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authorHenry Wilson <m3henry@googlemail.com>2018-09-20 23:44:14 +0100
committerPeterN <peter@fuzzle.org>2019-03-26 20:15:57 +0000
commitbfd79e59dc34314a089a0024af56d04d84456ebd (patch)
treed03559bac7a8c3f1d260cead2ed77791c03d37a5 /src/build_vehicle_gui.cpp
parent4b349c0f90c3f7b6a39171cec41cd98dcd0d88b7 (diff)
downloadopenttd-bfd79e59dc34314a089a0024af56d04d84456ebd.tar.xz
Codechange: Replace SmallVector::Clear() with std::vector::clear()
Diffstat (limited to 'src/build_vehicle_gui.cpp')
-rw-r--r--src/build_vehicle_gui.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/build_vehicle_gui.cpp b/src/build_vehicle_gui.cpp
index a086feccc..e160d6dac 100644
--- a/src/build_vehicle_gui.cpp
+++ b/src/build_vehicle_gui.cpp
@@ -1228,7 +1228,7 @@ struct BuildVehicleWindow : Window {
this->filter.railtype = (this->listview_mode) ? RAILTYPE_END : GetRailType(this->window_number);
- this->eng_list.Clear();
+ this->eng_list.clear();
/* Make list of all available train engines and wagons.
* Also check to see if the previously selected engine is still available,
@@ -1276,7 +1276,7 @@ struct BuildVehicleWindow : Window {
{
EngineID sel_id = INVALID_ENGINE;
- this->eng_list.Clear();
+ this->eng_list.clear();
const Engine *e;
FOR_ALL_ENGINES_OF_TYPE(e, VEH_ROAD) {
@@ -1295,7 +1295,7 @@ struct BuildVehicleWindow : Window {
void GenerateBuildShipList()
{
EngineID sel_id = INVALID_ENGINE;
- this->eng_list.Clear();
+ this->eng_list.clear();
const Engine *e;
FOR_ALL_ENGINES_OF_TYPE(e, VEH_SHIP) {
@@ -1314,7 +1314,7 @@ struct BuildVehicleWindow : Window {
{
EngineID sel_id = INVALID_ENGINE;
- this->eng_list.Clear();
+ this->eng_list.clear();
const Station *st = this->listview_mode ? NULL : Station::GetByTile(this->window_number);