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authorglx <glx@openttd.org>2018-12-09 02:28:14 +0100
committerglx22 <glx22@users.noreply.github.com>2018-12-27 18:09:16 +0100
commitc540d7244531d501f16b485a3e45e358f98853be (patch)
tree4d270f06b2aa9b4f796d4828e5bfaf3c09cdd4b1 /src/bootstrap_gui.cpp
parent8890926b0d1069aec7ef53fd84868a7a3ca02c05 (diff)
downloadopenttd-c540d7244531d501f16b485a3e45e358f98853be.tar.xz
Fix: [Win32] WIN32 may not be defined, always prefer the compiler predefined macro _WIN32
Diffstat (limited to 'src/bootstrap_gui.cpp')
-rw-r--r--src/bootstrap_gui.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/bootstrap_gui.cpp b/src/bootstrap_gui.cpp
index 62f5450c5..3fb52a1f9 100644
--- a/src/bootstrap_gui.cpp
+++ b/src/bootstrap_gui.cpp
@@ -220,7 +220,7 @@ bool HandleBootstrap()
if (BlitterFactory::GetCurrentBlitter()->GetScreenDepth() == 0) goto failure;
/* If there is no network or no freetype, then there is nothing we can do. Go straight to failure. */
-#if defined(ENABLE_NETWORK) && defined(WITH_FREETYPE) && (defined(WITH_FONTCONFIG) || defined(WIN32) || defined(__APPLE__))
+#if defined(ENABLE_NETWORK) && defined(WITH_FREETYPE) && (defined(WITH_FONTCONFIG) || defined(_WIN32) || defined(__APPLE__))
if (!_network_available) goto failure;
/* First tell the game we're bootstrapping. */