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authorglx <glx@openttd.org>2019-01-26 16:58:16 +0100
committerglx22 <glx22@users.noreply.github.com>2019-01-26 21:17:42 +0100
commita18b0eba5b1dc4c60eac9313e485d6912676ce31 (patch)
treefa8133a98f5d74ed3219f9a46fae3cc92baa881e /src/build_vehicle_gui.cpp
parent36e299fb6dee0aff0d5f22533d4d589f7bf9948e (diff)
downloadopenttd-a18b0eba5b1dc4c60eac9313e485d6912676ce31.tar.xz
Add: more options for translators
Diffstat (limited to 'src/build_vehicle_gui.cpp')
-rw-r--r--src/build_vehicle_gui.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/build_vehicle_gui.cpp b/src/build_vehicle_gui.cpp
index 51247e84b..713cc5bbe 100644
--- a/src/build_vehicle_gui.cpp
+++ b/src/build_vehicle_gui.cpp
@@ -1070,7 +1070,7 @@ struct BuildVehicleWindow : Window {
* This could also be useful for eyecandy vehicles of other types, but is likely too confusing for joe, */
if (this->vehicle_type == VEH_TRAIN) {
this->cargo_filter[filter_items] = CF_NONE;
- this->cargo_filter_texts[filter_items] = STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE;
+ this->cargo_filter_texts[filter_items] = STR_PURCHASE_INFO_NONE;
filter_items++;
}