diff options
author | smatz <smatz@openttd.org> | 2009-01-03 18:44:20 +0000 |
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committer | smatz <smatz@openttd.org> | 2009-01-03 18:44:20 +0000 |
commit | 09cd9a8017ab362b117429e881f0cc380cd859af (patch) | |
tree | 63c9be65b21ac00965a7fda88b02482db5fd4cff /src/company_gui.cpp | |
parent | db56caff3d1ef8b105e5f71369afaa923c6ab75b (diff) | |
download | openttd-09cd9a8017ab362b117429e881f0cc380cd859af.tar.xz |
(svn r14815) -Codechange: separate 'highscore' code from 'company' code
Diffstat (limited to 'src/company_gui.cpp')
-rw-r--r-- | src/company_gui.cpp | 194 |
1 files changed, 1 insertions, 193 deletions
diff --git a/src/company_gui.cpp b/src/company_gui.cpp index 0eb616911..7be5c05ab 100644 --- a/src/company_gui.cpp +++ b/src/company_gui.cpp @@ -3,7 +3,6 @@ /** @file company_gui.cpp Company related GUIs. */ #include "stdafx.h" -#include "openttd.h" #include "gui.h" #include "window_gui.h" #include "textbuf_gui.h" @@ -29,6 +28,7 @@ #include "widgets/dropdown_func.h" #include "widgets/dropdown_type.h" #include "tilehighlight_func.h" +#include "highscore.h" #include "table/sprites.h" #include "table/strings.h" @@ -1410,195 +1410,3 @@ void ShowBuyCompanyDialog(CompanyID company) { AllocateWindowDescFront<BuyCompanyWindow>(&_buy_company_desc, company); } - -/********** HIGHSCORE and ENDGAME windows */ - -extern StringID EndGameGetPerformanceTitleFromValue(uint value); - - -struct EndGameHighScoreBaseWindow : Window -{ - uint32 background_img; - int8 rank; - - EndGameHighScoreBaseWindow(const WindowDesc *desc) : Window(desc) - { - } - - /* Always draw a maximized window and within there the centered background */ - void SetupHighScoreEndWindow(uint *x, uint *y) - { - /* resize window to "full-screen" */ - this->width = _screen.width; - this->height = _screen.height; - this->widget[0].right = this->width - 1; - this->widget[0].bottom = this->height - 1; - - this->DrawWidgets(); - - /* Center Highscore/Endscreen background */ - *x = max(0, (_screen.width / 2) - (640 / 2)); - *y = max(0, (_screen.height / 2) - (480 / 2)); - for (uint i = 0; i < 10; i++) { // the image is split into 10 50px high parts - DrawSprite(this->background_img + i, PAL_NONE, *x, *y + (i * 50)); - } - } - - virtual void OnClick(Point pt, int widget) - { - delete this; - } -}; - -/** End game window shown at the end of the game */ -struct EndGameWindow : EndGameHighScoreBaseWindow { - EndGameWindow(const WindowDesc *desc) : EndGameHighScoreBaseWindow(desc) - { - /* Pause in single-player to have a look at the highscore at your own leisure */ - if (!_networking) DoCommandP(0, 1, 0, CMD_PAUSE); - - this->background_img = SPR_TYCOON_IMG1_BEGIN; - - if (_local_company != COMPANY_SPECTATOR) { - const Company *c = GetCompany(_local_company); - if (c->old_economy[0].performance_history == SCORE_MAX) { - this->background_img = SPR_TYCOON_IMG2_BEGIN; - } - } - - /* In a network game show the endscores of the custom difficulty 'network' which is the last one - * as well as generate a TOP5 of that game, and not an all-time top5. */ - if (_networking) { - this->window_number = lengthof(_highscore_table) - 1; - this->rank = SaveHighScoreValueNetwork(); - } else { - /* in single player _local company is always valid */ - const Company *c = GetCompany(_local_company); - this->window_number = _settings_game.difficulty.diff_level; - this->rank = SaveHighScoreValue(c); - } - - MarkWholeScreenDirty(); - } - - ~EndGameWindow() - { - if (!_networking) DoCommandP(0, 0, 0, CMD_PAUSE); // unpause - ShowHighscoreTable(this->window_number, this->rank); - } - - virtual void OnPaint() - { - const Company *c; - uint x, y; - - this->SetupHighScoreEndWindow(&x, &y); - - if (!IsValidCompanyID(_local_company)) return; - - c = GetCompany(_local_company); - /* We need to get performance from last year because the image is shown - * at the start of the new year when these things have already been copied */ - if (this->background_img == SPR_TYCOON_IMG2_BEGIN) { // Tycoon of the century \o/ - SetDParam(0, c->index); - SetDParam(1, c->index); - SetDParam(2, EndGameGetPerformanceTitleFromValue(c->old_economy[0].performance_history)); - DrawStringMultiCenter(x + (640 / 2), y + 107, STR_021C_OF_ACHIEVES_STATUS, 640); - } else { - SetDParam(0, c->index); - SetDParam(1, EndGameGetPerformanceTitleFromValue(c->old_economy[0].performance_history)); - DrawStringMultiCenter(x + (640 / 2), y + 157, STR_021B_ACHIEVES_STATUS, 640); - } - } -}; - -struct HighScoreWindow : EndGameHighScoreBaseWindow -{ - HighScoreWindow(const WindowDesc *desc, int difficulty, int8 ranking) : EndGameHighScoreBaseWindow(desc) - { - /* pause game to show the chart */ - if (!_networking) DoCommandP(0, 1, 0, CMD_PAUSE); - - /* Close all always on-top windows to get a clean screen */ - if (_game_mode != GM_MENU) HideVitalWindows(); - - MarkWholeScreenDirty(); - this->window_number = difficulty; // show highscore chart for difficulty... - this->background_img = SPR_HIGHSCORE_CHART_BEGIN; // which background to show - this->rank = ranking; - } - - ~HighScoreWindow() - { - if (_game_mode != GM_MENU) ShowVitalWindows(); - - if (!_networking) DoCommandP(0, 0, 0, CMD_PAUSE); // unpause - } - - virtual void OnPaint() - { - const HighScore *hs = _highscore_table[this->window_number]; - uint x, y; - - this->SetupHighScoreEndWindow(&x, &y); - - SetDParam(0, ORIGINAL_END_YEAR); - SetDParam(1, this->window_number + STR_6801_EASY); - DrawStringMultiCenter(x + (640 / 2), y + 62, !_networking ? STR_0211_TOP_COMPANIES_WHO_REACHED : STR_TOP_COMPANIES_NETWORK_GAME, 500); - - /* Draw Highscore peepz */ - for (uint8 i = 0; i < lengthof(_highscore_table[0]); i++) { - SetDParam(0, i + 1); - DrawString(x + 40, y + 140 + (i * 55), STR_0212, TC_BLACK); - - if (hs[i].company[0] != '\0') { - TextColour colour = (this->rank == i) ? TC_RED : TC_BLACK; // draw new highscore in red - - DoDrawString(hs[i].company, x + 71, y + 140 + (i * 55), colour); - SetDParam(0, hs[i].title); - SetDParam(1, hs[i].score); - DrawString(x + 71, y + 160 + (i * 55), STR_HIGHSCORE_STATS, colour); - } - } - } -}; - -static const Widget _highscore_widgets[] = { -{ WWT_PANEL, RESIZE_NONE, COLOUR_END, 0, 640, 0, 480, 0x0, STR_NULL}, -{ WIDGETS_END}, -}; - -static const WindowDesc _highscore_desc = { - 0, 0, 641, 481, 641, 481, - WC_HIGHSCORE, WC_NONE, - 0, - _highscore_widgets, -}; - -static const WindowDesc _endgame_desc = { - 0, 0, 641, 481, 641, 481, - WC_ENDSCREEN, WC_NONE, - 0, - _highscore_widgets, -}; - -/** Show the highscore table for a given difficulty. When called from - * endgame ranking is set to the top5 element that was newly added - * and is thus highlighted */ -void ShowHighscoreTable(int difficulty, int8 ranking) -{ - DeleteWindowByClass(WC_HIGHSCORE); - new HighScoreWindow(&_highscore_desc, difficulty, ranking); -} - -/** Show the endgame victory screen in 2050. Update the new highscore - * if it was high enough */ -void ShowEndGameChart() -{ - /* Dedicated server doesn't need the highscore window */ - if (_network_dedicated) return; - - HideVitalWindows(); - DeleteWindowByClass(WC_ENDSCREEN); - new EndGameWindow(&_endgame_desc); -} |