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author | rubidium <rubidium@openttd.org> | 2007-01-02 19:19:48 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2007-01-02 19:19:48 +0000 |
commit | 66bbf336c6af7353ef0aeed58002c46543b30635 (patch) | |
tree | ad4a63860df2626b22f77e7dac712e958bea54cb /src/command.h | |
parent | ccc0a3f4dbf58c005b22341ac8874252924690cd (diff) | |
download | openttd-66bbf336c6af7353ef0aeed58002c46543b30635.tar.xz |
(svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make.
- Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies.
- A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC.
- Proper support for OSX universal binaries.
- Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files.
- Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files.
Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
Diffstat (limited to 'src/command.h')
-rw-r--r-- | src/command.h | 213 |
1 files changed, 213 insertions, 0 deletions
diff --git a/src/command.h b/src/command.h new file mode 100644 index 000000000..d46c771dd --- /dev/null +++ b/src/command.h @@ -0,0 +1,213 @@ +/* $Id$ */ + +#ifndef COMMAND_H +#define COMMAND_H + +enum { + CMD_BUILD_RAILROAD_TRACK = 0, + CMD_REMOVE_RAILROAD_TRACK = 1, + CMD_BUILD_SINGLE_RAIL = 2, + CMD_REMOVE_SINGLE_RAIL = 3, + CMD_LANDSCAPE_CLEAR = 4, + CMD_BUILD_BRIDGE = 5, + CMD_BUILD_RAILROAD_STATION = 6, + CMD_BUILD_TRAIN_DEPOT = 7, + CMD_BUILD_SIGNALS = 8, + CMD_REMOVE_SIGNALS = 9, + CMD_TERRAFORM_LAND = 10, + CMD_PURCHASE_LAND_AREA = 11, + CMD_SELL_LAND_AREA = 12, + CMD_BUILD_TUNNEL = 13, + + CMD_REMOVE_FROM_RAILROAD_STATION = 14, + CMD_CONVERT_RAIL = 15, + + CMD_BUILD_TRAIN_WAYPOINT = 16, + CMD_RENAME_WAYPOINT = 17, + CMD_REMOVE_TRAIN_WAYPOINT = 18, + + CMD_BUILD_ROAD_STOP = 21, + CMD_BUILD_LONG_ROAD = 23, + CMD_REMOVE_LONG_ROAD = 24, + CMD_BUILD_ROAD = 25, + CMD_REMOVE_ROAD = 26, + CMD_BUILD_ROAD_DEPOT = 27, + + CMD_BUILD_AIRPORT = 29, + + CMD_BUILD_DOCK = 30, + + CMD_BUILD_SHIP_DEPOT = 31, + CMD_BUILD_BUOY = 32, + + CMD_PLANT_TREE = 33, + + CMD_BUILD_RAIL_VEHICLE = 34, + CMD_MOVE_RAIL_VEHICLE = 35, + + CMD_START_STOP_TRAIN = 36, + + CMD_SELL_RAIL_WAGON = 38, + + CMD_SEND_TRAIN_TO_DEPOT = 39, + CMD_FORCE_TRAIN_PROCEED = 40, + CMD_REVERSE_TRAIN_DIRECTION = 41, + + CMD_MODIFY_ORDER = 42, + CMD_SKIP_ORDER = 43, + CMD_DELETE_ORDER = 44, + CMD_INSERT_ORDER = 45, + + CMD_CHANGE_SERVICE_INT = 46, + + CMD_BUILD_INDUSTRY = 47, + + CMD_BUILD_COMPANY_HQ = 48, + CMD_SET_PLAYER_FACE = 49, + CMD_SET_PLAYER_COLOR = 50, + + CMD_INCREASE_LOAN = 51, + CMD_DECREASE_LOAN = 52, + + CMD_WANT_ENGINE_PREVIEW = 53, + + CMD_NAME_VEHICLE = 54, + CMD_RENAME_ENGINE = 55, + CMD_CHANGE_COMPANY_NAME = 56, + CMD_CHANGE_PRESIDENT_NAME = 57, + CMD_RENAME_STATION = 58, + + CMD_SELL_AIRCRAFT = 59, + CMD_START_STOP_AIRCRAFT = 60, + CMD_BUILD_AIRCRAFT = 61, + CMD_SEND_AIRCRAFT_TO_HANGAR = 62, + CMD_REFIT_AIRCRAFT = 64, + + CMD_PLACE_SIGN = 65, + CMD_RENAME_SIGN = 66, + + CMD_BUILD_ROAD_VEH = 67, + CMD_START_STOP_ROADVEH = 68, + CMD_SELL_ROAD_VEH = 69, + CMD_SEND_ROADVEH_TO_DEPOT = 70, + CMD_TURN_ROADVEH = 71, + CMD_REFIT_ROAD_VEH = 72, + + CMD_PAUSE = 73, + + CMD_BUY_SHARE_IN_COMPANY = 74, + CMD_SELL_SHARE_IN_COMPANY = 75, + CMD_BUY_COMPANY = 76, + + CMD_BUILD_TOWN = 77, + + CMD_RENAME_TOWN = 80, + CMD_DO_TOWN_ACTION = 81, + + CMD_SET_ROAD_DRIVE_SIDE = 82, + + CMD_CHANGE_DIFFICULTY_LEVEL = 85, + + CMD_START_STOP_SHIP = 86, + CMD_SELL_SHIP = 87, + CMD_BUILD_SHIP = 88, + CMD_SEND_SHIP_TO_DEPOT = 89, + CMD_REFIT_SHIP = 91, + + CMD_ORDER_REFIT = 98, + CMD_CLONE_ORDER = 99, + CMD_CLEAR_AREA = 100, + + CMD_MONEY_CHEAT = 102, + CMD_BUILD_CANAL = 103, + + CMD_PLAYER_CTRL = 104, // used in multiplayer to create a new player etc. + CMD_LEVEL_LAND = 105, // level land + + CMD_REFIT_RAIL_VEHICLE = 106, + CMD_RESTORE_ORDER_INDEX = 107, + CMD_BUILD_LOCK = 108, + + CMD_BUILD_SIGNAL_TRACK = 110, + CMD_REMOVE_SIGNAL_TRACK = 111, + + CMD_GIVE_MONEY = 113, + CMD_CHANGE_PATCH_SETTING = 114, + + CMD_SET_AUTOREPLACE = 115, + + CMD_CLONE_VEHICLE = 116, + CMD_MASS_START_STOP = 117, + CMD_DEPOT_SELL_ALL_VEHICLES = 118, + CMD_DEPOT_MASS_AUTOREPLACE = 119, +}; + +enum { + DC_EXEC = 0x01, + DC_AUTO = 0x02, // don't allow building on structures + DC_QUERY_COST = 0x04, // query cost only, don't build. + DC_NO_WATER = 0x08, // don't allow building on water + DC_NO_RAIL_OVERLAP = 0x10, // don't allow overlap of rails (used in buildrail) + DC_AI_BUILDING = 0x20, // special building rules for AI + DC_NO_TOWN_RATING = 0x40, // town rating does not disallow you from building + DC_FORCETEST = 0x80, // force test too. + + CMD_ERROR = ((int32)0x80000000), +}; + +#define CMD_MSG(x) ((x)<<16) + +enum { + CMD_AUTO = 0x0200, + CMD_NO_WATER = 0x0400, + CMD_NETWORK_COMMAND = 0x0800, // execute the command without sending it on the network + CMD_NO_TEST_IF_IN_NETWORK = 0x1000, // When enabled, the command will bypass the no-DC_EXEC round if in network + CMD_SHOW_NO_ERROR = 0x2000, +}; + +/** Command flags for the command table + * @see _command_proc_table + */ +enum { + CMD_SERVER = 0x1, /// the command can only be initiated by the server + CMD_OFFLINE = 0x2, /// the command cannot be executed in a multiplayer game; single-player only +}; + +typedef int32 CommandProc(TileIndex tile, uint32 flags, uint32 p1, uint32 p2); + +typedef struct Command { + CommandProc *proc; + byte flags; +} Command; + +//#define return_cmd_error(errcode) do { _error_message=(errcode); return CMD_ERROR; } while(0) +#define return_cmd_error(errcode) do { return CMD_ERROR | (errcode); } while (0) + +/** + * Check the return value of a DoCommand*() function + * @param res the resulting value from the command to be checked + * @return Return true if the command failed, false otherwise + */ +static inline bool CmdFailed(int32 res) +{ + // lower 16bits are the StringID of the possible error + return res <= (CMD_ERROR | INVALID_STRING_ID); +} + +/* command.c */ +typedef void CommandCallback(bool success, TileIndex tile, uint32 p1, uint32 p2); +int32 DoCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc); +bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback, uint32 cmd); + +#ifdef ENABLE_NETWORK + +void NetworkSend_Command(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallback *callback); +#endif /* ENABLE_NETWORK */ + +extern const char* _cmd_text; // Text, which gets sent with a command + +bool IsValidCommand(uint cmd); +byte GetCommandFlags(uint cmd); +int32 GetAvailableMoneyForCommand(void); + +#endif /* COMMAND_H */ |