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authorPatric Stout <truebrain@openttd.org>2021-04-20 16:42:37 +0200
committerPatric Stout <github@truebrain.nl>2021-04-20 17:24:38 +0200
commitf4bd3fff5ebfdd7c58ccaf23977b8447c740b48a (patch)
tree77173187508289e9a5a4b1f1cb67bdee5b251a74 /src/bridge_map.h
parent17d00537a15b30f06b5a3bb800a7f26ce4eec359 (diff)
downloadopenttd-f4bd3fff5ebfdd7c58ccaf23977b8447c740b48a.tar.xz
Remove: "map_name" from server announcements / listing
The idea back in the days was nice, but it never resulted in anything useful. Most servers either read "(loaded game)" or "Random Map", neither being useful. It was meant for heightmaps, so you could find a server that was using a specific one .. but there are many things wrong with that idea. Mostly, servers tend to save and load savegames from time to time, after which the original heightmap used was lost. All in all, removing map_name all together is just better.
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