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author | glx <glx@openttd.org> | 2018-12-09 02:28:14 +0100 |
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committer | glx22 <glx22@users.noreply.github.com> | 2018-12-27 18:09:16 +0100 |
commit | c540d7244531d501f16b485a3e45e358f98853be (patch) | |
tree | 4d270f06b2aa9b4f796d4828e5bfaf3c09cdd4b1 /src/bootstrap_gui.cpp | |
parent | 8890926b0d1069aec7ef53fd84868a7a3ca02c05 (diff) | |
download | openttd-c540d7244531d501f16b485a3e45e358f98853be.tar.xz |
Fix: [Win32] WIN32 may not be defined, always prefer the compiler predefined macro _WIN32
Diffstat (limited to 'src/bootstrap_gui.cpp')
-rw-r--r-- | src/bootstrap_gui.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/bootstrap_gui.cpp b/src/bootstrap_gui.cpp index 62f5450c5..3fb52a1f9 100644 --- a/src/bootstrap_gui.cpp +++ b/src/bootstrap_gui.cpp @@ -220,7 +220,7 @@ bool HandleBootstrap() if (BlitterFactory::GetCurrentBlitter()->GetScreenDepth() == 0) goto failure; /* If there is no network or no freetype, then there is nothing we can do. Go straight to failure. */ -#if defined(ENABLE_NETWORK) && defined(WITH_FREETYPE) && (defined(WITH_FONTCONFIG) || defined(WIN32) || defined(__APPLE__)) +#if defined(ENABLE_NETWORK) && defined(WITH_FREETYPE) && (defined(WITH_FONTCONFIG) || defined(_WIN32) || defined(__APPLE__)) if (!_network_available) goto failure; /* First tell the game we're bootstrapping. */ |