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authorpeter1138 <peter1138@openttd.org>2009-01-23 20:53:43 +0000
committerpeter1138 <peter1138@openttd.org>2009-01-23 20:53:43 +0000
commit3d404c2927ba86237240318bdee158080d51662a (patch)
treee459d4ac788aed994e9b660de8c44224e836c826 /src/build_vehicle_gui.cpp
parent1879319f6682472d54f69f1f65c5554263cbf5c5 (diff)
downloadopenttd-3d404c2927ba86237240318bdee158080d51662a.tar.xz
(svn r15236) -Codechange: Rename realistic_acceleration patch option to train_acceleration_model, and change from boolean to value. Don't forget to update your settings.
Diffstat (limited to 'src/build_vehicle_gui.cpp')
-rw-r--r--src/build_vehicle_gui.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/build_vehicle_gui.cpp b/src/build_vehicle_gui.cpp
index 70bface53..7d321577f 100644
--- a/src/build_vehicle_gui.cpp
+++ b/src/build_vehicle_gui.cpp
@@ -539,7 +539,7 @@ static int DrawRailEnginePurchaseInfo(int x, int y, EngineID engine_number, cons
y += 10;
/* Max tractive effort - not applicable if old acceleration or maglev */
- if (_settings_game.vehicle.realistic_acceleration && rvi->railtype != RAILTYPE_MAGLEV) {
+ if (_settings_game.vehicle.train_acceleration_model != TAM_ORIGINAL && rvi->railtype != RAILTYPE_MAGLEV) {
SetDParam(0, ((weight << multihead) * 10 * GetEngineProperty(engine_number, 0x1F, rvi->tractive_effort)) / 256);
DrawString(x, y, STR_PURCHASE_INFO_MAX_TE, TC_FROMSTRING);
y += 10;