summaryrefslogtreecommitdiff
path: root/src/build_vehicle_gui.cpp
diff options
context:
space:
mode:
authorpeter1138 <peter1138@openttd.org>2008-01-23 13:20:51 +0000
committerpeter1138 <peter1138@openttd.org>2008-01-23 13:20:51 +0000
commit9515328962991b1992310ac29f312f5774ac1eaf (patch)
tree6d12d48aac0eca6ada4ebf4bbf95154cb4ac247e /src/build_vehicle_gui.cpp
parenta31ebdb2be267edced3b1fdc3a01034f2fa2d2bb (diff)
downloadopenttd-9515328962991b1992310ac29f312f5774ac1eaf.tar.xz
(svn r11959) -Codechange: Use macro to loop for specific engine types instead of using specific indexes each time.
-Codechange: Minor scope changes in said loops.
Diffstat (limited to 'src/build_vehicle_gui.cpp')
-rw-r--r--src/build_vehicle_gui.cpp12
1 files changed, 8 insertions, 4 deletions
diff --git a/src/build_vehicle_gui.cpp b/src/build_vehicle_gui.cpp
index f6f583f57..50655df53 100644
--- a/src/build_vehicle_gui.cpp
+++ b/src/build_vehicle_gui.cpp
@@ -773,7 +773,8 @@ static void GenerateBuildTrainList(Window *w)
* Also check to see if the previously selected engine is still available,
* and if not, reset selection to INVALID_ENGINE. This could be the case
* when engines become obsolete and are removed */
- for (EngineID eid = 0; eid < NUM_TRAIN_ENGINES; eid++) {
+ EngineID eid;
+ FOR_ALL_ENGINEIDS_OF_TYPE(eid, VEH_TRAIN) {
const RailVehicleInfo *rvi = RailVehInfo(eid);
if (bv->filter.railtype != RAILTYPE_END && !HasPowerOnRail(rvi->railtype, bv->filter.railtype)) continue;
@@ -811,7 +812,8 @@ static void GenerateBuildRoadVehList(Window *w)
EngList_RemoveAll(&bv->eng_list);
- for (EngineID eid = ROAD_ENGINES_INDEX; eid < ROAD_ENGINES_INDEX + NUM_ROAD_ENGINES; eid++) {
+ EngineID eid;
+ FOR_ALL_ENGINEIDS_OF_TYPE(eid, VEH_ROAD) {
if (!IsEngineBuildable(eid, VEH_ROAD, _local_player)) continue;
if (!HasBit(bv->filter.roadtypes, HasBit(EngInfo(eid)->misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD)) continue;
EngList_Add(&bv->eng_list, eid);
@@ -829,7 +831,8 @@ static void GenerateBuildShipList(Window *w)
EngList_RemoveAll(&bv->eng_list);
- for (EngineID eid = SHIP_ENGINES_INDEX; eid < SHIP_ENGINES_INDEX + NUM_SHIP_ENGINES; eid++) {
+ EngineID eid;
+ FOR_ALL_ENGINEIDS_OF_TYPE(eid, VEH_SHIP) {
if (!IsEngineBuildable(eid, VEH_SHIP, _local_player)) continue;
EngList_Add(&bv->eng_list, eid);
@@ -850,7 +853,8 @@ static void GenerateBuildAircraftList(Window *w)
* Also check to see if the previously selected plane is still available,
* and if not, reset selection to INVALID_ENGINE. This could be the case
* when planes become obsolete and are removed */
- for (EngineID eid = AIRCRAFT_ENGINES_INDEX; eid < AIRCRAFT_ENGINES_INDEX + NUM_AIRCRAFT_ENGINES; eid++) {
+ EngineID eid;
+ FOR_ALL_ENGINEIDS_OF_TYPE(eid, VEH_AIRCRAFT) {
if (!IsEngineBuildable(eid, VEH_AIRCRAFT, _local_player)) continue;
/* First VEH_END window_numbers are fake to allow a window open for all different types at once */
if (w->window_number > VEH_END && !CanAircraftUseStation(eid, w->window_number)) continue;