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author | smatz <smatz@openttd.org> | 2008-01-16 01:18:15 +0000 |
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committer | smatz <smatz@openttd.org> | 2008-01-16 01:18:15 +0000 |
commit | 61e40b1aa5f1b7137d0fc56d42c8221d9146e40a (patch) | |
tree | d2832ab2fdd3e69fe8370853e648a983e902b0b9 /src/command.cpp | |
parent | 70a9c544b81644a9b1a59fe54e6608d878f59fbb (diff) | |
download | openttd-61e40b1aa5f1b7137d0fc56d42c8221d9146e40a.tar.xz |
(svn r11871) -Fix [FS#1074]: do not update signals after each tile when building/removing a large block of track/signals/station
Diffstat (limited to 'src/command.cpp')
-rw-r--r-- | src/command.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/command.cpp b/src/command.cpp index cf25d13bf..40b3ff9b8 100644 --- a/src/command.cpp +++ b/src/command.cpp @@ -20,6 +20,7 @@ #include "debug.h" #include "player_func.h" #include "player_base.h" +#include "signal_func.h" #include "table/strings.h" @@ -642,6 +643,9 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback, SubtractMoneyFromPlayer(res2); + /* update signals if needed */ + UpdateSignalsInBuffer(); + if (IsLocalPlayer() && _game_mode != GM_EDITOR) { if (res2.GetCost() != 0 && tile != 0) ShowCostOrIncomeAnimation(x, y, GetSlopeZ(x, y), res2.GetCost()); if (_additional_cash_required != 0) { |