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authorrubidium <rubidium@openttd.org>2007-01-02 19:19:48 +0000
committerrubidium <rubidium@openttd.org>2007-01-02 19:19:48 +0000
commit013df98f79866a75f367853c9e436f3c5c79f645 (patch)
treead4a63860df2626b22f77e7dac712e958bea54cb /src/bridge.h
parent3d32fd3f4bfaceb8a48530fbc2f4bd5db2752596 (diff)
downloadopenttd-013df98f79866a75f367853c9e436f3c5c79f645.tar.xz
(svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
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diff --git a/src/bridge.h b/src/bridge.h
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+/* $Id$ */
+
+/** @file bridge.h Header file for bridges */
+
+#ifndef BRIDGE_H
+#define BRIDGE_H
+
+enum {
+ MAX_BRIDGES = 13
+};
+
+/** Struct containing information about a single bridge type
+ */
+typedef struct Bridge {
+ Year avail_year; ///< the year in which the bridge becomes available
+ byte min_length; ///< the minimum length of the bridge (not counting start and end tile)
+ byte max_length; ///< the maximum length of the bridge (not counting start and end tile)
+ uint16 price; ///< the relative price of the bridge
+ uint16 speed; ///< maximum travel speed
+ PalSpriteID sprite; ///< the sprite which is used in the GUI (possibly with a recolor sprite)
+ StringID material; ///< the string that contains the bridge description
+ PalSpriteID **sprite_table; ///< table of sprites for drawing the bridge
+ byte flags; ///< bit 0 set: disable drawing of far pillars.
+} Bridge;
+
+extern const Bridge orig_bridge[MAX_BRIDGES];
+extern Bridge _bridge[MAX_BRIDGES];
+
+uint GetBridgeFoundation(Slope tileh, Axis axis);
+uint SetSpeedLimitOnBridge(Vehicle *);
+
+#endif /* BRIDGE_H */