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authorNiels Martin Hansen <nielsm@indvikleren.dk>2019-12-26 19:36:23 +0100
committerNiels Martin Hansen <nielsm@indvikleren.dk>2019-12-26 19:50:07 +0100
commit7f250327665af8452a74073c28d6f8e287feeff1 (patch)
tree6f05efd6615b6d8a62a71c1f2e105332b6e4a1b2 /src/bootstrap_gui.cpp
parenta6901f8ae8fd1620b812598c336e33b9c07f6942 (diff)
downloadopenttd-7f250327665af8452a74073c28d6f8e287feeff1.tar.xz
Fix: Let bootstrap GUI work on Win32 with Uniscribe but no Freetype
Diffstat (limited to 'src/bootstrap_gui.cpp')
-rw-r--r--src/bootstrap_gui.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/bootstrap_gui.cpp b/src/bootstrap_gui.cpp
index 29b066cd1..45cd01024 100644
--- a/src/bootstrap_gui.cpp
+++ b/src/bootstrap_gui.cpp
@@ -11,7 +11,7 @@
#include "base_media_base.h"
#include "blitter/factory.hpp"
-#if defined(WITH_FREETYPE)
+#if defined(WITH_FREETYPE) || defined(WITH_UNISCRIBE)
#include "core/geometry_func.hpp"
#include "fontcache.h"
@@ -218,7 +218,7 @@ bool HandleBootstrap()
if (BlitterFactory::GetCurrentBlitter()->GetScreenDepth() == 0) goto failure;
/* If there is no network or no freetype, then there is nothing we can do. Go straight to failure. */
-#if defined(WITH_FREETYPE) && (defined(WITH_FONTCONFIG) || defined(_WIN32) || defined(__APPLE__))
+#if (defined(_WIN32) && defined(WITH_UNISCRIBE)) || (defined(WITH_FREETYPE) && (defined(WITH_FONTCONFIG) || defined(__APPLE__)))
if (!_network_available) goto failure;
/* First tell the game we're bootstrapping. */