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author | frosch <frosch@openttd.org> | 2011-05-04 17:12:37 +0000 |
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committer | frosch <frosch@openttd.org> | 2011-05-04 17:12:37 +0000 |
commit | bbcd2bab5dabc8eb12c1349aac1c3dfa7a6a036d (patch) | |
tree | 5d948cd0e875f2e29ecabecb143749b8c6b40ed9 /src/blitter | |
parent | c7a9c7dc927d60df77fe7824ed03f29bd1b29067 (diff) | |
download | openttd-bbcd2bab5dabc8eb12c1349aac1c3dfa7a6a036d.tar.xz |
(svn r22419) -Change: Always use the DOS palette for drawing.
-Remove: the '-i' option for palette selection.
Diffstat (limited to 'src/blitter')
-rw-r--r-- | src/blitter/32bpp_anim.cpp | 10 |
1 files changed, 4 insertions, 6 deletions
diff --git a/src/blitter/32bpp_anim.cpp b/src/blitter/32bpp_anim.cpp index 6549ca842..23dbc35c6 100644 --- a/src/blitter/32bpp_anim.cpp +++ b/src/blitter/32bpp_anim.cpp @@ -165,16 +165,16 @@ inline void Blitter_32bppAnim::Draw(const Blitter::BlitterParams *bp, ZoomLevel do { /* Compiler assumes pointer aliasing, can't optimise this on its own */ uint m = *src_n++; - /* Above 217 (PALETTE_ANIM_SIZE_START) is palette animation */ + /* Above PALETTE_ANIM_START is palette animation */ *anim++ = m; - *dst++ = (m >= PALETTE_ANIM_SIZE_START) ? this->LookupColourInPalette(m) : src_px->data; + *dst++ = (m >= PALETTE_ANIM_START) ? this->LookupColourInPalette(m) : src_px->data; src_px++; } while (--n != 0); } else { do { uint m = *src_n++; *anim++ = m; - if (m >= PALETTE_ANIM_SIZE_START) { + if (m >= PALETTE_ANIM_START) { *dst = ComposeColourPANoCheck(this->LookupColourInPalette(m), src_px->a, *dst); } else { *dst = ComposeColourRGBANoCheck(src_px->r, src_px->g, src_px->b, src_px->a, *dst); @@ -299,8 +299,6 @@ void Blitter_32bppAnim::CopyFromBuffer(void *video, const void *src, int width, uint32 *usrc = (uint32 *)src; uint8 *anim_line = ((uint32 *)video - (uint32 *)_screen.dst_ptr) + this->anim_buf; - int count = (_use_palette == PAL_DOS) ? PALETTE_ANIM_SIZE_DOS : PALETTE_ANIM_SIZE_WIN; - for (; height > 0; height--) { /* We need to keep those for palette animation. */ uint32 *dst_pal = dst; @@ -323,7 +321,7 @@ void Blitter_32bppAnim::CopyFromBuffer(void *video, const void *src, int width, * palette animation, much cheaper though slightly nastier. */ for (int i = 0; i < width; i++) { uint colour = *anim_pal; - if (IsInsideBS(colour, PALETTE_ANIM_SIZE_START, count)) { + if (IsInsideBS(colour, PALETTE_ANIM_START, PALETTE_ANIM_SIZE)) { /* Update this pixel */ *dst_pal = LookupColourInPalette(colour); } |