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authorrubidium <rubidium@openttd.org>2007-12-21 21:50:46 +0000
committerrubidium <rubidium@openttd.org>2007-12-21 21:50:46 +0000
commit9e9cfe6e59de14f7df9ab505f9bf5ef3d827545d (patch)
treed864de233dd5965735564d85017cf7abf0875933 /src/command.h
parent65754b8d12099be586967a4bba5b82a484628b18 (diff)
downloadopenttd-9e9cfe6e59de14f7df9ab505f9bf5ef3d827545d.tar.xz
(svn r11677) -Codechange: move price and command related types/functions to their respective places.
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-/* $Id$ */
-
-/** @file command.h */
-
-#ifndef COMMAND_H
-#define COMMAND_H
-
-/**
- * List of commands.
- *
- * This enum defines all possible commands which can be executed to the game
- * engine. Observing the game like the query-tool or checking the profit of a
- * vehicle don't result in a command which should be executed in the engine
- * nor send to the server in a network game.
- *
- * @see _command_proc_table
- */
-enum {
- CMD_BUILD_RAILROAD_TRACK = 0, ///< build a rail track
- CMD_REMOVE_RAILROAD_TRACK = 1, ///< remove a rail track
- CMD_BUILD_SINGLE_RAIL = 2, ///< build a single rail track
- CMD_REMOVE_SINGLE_RAIL = 3, ///< remove a single rail track
- CMD_LANDSCAPE_CLEAR = 4, ///< demolish a tile
- CMD_BUILD_BRIDGE = 5, ///< build a bridge
- CMD_BUILD_RAILROAD_STATION = 6, ///< build a railroad station
- CMD_BUILD_TRAIN_DEPOT = 7, ///< build a train depot
- CMD_BUILD_SIGNALS = 8, ///< build a signal
- CMD_REMOVE_SIGNALS = 9, ///< remove a signal
- CMD_TERRAFORM_LAND = 10, ///< terraform a tile
- CMD_PURCHASE_LAND_AREA = 11, ///< purchase a tile
- CMD_SELL_LAND_AREA = 12, ///< sell a bought tile before
- CMD_BUILD_TUNNEL = 13, ///< build a tunnel
-
- CMD_REMOVE_FROM_RAILROAD_STATION = 14, ///< remove a tile station
- CMD_CONVERT_RAIL = 15, ///< convert a rail type
-
- CMD_BUILD_TRAIN_WAYPOINT = 16, ///< build a waypoint
- CMD_RENAME_WAYPOINT = 17, ///< rename a waypoint
- CMD_REMOVE_TRAIN_WAYPOINT = 18, ///< remove a waypoint
-
- CMD_BUILD_ROAD_STOP = 21, ///< build a road stop
- CMD_REMOVE_ROAD_STOP = 22, ///< remove a road stop
- CMD_BUILD_LONG_ROAD = 23, ///< build a complete road (not a "half" one)
- CMD_REMOVE_LONG_ROAD = 24, ///< remove a complete road (not a "half" one)
- CMD_BUILD_ROAD = 25, ///< build a "half" road
- CMD_REMOVE_ROAD = 26, ///< remove a "half" road
- CMD_BUILD_ROAD_DEPOT = 27, ///< build a road depot
-
- CMD_BUILD_AIRPORT = 29, ///< build an airport
-
- CMD_BUILD_DOCK = 30, ///< build a dock
-
- CMD_BUILD_SHIP_DEPOT = 31, ///< build a ship depot
- CMD_BUILD_BUOY = 32, ///< build a buoy
-
- CMD_PLANT_TREE = 33, ///< plant a tree
-
- CMD_BUILD_RAIL_VEHICLE = 34, ///< build a rail vehicle
- CMD_MOVE_RAIL_VEHICLE = 35, ///< move a rail vehicle (in the depot)
-
- CMD_START_STOP_TRAIN = 36, ///< start or stop a train
-
- CMD_SELL_RAIL_WAGON = 38, ///< sell a rail wagon
-
- CMD_SEND_TRAIN_TO_DEPOT = 39, ///< send a train to a depot
- CMD_FORCE_TRAIN_PROCEED = 40, ///< proceed a train to pass a red signal
- CMD_REVERSE_TRAIN_DIRECTION = 41, ///< turn a train around
-
- CMD_MODIFY_ORDER = 42, ///< modify an order (like set full-load)
- CMD_SKIP_TO_ORDER = 43, ///< skip an order to the next of specific one
- CMD_DELETE_ORDER = 44, ///< delete an order
- CMD_INSERT_ORDER = 45, ///< insert a new order
-
- CMD_CHANGE_SERVICE_INT = 46, ///< change the server interval of a vehicle
-
- CMD_BUILD_INDUSTRY = 47, ///< build a new industry
-
- CMD_BUILD_COMPANY_HQ = 48, ///< build the company headquarter
- CMD_SET_PLAYER_FACE = 49, ///< set the face of the player/company
- CMD_SET_PLAYER_COLOR = 50, ///< set the color of the player/company
-
- CMD_INCREASE_LOAN = 51, ///< increase the loan from the bank
- CMD_DECREASE_LOAN = 52, ///< decrease the loan from the bank
-
- CMD_WANT_ENGINE_PREVIEW = 53, ///< confirm the preview of an engine
-
- CMD_NAME_VEHICLE = 54, ///< rename a whole vehicle
- CMD_RENAME_ENGINE = 55, ///< rename a engine (in the engine list)
- CMD_CHANGE_COMPANY_NAME = 56, ///< change the company name
- CMD_CHANGE_PRESIDENT_NAME = 57, ///< change the president name
- CMD_RENAME_STATION = 58, ///< rename a station
-
- CMD_SELL_AIRCRAFT = 59, ///< sell an aircraft
- CMD_START_STOP_AIRCRAFT = 60, ///< start/stop an aircraft
- CMD_BUILD_AIRCRAFT = 61, ///< build an aircraft
- CMD_SEND_AIRCRAFT_TO_HANGAR = 62, ///< send an aircraft to a hanger
- CMD_REFIT_AIRCRAFT = 64, ///< refit the cargo space of an aircraft
-
- CMD_PLACE_SIGN = 65, ///< place a sign
- CMD_RENAME_SIGN = 66, ///< rename a sign
-
- CMD_BUILD_ROAD_VEH = 67, ///< build a road vehicle
- CMD_START_STOP_ROADVEH = 68, ///< start/stop a road vehicle
- CMD_SELL_ROAD_VEH = 69, ///< sell a road vehicle
- CMD_SEND_ROADVEH_TO_DEPOT = 70, ///< send a road vehicle to the depot
- CMD_TURN_ROADVEH = 71, ///< turn a road vehicle around
- CMD_REFIT_ROAD_VEH = 72, ///< refit the cargo space of a road vehicle
-
- CMD_PAUSE = 73, ///< pause the game
-
- CMD_BUY_SHARE_IN_COMPANY = 74, ///< buy a share from a company
- CMD_SELL_SHARE_IN_COMPANY = 75, ///< sell a share from a company
- CMD_BUY_COMPANY = 76, ///< buy a company which is bankrupt
-
- CMD_BUILD_TOWN = 77, ///< build a town
-
- CMD_RENAME_TOWN = 80, ///< rename a town
- CMD_DO_TOWN_ACTION = 81, ///< do a action from the town detail window (like advertises or bribe)
-
- CMD_SET_ROAD_DRIVE_SIDE = 82, ///< set the side where the road vehicles drive
-
- CMD_CHANGE_DIFFICULTY_LEVEL = 85, ///< change the difficult of a game (each setting for it own)
-
- CMD_START_STOP_SHIP = 86, ///< start/stop a ship
- CMD_SELL_SHIP = 87, ///< sell a ship
- CMD_BUILD_SHIP = 88, ///< build a new ship
- CMD_SEND_SHIP_TO_DEPOT = 89, ///< send a ship to a depot
- CMD_REFIT_SHIP = 91, ///< refit the cargo space of a ship
-
- CMD_ORDER_REFIT = 98, ///< change the refit informaction of an order (for "goto depot" )
- CMD_CLONE_ORDER = 99, ///< clone (and share) an order
- CMD_CLEAR_AREA = 100, ///< clear an area
-
- CMD_MONEY_CHEAT = 102, ///< do the money cheat
- CMD_BUILD_CANAL = 103, ///< build a canal
-
- CMD_PLAYER_CTRL = 104, ///< used in multiplayer to create a new player etc.
- CMD_LEVEL_LAND = 105, ///< level land
-
- CMD_REFIT_RAIL_VEHICLE = 106, ///< refit the cargo space of a train
- CMD_RESTORE_ORDER_INDEX = 107, ///< restore vehicle order-index and service interval
- CMD_BUILD_LOCK = 108, ///< build a lock
-
- CMD_BUILD_SIGNAL_TRACK = 110, ///< add signals along a track (by dragging)
- CMD_REMOVE_SIGNAL_TRACK = 111, ///< remove signals along a track (by dragging)
-
- CMD_GIVE_MONEY = 113, ///< give money to an other player
- CMD_CHANGE_PATCH_SETTING = 114, ///< change a patch setting
-
- CMD_SET_AUTOREPLACE = 115, ///< set an autoreplace entry
-
- CMD_CLONE_VEHICLE = 116, ///< clone a vehicle
- CMD_MASS_START_STOP = 117, ///< start/stop all vehicles (in a depot)
- CMD_DEPOT_SELL_ALL_VEHICLES = 118, ///< sell all vehicles which are in a given depot
- CMD_DEPOT_MASS_AUTOREPLACE = 119, ///< force the autoreplace to take action in a given depot
-
- CMD_CREATE_GROUP = 120, ///< create a new group
- CMD_DELETE_GROUP = 121, ///< delete a group
- CMD_RENAME_GROUP = 122, ///< rename a group
- CMD_ADD_VEHICLE_GROUP = 123, ///< add a vehicle to a group
- CMD_ADD_SHARED_VEHICLE_GROUP = 124, ///< add all other shared vehicles to a group which are missing
- CMD_REMOVE_ALL_VEHICLES_GROUP = 125, ///< remove all vehicles from a group
- CMD_SET_GROUP_REPLACE_PROTECTION = 126, ///< set the autoreplace-protection for a group
-
- CMD_MOVE_ORDER = 127, ///< move an order
- CMD_CHANGE_TIMETABLE = 128, ///< change the timetable for a vehicle
- CMD_SET_VEHICLE_ON_TIME = 129, ///< set the vehicle on time feature (timetable)
- CMD_AUTOFILL_TIMETABLE = 130, ///< autofill the timetable
-};
-
-/**
- * List of flags for a command.
- *
- * This enums defines some flags which can be used for the commands.
- */
-enum {
- DC_EXEC = 0x01, ///< execute the given command
- DC_AUTO = 0x02, ///< don't allow building on structures
- DC_QUERY_COST = 0x04, ///< query cost only, don't build.
- DC_NO_WATER = 0x08, ///< don't allow building on water
- DC_NO_RAIL_OVERLAP = 0x10, ///< don't allow overlap of rails (used in buildrail)
- DC_AI_BUILDING = 0x20, ///< special building rules for AI
- DC_NO_TOWN_RATING = 0x40, ///< town rating does not disallow you from building
- DC_FORCETEST = 0x80, ///< force test too.
-};
-
-/**
- * Used to combine a StringID with the command.
- *
- * This macro can be used to add a StringID (the error message to show) on a command-id
- * (CMD_xxx). Use the binary or-operator "|" to combine the command with the result from
- * this macro.
- *
- * @param x The StringID to combine with a command-id
- */
-#define CMD_MSG(x) ((x) << 16)
-
-/**
- * Defines some flags.
- *
- * This enumeration defines some flags which are binary-or'ed on a command.
- */
-enum {
- CMD_NO_WATER = 0x0400, ///< dont build on water
- CMD_NETWORK_COMMAND = 0x0800, ///< execute the command without sending it on the network
- CMD_NO_TEST_IF_IN_NETWORK = 0x1000, ///< When enabled, the command will bypass the no-DC_EXEC round if in network
- CMD_SHOW_NO_ERROR = 0x2000, ///< do not show the error message
-};
-
-/**
- * Command flags for the command table _command_proc_table.
- *
- * This enumeration defines flags for the _command_proc_table.
- */
-enum {
- CMD_SERVER = 0x1, ///< the command can only be initiated by the server
- CMD_OFFLINE = 0x2, ///< the command cannot be executed in a multiplayer game; single-player only
- CMD_AUTO = 0x4, ///< set the DC_AUTO flag on this command
-};
-
-/**
- * Defines the callback type for all command handler functions.
- *
- * This type defines the function header for all functions which handles a CMD_* command.
- * A command handler use the parameters to act according to the meaning of the command.
- * The tile parameter defines the tile to perform an action on.
- * The flag parameter is filled with flags from the DC_* enumeration. The parameters
- * p1 and p2 are filled with parameters for the command like "which road type", "which
- * order" or "direction". Each function should mentioned in there doxygen comments
- * the usage of these parameters.
- *
- * @param tile The tile to apply a command on
- * @param flags Flags for the command, from the DC_* enumeration
- * @param p1 Additional data for the command
- * @param p2 Additional data for the command
- * @return The CommandCost of the command, which can be succeeded or failed.
- */
-typedef CommandCost CommandProc(TileIndex tile, uint32 flags, uint32 p1, uint32 p2);
-
-/**
- * Define a command with the flags which belongs to it.
- *
- * This struct connect a command handler function with the flags created with
- * the #CMD_AUTO, #CMD_OFFLINE and #CMD_SERVER values.
- */
-struct Command {
- CommandProc *proc;
- byte flags;
-};
-
-/**
- * Checks if a command failes.
- *
- * As you see the parameter is not a command but the return value of a command,
- * the CommandCost class. This function checks if the command executed by
- * the CommandProc function failed and returns true if it does.
- *
- * @param cost The return value of a CommandProc call
- * @return true if the command failes
- * @see CmdSucceded
- */
-static inline bool CmdFailed(CommandCost cost) { return cost.Failed(); }
-
-/**
- * Checks if a command succeeded.
- *
- * As #CmdFailed this function checks if a command succeeded
- *
- * @param cost The return value of a CommandProc call
- * @return true if the command succeeded
- * @see CmdSucceeded
- */
-static inline bool CmdSucceeded(CommandCost cost) { return cost.Succeeded(); }
-
-/**
- * Define a default return value for a failed command.
- *
- * This variable contains a CommandCost object with is declared as "failed".
- * Other functions just need to return this error if there is an error,
- * which doesn't need to specific by a StringID.
- */
-static const CommandCost CMD_ERROR = CommandCost(INVALID_STRING_ID);
-
-/**
- * Returns from a function with a specific StringID as error.
- *
- * This macro is used to return from a function. The parameter contains the
- * StringID which will be returned.
- *
- * @param errcode The StringID to return
- */
-#define return_cmd_error(errcode) return CommandCost(errcode);
-
-/* command.cpp */
-/**
- * Define a callback function for the client, after the command is finished.
- *
- * Functions of this type are called after the command is finished. The parameters
- * are from the #CommandProc callback type. The boolean parameter indicates if the
- * command succeeded or failed.
- *
- * @param success If the command succeeded or not.
- * @param tile The tile of the command action
- * @param p1 Additional data of the command
- * @param p1 Additional data of the command
- * @see CommandProc
- */
-typedef void CommandCallback(bool success, TileIndex tile, uint32 p1, uint32 p2);
-
-/**
- * Execute a command
- */
-CommandCost DoCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc);
-
-/**
- * Execute a network safe DoCommand function
- */
-bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback, uint32 cmd, bool my_cmd = true);
-
-#ifdef ENABLE_NETWORK
-
-/**
- * Send a command over the network
- */
-void NetworkSend_Command(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallback *callback);
-#endif /* ENABLE_NETWORK */
-
-/**
- * Text, which gets sent with a command
- *
- * This variable contains a string (be specific a pointer of the first
- * char of this string) which will be send with a command. This is
- * used for user input data like names or chat messages.
- */
-extern const char *_cmd_text;
-
-/**
- * Checks if a integer value belongs to a command.
- */
-bool IsValidCommand(uint cmd);
-/**
- * Returns the flags from a given command.
- */
-byte GetCommandFlags(uint cmd);
-/**
- * Returns the current money available which can be used for a command.
- */
-Money GetAvailableMoneyForCommand();
-
-#endif /* COMMAND_H */