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authorsmatz <smatz@openttd.org>2009-01-03 18:44:20 +0000
committersmatz <smatz@openttd.org>2009-01-03 18:44:20 +0000
commit09cd9a8017ab362b117429e881f0cc380cd859af (patch)
tree63c9be65b21ac00965a7fda88b02482db5fd4cff /src/company_gui.cpp
parentdb56caff3d1ef8b105e5f71369afaa923c6ab75b (diff)
downloadopenttd-09cd9a8017ab362b117429e881f0cc380cd859af.tar.xz
(svn r14815) -Codechange: separate 'highscore' code from 'company' code
Diffstat (limited to 'src/company_gui.cpp')
-rw-r--r--src/company_gui.cpp194
1 files changed, 1 insertions, 193 deletions
diff --git a/src/company_gui.cpp b/src/company_gui.cpp
index 0eb616911..7be5c05ab 100644
--- a/src/company_gui.cpp
+++ b/src/company_gui.cpp
@@ -3,7 +3,6 @@
/** @file company_gui.cpp Company related GUIs. */
#include "stdafx.h"
-#include "openttd.h"
#include "gui.h"
#include "window_gui.h"
#include "textbuf_gui.h"
@@ -29,6 +28,7 @@
#include "widgets/dropdown_func.h"
#include "widgets/dropdown_type.h"
#include "tilehighlight_func.h"
+#include "highscore.h"
#include "table/sprites.h"
#include "table/strings.h"
@@ -1410,195 +1410,3 @@ void ShowBuyCompanyDialog(CompanyID company)
{
AllocateWindowDescFront<BuyCompanyWindow>(&_buy_company_desc, company);
}
-
-/********** HIGHSCORE and ENDGAME windows */
-
-extern StringID EndGameGetPerformanceTitleFromValue(uint value);
-
-
-struct EndGameHighScoreBaseWindow : Window
-{
- uint32 background_img;
- int8 rank;
-
- EndGameHighScoreBaseWindow(const WindowDesc *desc) : Window(desc)
- {
- }
-
- /* Always draw a maximized window and within there the centered background */
- void SetupHighScoreEndWindow(uint *x, uint *y)
- {
- /* resize window to "full-screen" */
- this->width = _screen.width;
- this->height = _screen.height;
- this->widget[0].right = this->width - 1;
- this->widget[0].bottom = this->height - 1;
-
- this->DrawWidgets();
-
- /* Center Highscore/Endscreen background */
- *x = max(0, (_screen.width / 2) - (640 / 2));
- *y = max(0, (_screen.height / 2) - (480 / 2));
- for (uint i = 0; i < 10; i++) { // the image is split into 10 50px high parts
- DrawSprite(this->background_img + i, PAL_NONE, *x, *y + (i * 50));
- }
- }
-
- virtual void OnClick(Point pt, int widget)
- {
- delete this;
- }
-};
-
-/** End game window shown at the end of the game */
-struct EndGameWindow : EndGameHighScoreBaseWindow {
- EndGameWindow(const WindowDesc *desc) : EndGameHighScoreBaseWindow(desc)
- {
- /* Pause in single-player to have a look at the highscore at your own leisure */
- if (!_networking) DoCommandP(0, 1, 0, CMD_PAUSE);
-
- this->background_img = SPR_TYCOON_IMG1_BEGIN;
-
- if (_local_company != COMPANY_SPECTATOR) {
- const Company *c = GetCompany(_local_company);
- if (c->old_economy[0].performance_history == SCORE_MAX) {
- this->background_img = SPR_TYCOON_IMG2_BEGIN;
- }
- }
-
- /* In a network game show the endscores of the custom difficulty 'network' which is the last one
- * as well as generate a TOP5 of that game, and not an all-time top5. */
- if (_networking) {
- this->window_number = lengthof(_highscore_table) - 1;
- this->rank = SaveHighScoreValueNetwork();
- } else {
- /* in single player _local company is always valid */
- const Company *c = GetCompany(_local_company);
- this->window_number = _settings_game.difficulty.diff_level;
- this->rank = SaveHighScoreValue(c);
- }
-
- MarkWholeScreenDirty();
- }
-
- ~EndGameWindow()
- {
- if (!_networking) DoCommandP(0, 0, 0, CMD_PAUSE); // unpause
- ShowHighscoreTable(this->window_number, this->rank);
- }
-
- virtual void OnPaint()
- {
- const Company *c;
- uint x, y;
-
- this->SetupHighScoreEndWindow(&x, &y);
-
- if (!IsValidCompanyID(_local_company)) return;
-
- c = GetCompany(_local_company);
- /* We need to get performance from last year because the image is shown
- * at the start of the new year when these things have already been copied */
- if (this->background_img == SPR_TYCOON_IMG2_BEGIN) { // Tycoon of the century \o/
- SetDParam(0, c->index);
- SetDParam(1, c->index);
- SetDParam(2, EndGameGetPerformanceTitleFromValue(c->old_economy[0].performance_history));
- DrawStringMultiCenter(x + (640 / 2), y + 107, STR_021C_OF_ACHIEVES_STATUS, 640);
- } else {
- SetDParam(0, c->index);
- SetDParam(1, EndGameGetPerformanceTitleFromValue(c->old_economy[0].performance_history));
- DrawStringMultiCenter(x + (640 / 2), y + 157, STR_021B_ACHIEVES_STATUS, 640);
- }
- }
-};
-
-struct HighScoreWindow : EndGameHighScoreBaseWindow
-{
- HighScoreWindow(const WindowDesc *desc, int difficulty, int8 ranking) : EndGameHighScoreBaseWindow(desc)
- {
- /* pause game to show the chart */
- if (!_networking) DoCommandP(0, 1, 0, CMD_PAUSE);
-
- /* Close all always on-top windows to get a clean screen */
- if (_game_mode != GM_MENU) HideVitalWindows();
-
- MarkWholeScreenDirty();
- this->window_number = difficulty; // show highscore chart for difficulty...
- this->background_img = SPR_HIGHSCORE_CHART_BEGIN; // which background to show
- this->rank = ranking;
- }
-
- ~HighScoreWindow()
- {
- if (_game_mode != GM_MENU) ShowVitalWindows();
-
- if (!_networking) DoCommandP(0, 0, 0, CMD_PAUSE); // unpause
- }
-
- virtual void OnPaint()
- {
- const HighScore *hs = _highscore_table[this->window_number];
- uint x, y;
-
- this->SetupHighScoreEndWindow(&x, &y);
-
- SetDParam(0, ORIGINAL_END_YEAR);
- SetDParam(1, this->window_number + STR_6801_EASY);
- DrawStringMultiCenter(x + (640 / 2), y + 62, !_networking ? STR_0211_TOP_COMPANIES_WHO_REACHED : STR_TOP_COMPANIES_NETWORK_GAME, 500);
-
- /* Draw Highscore peepz */
- for (uint8 i = 0; i < lengthof(_highscore_table[0]); i++) {
- SetDParam(0, i + 1);
- DrawString(x + 40, y + 140 + (i * 55), STR_0212, TC_BLACK);
-
- if (hs[i].company[0] != '\0') {
- TextColour colour = (this->rank == i) ? TC_RED : TC_BLACK; // draw new highscore in red
-
- DoDrawString(hs[i].company, x + 71, y + 140 + (i * 55), colour);
- SetDParam(0, hs[i].title);
- SetDParam(1, hs[i].score);
- DrawString(x + 71, y + 160 + (i * 55), STR_HIGHSCORE_STATS, colour);
- }
- }
- }
-};
-
-static const Widget _highscore_widgets[] = {
-{ WWT_PANEL, RESIZE_NONE, COLOUR_END, 0, 640, 0, 480, 0x0, STR_NULL},
-{ WIDGETS_END},
-};
-
-static const WindowDesc _highscore_desc = {
- 0, 0, 641, 481, 641, 481,
- WC_HIGHSCORE, WC_NONE,
- 0,
- _highscore_widgets,
-};
-
-static const WindowDesc _endgame_desc = {
- 0, 0, 641, 481, 641, 481,
- WC_ENDSCREEN, WC_NONE,
- 0,
- _highscore_widgets,
-};
-
-/** Show the highscore table for a given difficulty. When called from
- * endgame ranking is set to the top5 element that was newly added
- * and is thus highlighted */
-void ShowHighscoreTable(int difficulty, int8 ranking)
-{
- DeleteWindowByClass(WC_HIGHSCORE);
- new HighScoreWindow(&_highscore_desc, difficulty, ranking);
-}
-
-/** Show the endgame victory screen in 2050. Update the new highscore
- * if it was high enough */
-void ShowEndGameChart()
-{
- /* Dedicated server doesn't need the highscore window */
- if (_network_dedicated) return;
-
- HideVitalWindows();
- DeleteWindowByClass(WC_ENDSCREEN);
- new EndGameWindow(&_endgame_desc);
-}