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author | peter1138 <peter1138@openttd.org> | 2009-01-23 20:53:43 +0000 |
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committer | peter1138 <peter1138@openttd.org> | 2009-01-23 20:53:43 +0000 |
commit | 3d404c2927ba86237240318bdee158080d51662a (patch) | |
tree | e459d4ac788aed994e9b660de8c44224e836c826 /src/build_vehicle_gui.cpp | |
parent | 1879319f6682472d54f69f1f65c5554263cbf5c5 (diff) | |
download | openttd-3d404c2927ba86237240318bdee158080d51662a.tar.xz |
(svn r15236) -Codechange: Rename realistic_acceleration patch option to train_acceleration_model, and change from boolean to value. Don't forget to update your settings.
Diffstat (limited to 'src/build_vehicle_gui.cpp')
-rw-r--r-- | src/build_vehicle_gui.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/build_vehicle_gui.cpp b/src/build_vehicle_gui.cpp index 70bface53..7d321577f 100644 --- a/src/build_vehicle_gui.cpp +++ b/src/build_vehicle_gui.cpp @@ -539,7 +539,7 @@ static int DrawRailEnginePurchaseInfo(int x, int y, EngineID engine_number, cons y += 10; /* Max tractive effort - not applicable if old acceleration or maglev */ - if (_settings_game.vehicle.realistic_acceleration && rvi->railtype != RAILTYPE_MAGLEV) { + if (_settings_game.vehicle.train_acceleration_model != TAM_ORIGINAL && rvi->railtype != RAILTYPE_MAGLEV) { SetDParam(0, ((weight << multihead) * 10 * GetEngineProperty(engine_number, 0x1F, rvi->tractive_effort)) / 256); DrawString(x, y, STR_PURCHASE_INFO_MAX_TE, TC_FROMSTRING); y += 10; |