summaryrefslogtreecommitdiff
path: root/src/company_base.h
diff options
context:
space:
mode:
authortruebrain <truebrain@openttd.org>2009-01-12 17:11:45 +0000
committertruebrain <truebrain@openttd.org>2009-01-12 17:11:45 +0000
commita3dd7506d377b1434f913bd65c019eed52b64b6e (patch)
treeced1a262eb143ad6e64ec02f4a4c89835c0c32fd /src/company_base.h
parent9294f9616866b9778c22076c19b5a32b4f85f788 (diff)
downloadopenttd-a3dd7506d377b1434f913bd65c019eed52b64b6e.tar.xz
(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks
Diffstat (limited to 'src/company_base.h')
-rw-r--r--src/company_base.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/company_base.h b/src/company_base.h
index ee93dd91a..37b5ba5c5 100644
--- a/src/company_base.h
+++ b/src/company_base.h
@@ -70,6 +70,10 @@ struct Company : PoolItem<Company, CompanyByte, &_Company_pool> {
Money bankrupt_value;
bool is_ai;
+ bool is_noai; ///< This is a NoAI player (for loading old savegames properly). Part of the NoAI 'hack' to retain savegame compatability with trunk
+
+ class AIInstance *ai_instance;
+ class AIInfo *ai_info;
Money yearly_expenses[3][EXPENSES_END];
CompanyEconomyEntry cur_economy;