malloc(sizeof(IConsoleCmd)); + + item_new->next = NULL; + item_new->proc = proc; + item_new->name = new_cmd; + + item_new->hook.access = NULL; + item_new->hook.pre = NULL; + item_new->hook.post = NULL; + + IConsoleAddSorted(_iconsole_cmds, item_new, IConsoleCmd, "a command"); +} + +/** + * Find the command pointed to by its string + * @param name command to be found + * @return return Cmdstruct of the found command, or NULL on failure + */ +IConsoleCmd *IConsoleCmdGet(const char *name) +{ + IConsoleCmd *item; + + for (item = _iconsole_cmds; item != NULL; item = item->next) { + if (strcmp(item->name, name) == 0) return item; + } + return NULL; +} + +/** + * Register a an alias for an already existing command in the console + * @param name name of the alias that will be used + * @param cmd name of the command that 'name' will be alias of + */ +void IConsoleAliasRegister(const char *name, const char *cmd) +{ + char *new_alias = strdup(name); + char *cmd_aliased = strdup(cmd); + IConsoleAlias *item_new = malloc(sizeof(IConsoleAlias)); + + item_new->next = NULL; + item_new->cmdline = cmd_aliased; + item_new->name = new_alias; + + IConsoleAddSorted(_iconsole_aliases, item_new, IConsoleAlias, "an alias"); +} + +/** + * Find the alias pointed to by its string + * @param name alias to be found + * @return return Aliasstruct of the found alias, or NULL on failure + */ +IConsoleAlias *IConsoleAliasGet(const char *name) +{ + IConsoleAlias* item; + + for (item = _iconsole_aliases; item != NULL; item = item->next) { + if (strcmp(item->name, name) == 0) return item; + } + + return NULL; +} + +/** copy in an argument into the aliasstream */ +static inline int IConsoleCopyInParams(char *dst, const char *src, uint bufpos) +{ + int len = min(ICON_MAX_STREAMSIZE - bufpos, (uint)strlen(src)); + strncpy(dst, src, len); + + return len; +} + +/** + * An alias is just another name for a command, or for more commands + * Execute it as well. + * @param *alias is the alias of the command + * @param tokencount the number of parameters passed + * @param *tokens are the parameters given to the original command (0 is the first param) + */ +static void IConsoleAliasExec(const IConsoleAlias *alias, byte tokencount, char *tokens[ICON_TOKEN_COUNT]) +{ + const char *cmdptr; + char *aliases[ICON_MAX_ALIAS_LINES], aliasstream[ICON_MAX_STREAMSIZE]; + uint i; + uint a_index, astream_i; + + memset(&aliases, 0, sizeof(aliases)); + memset(&aliasstream, 0, sizeof(aliasstream)); + + if (_stdlib_con_developer) + IConsolePrintF(_icolour_dbg, "condbg: requested command is an alias; parsing..."); + + aliases[0] = aliasstream; + for (cmdptr = alias->cmdline, a_index = 0, astream_i = 0; *cmdptr != '\0'; cmdptr++) { + if (a_index >= lengthof(aliases) || astream_i >= lengthof(aliasstream)) break; + + switch (*cmdptr) { + case '\'': /* ' will double for "" */ + aliasstream[astream_i++] = '"'; + break; + case ';': /* Cmd seperator, start new command */ + aliasstream[astream_i] = '\0'; + aliases[++a_index] = &aliasstream[++astream_i]; + cmdptr++; + break; + case '%': /* Some or all parameters */ + cmdptr++; + switch (*cmdptr) { + case '+': { /* All parameters seperated: "[param 1]" "[param 2]" */ + for (i = 0; i != tokencount; i++) { + aliasstream[astream_i++] = '"'; + astream_i += IConsoleCopyInParams(&aliasstream[astream_i], tokens[i], astream_i); + aliasstream[astream_i++] = '"'; + aliasstream[astream_i++] = ' '; + } + } break; + case '!': { /* Merge the parameters to one: "[param 1] [param 2] [param 3...]" */ + aliasstream[astream_i++] = '"'; + for (i = 0; i != tokencount; i++) { + astream_i += IConsoleCopyInParams(&aliasstream[astream_i], tokens[i], astream_i); + aliasstream[astream_i++] = ' '; + } + aliasstream[astream_i++] = '"'; + + } break; + default: { /* One specific parameter: %A = [param 1] %B = [param 2] ... */ + int param = *cmdptr - 'A'; + + if (param < 0 || param >= tokencount) { + IConsoleError("too many or wrong amount of parameters passed to alias, aborting"); + IConsolePrintF(_icolour_warn, "Usage of alias '%s': %s", alias->name, alias->cmdline); + return; + } + + aliasstream[astream_i++] = '"'; + astream_i += IConsoleCopyInParams(&aliasstream[astream_i], tokens[param], astream_i); + aliasstream[astream_i++] = '"'; + } break; + } break; + + default: + aliasstream[astream_i++] = *cmdptr; + break; + } + } + + for (i = 0; i <= a_index; i++) IConsoleCmdExec(aliases[i]); // execute each alias in turn +} + +/** + * Special function for adding string-type variables. They in addition + * also need a 'size' value saying how long their string buffer is. + * @param size the length of the string buffer + * For more information see @IConsoleVarRegister() + */ +void IConsoleVarStringRegister(const char *name, void *addr, uint32 size, const char *help) +{ + IConsoleVar *var; + IConsoleVarRegister(name, addr, ICONSOLE_VAR_STRING, help); + var = IConsoleVarGet(name); + var->size = size; +} + +/** + * Register a new variable to be used in the console + * @param name name of the variable that will be used + * @param addr memory location the variable will point to + * @param help the help string shown for the variable + * @param type the type of the variable (simple atomic) so we know which values it can get + */ +void IConsoleVarRegister(const char *name, void *addr, IConsoleVarTypes type, const char *help) +{ + char *new_cmd = strdup(name); + IConsoleVar *item_new = malloc(sizeof(IConsoleVar)); + + item_new->help = (help != NULL) ? strdup(help) : NULL; + + item_new->next = NULL; + item_new->name = new_cmd; + item_new->addr = addr; + item_new->proc = NULL; + item_new->type = type; + + item_new->hook.access = NULL; + item_new->hook.pre = NULL; + item_new->hook.post = NULL; + + IConsoleAddSorted(_iconsole_vars, item_new, IConsoleVar, "a variable"); +} + +/** + * Find the variable pointed to by its string + * @param name variable to be found + * @return return Varstruct of the found variable, or NULL on failure + */ +IConsoleVar *IConsoleVarGet(const char *name) +{ + IConsoleVar *item; + for (item = _iconsole_vars; item != NULL; item = item->next) { + if (strcmp(item->name, name) == 0) return item; + } + + return NULL; +} + +/** + * Set a new value to a console variable + * @param *var the variable being set/changed + * @param value the new value given to the variable, cast properly + */ +static void IConsoleVarSetValue(const IConsoleVar *var, uint32 value) +{ + IConsoleHookHandle(&var->hook, ICONSOLE_HOOK_PRE_ACTION); + switch (var->type) { + case ICONSOLE_VAR_BOOLEAN: + *(bool*)var->addr = (value != 0); + break; + case ICONSOLE_VAR_BYTE: + *(byte*)var->addr = (byte)value; + break; + case ICONSOLE_VAR_UINT16: + *(uint16*)var->addr = (uint16)value; + break; + case ICONSOLE_VAR_INT16: + *(int16*)var->addr = (int16)value; + break; + case ICONSOLE_VAR_UINT32: + *(uint32*)var->addr = (uint32)value; + break; + case ICONSOLE_VAR_INT32: + *(int32*)var->addr = (int32)value; + break; + default: NOT_REACHED(); + } + + IConsoleHookHandle(&var->hook, ICONSOLE_HOOK_POST_ACTION); + IConsoleVarPrintSetValue(var); +} + +/** + * Set a new value to a string-type variable. Basically this + * means to copy the new value over to the container. + * @param *var the variable in question + * @param *value the new value + */ +static void IConsoleVarSetStringvalue(const IConsoleVar *var, const char *value) +{ + if (var->type != ICONSOLE_VAR_STRING || var->addr == NULL) return; + + IConsoleHookHandle(&var->hook, ICONSOLE_HOOK_PRE_ACTION); + ttd_strlcpy(var->addr, value, var->size); + IConsoleHookHandle(&var->hook, ICONSOLE_HOOK_POST_ACTION); + IConsoleVarPrintSetValue(var); // print out the new value, giving feedback + return; +} + +/** + * Query the current value of a variable and return it + * @param *var the variable queried + * @return current value of the variable + */ +static uint32 IConsoleVarGetValue(const IConsoleVar *var) +{ + uint32 result = 0; + + switch (var->type) { + case ICONSOLE_VAR_BOOLEAN: + result = *(bool*)var->addr; + break; + case ICONSOLE_VAR_BYTE: + result = *(byte*)var->addr; + break; + case ICONSOLE_VAR_UINT16: + result = *(uint16*)var->addr; + break; + case ICONSOLE_VAR_INT16: + result = *(int16*)var->addr; + break; + case ICONSOLE_VAR_UINT32: + result = *(uint32*)var->addr; + break; + case ICONSOLE_VAR_INT32: + result = *(int32*)var->addr; + break; + default: NOT_REACHED(); + } + return result; +} + +/** + * Get the value of the variable and put it into a printable + * string form so we can use it for printing + */ +static char *IConsoleVarGetStringValue(const IConsoleVar *var) +{ + static char tempres[50]; + char *value = tempres; + + switch (var->type) { + case ICONSOLE_VAR_BOOLEAN: + snprintf(tempres, sizeof(tempres), "%s", (*(bool*)var->addr) ? "on" : "off"); + break; + case ICONSOLE_VAR_BYTE: + snprintf(tempres, sizeof(tempres), "%u", *(byte*)var->addr); + break; + case ICONSOLE_VAR_UINT16: + snprintf(tempres, sizeof(tempres), "%u", *(uint16*)var->addr); + break; + case ICONSOLE_VAR_UINT32: + snprintf(tempres, sizeof(tempres), "%u", *(uint32*)var->addr); + break; + case ICONSOLE_VAR_INT16: + snprintf(tempres, sizeof(tempres), "%i", *(int16*)var->addr); + break; + case ICONSOLE_VAR_INT32: + snprintf(tempres, sizeof(tempres), "%i", *(int32*)var->addr); + break; + case ICONSOLE_VAR_STRING: + value = (char*)var->addr; + break; + default: NOT_REACHED(); + } + + return value; +} + +/** + * Print out the value of the variable when asked + */ +void IConsoleVarPrintGetValue(const IConsoleVar *var) +{ + char *value; + /* Some variables need really specific handling, handle this in its + * callback function */ + if (var->proc != NULL) { + var->proc(0, NULL); + return; + } + + value = IConsoleVarGetStringValue(var); + IConsolePrintF(_icolour_warn, "Current value for '%s' is: %s", var->name, value); +} + +/** + * Print out the value of the variable after it has been assigned + * a new value, thus giving us feedback on the action + */ +void IConsoleVarPrintSetValue(const IConsoleVar *var) +{ + char *value = IConsoleVarGetStringValue(var); + IConsolePrintF(_icolour_warn, "'%s' changed to: %s", var->name, value); +} + +/** + * Execute a variable command. Without any parameters, print out its value + * with parameters it assigns a new value to the variable + * @param *var the variable that we will be querying/changing + * @param tokencount how many additional parameters have been given to the commandline + * @param *token the actual parameters the variable was called with + */ +void IConsoleVarExec(const IConsoleVar *var, byte tokencount, char *token[ICON_TOKEN_COUNT]) +{ + const char *tokenptr = token[0]; + byte t_index = tokencount; + uint32 value; + + if (_stdlib_con_developer) + IConsolePrintF(_icolour_dbg, "condbg: requested command is a variable"); + + if (tokencount == 0) { /* Just print out value */ + IConsoleVarPrintGetValue(var); + return; + } + + /* Use of assignment sign is not mandatory but supported, so just 'ignore it appropiately' */ + if (strcmp(tokenptr, "=") == 0) tokencount--; + + if (tokencount == 1) { + /* Some variables need really special handling, handle it in their callback procedure */ + if (var->proc != NULL) { + var->proc(tokencount, &token[t_index - tokencount]); // set the new value + return; + } + /* Strings need special processing. No need to convert the argument to + * an integer value, just copy over the argument on a one-by-one basis */ + if (var->type == ICONSOLE_VAR_STRING) { + IConsoleVarSetStringvalue(var, token[t_index - tokencount]); + return; + } else if (GetArgumentInteger(&value, token[t_index - tokencount])) { + IConsoleVarSetValue(var, value); + return; + } + + /* Increase or decrease the value by one. This of course can only happen to 'number' types */ + if (strcmp(tokenptr, "++") == 0 && var->type != ICONSOLE_VAR_STRING) { + IConsoleVarSetValue(var, IConsoleVarGetValue(var) + 1); + return; + } + + if (strcmp(tokenptr, "--") == 0 && var->type != ICONSOLE_VAR_STRING) { + IConsoleVarSetValue(var, IConsoleVarGetValue(var) - 1); + return; + } + } + + IConsoleError("invalid variable assignment"); +} + +/** + * Add a callback function to the variable. Some variables need + * very special processing, which can only be done with custom code + * @param name name of the variable the callback function is added to + * @param proc the function called + */ +void IConsoleVarProcAdd(const char *name, IConsoleCmdProc *proc) +{ + IConsoleVar *var = IConsoleVarGet(name); + if (var == NULL) return; + var->proc = proc; +} + +/** + * Execute a given command passed to us. First chop it up into + * individual tokens (seperated by spaces), then execute it if possible + * @param cmdstr string to be parsed and executed + */ +void IConsoleCmdExec(const char *cmdstr) +{ + IConsoleCmd *cmd = NULL; + IConsoleAlias *alias = NULL; + IConsoleVar *var = NULL; + + const char *cmdptr; + char *tokens[ICON_TOKEN_COUNT], tokenstream[ICON_MAX_STREAMSIZE]; + uint t_index, tstream_i; + + bool longtoken = false; + bool foundtoken = false; + + if (cmdstr[0] == '#') return; // comments + + for (cmdptr = cmdstr; *cmdptr != '\0'; cmdptr++) { + if (!IsValidChar(*cmdptr, CS_ALPHANUMERAL)) { + IConsoleError("command contains malformed characters, aborting"); + IConsolePrintF(_icolour_err, "ERROR: command was: '%s'", cmdstr); + return; + } + } + + if (_stdlib_con_developer) + IConsolePrintF(_icolour_dbg, "condbg: executing cmdline: '%s'", cmdstr); + + memset(&tokens, 0, sizeof(tokens)); + memset(&tokenstream, 0, sizeof(tokenstream)); + + /* 1. Split up commandline into tokens, seperated by spaces, commands + * enclosed in "" are taken as one token. We can only go as far as the amount + * of characters in our stream or the max amount of tokens we can handle */ + for (cmdptr = cmdstr, t_index = 0, tstream_i = 0; *cmdptr != '\0'; cmdptr++) { + if (t_index >= lengthof(tokens) || tstream_i >= lengthof(tokenstream)) break; + + switch (*cmdptr) { + case ' ': /* Token seperator */ + if (!foundtoken) break; + + if (longtoken) { + tokenstream[tstream_i] = *cmdptr; + } else { + tokenstream[tstream_i] = '\0'; + foundtoken = false; + } + + tstream_i++; + break; + case '"': /* Tokens enclosed in "" are one token */ + longtoken = !longtoken; + break; + case '\\': /* Escape character for "" */ + if (cmdptr[1] == '"' && tstream_i + 1 < lengthof(tokenstream)) { + tokenstream[tstream_i++] = *++cmdptr; + break; + } + /* fallthrough */ + default: /* Normal character */ + tokenstream[tstream_i++] = *cmdptr; + + if (!foundtoken) { + tokens[t_index++] = &tokenstream[tstream_i - 1]; + foundtoken = true; + } + break; + } + } + + if (_stdlib_con_developer) { + uint i; + + for (i = 0; tokens[i] != NULL; i++) { + IConsolePrintF(_icolour_dbg, "condbg: token %d is: '%s'", i, tokens[i]); + } + } + + if (tokens[0] == '\0') return; // don't execute empty commands + /* 2. Determine type of command (cmd, alias or variable) and execute + * First try commands, then aliases, and finally variables. Execute + * the found action taking into account its hooking code + */ + cmd = IConsoleCmdGet(tokens[0]); + if (cmd != NULL) { + if (IConsoleHookHandle(&cmd->hook, ICONSOLE_HOOK_ACCESS)) { + IConsoleHookHandle(&cmd->hook, ICONSOLE_HOOK_PRE_ACTION); + if (cmd->proc(t_index, tokens)) { // index started with 0 + IConsoleHookHandle(&cmd->hook, ICONSOLE_HOOK_POST_ACTION); + } else { + cmd->proc(0, NULL); // if command failed, give help + } + } + return; + } + + t_index--; // ignore the variable-name for comfort for both aliases and variaables + alias = IConsoleAliasGet(tokens[0]); + if (alias != NULL) { + IConsoleAliasExec(alias, t_index, &tokens[1]); + return; + } + + var = IConsoleVarGet(tokens[0]); + if (var != NULL) { + if (IConsoleHookHandle(&var->hook, ICONSOLE_HOOK_ACCESS)) { + IConsoleVarExec(var, t_index, &tokens[1]); + } + return; + } + + IConsoleError("command or variable not found"); +} |