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authorrubidium <rubidium@openttd.org>2010-12-07 21:09:30 +0000
committerrubidium <rubidium@openttd.org>2010-12-07 21:09:30 +0000
commit49162ab39b7c2bb473fccaa7b693b226033fd584 (patch)
treece35309020d5c8b35fdc5033130aae96c0f3046d /src/command.cpp
parente170b1d83e0142fdcc4260a2f3d623324de1415f (diff)
downloadopenttd-49162ab39b7c2bb473fccaa7b693b226033fd584.tar.xz
(svn r21428) -Fix [FS#4021]: vehicles could be built while the game it paused. Now you can enable or disable that with a setting
Diffstat (limited to 'src/command.cpp')
-rw-r--r--src/command.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/command.cpp b/src/command.cpp
index be30d11e6..273e22bd0 100644
--- a/src/command.cpp
+++ b/src/command.cpp
@@ -515,6 +515,11 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallbac
int x = TileX(tile) * TILE_SIZE;
int y = TileY(tile) * TILE_SIZE;
+ if (_pause_mode != PM_UNPAUSED && !IsCommandAllowedWhilePaused(cmd)) {
+ ShowErrorMessage(GB(cmd, 16, 16), STR_ERROR_NOT_ALLOWED_WHILE_PAUSED, WL_INFO, x, y);
+ return false;
+ }
+
#ifdef ENABLE_NETWORK
/* Only set p2 when the command does not come from the network. */
if (!(cmd & CMD_NETWORK_COMMAND) && GetCommandFlags(cmd) & CMD_CLIENT_ID && p2 == 0) p2 = CLIENT_ID_SERVER;