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author | smatz <smatz@openttd.org> | 2011-12-18 17:17:18 +0000 |
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committer | smatz <smatz@openttd.org> | 2011-12-18 17:17:18 +0000 |
commit | 33d283fdb1710e40cff4daaabde6aa78325d4623 (patch) | |
tree | 474b5ad5f9b38019a1985a4b1a29ada6a7560260 /src/blitter | |
parent | 88f1acd26bb2d7872526e4abc89549f622bb75ea (diff) | |
download | openttd-33d283fdb1710e40cff4daaabde6aa78325d4623.tar.xz |
(svn r23588) -Codechange: use the 'final' keyword so compiler can optimise out some indirect calls
Diffstat (limited to 'src/blitter')
-rw-r--r-- | src/blitter/32bpp_anim.hpp | 2 | ||||
-rw-r--r-- | src/blitter/8bpp_optimized.hpp | 2 | ||||
-rw-r--r-- | src/blitter/8bpp_simple.hpp | 2 |
3 files changed, 3 insertions, 3 deletions
diff --git a/src/blitter/32bpp_anim.hpp b/src/blitter/32bpp_anim.hpp index 862a21c5d..b1a5da5b4 100644 --- a/src/blitter/32bpp_anim.hpp +++ b/src/blitter/32bpp_anim.hpp @@ -15,7 +15,7 @@ #include "32bpp_optimized.hpp" /** The optimised 32 bpp blitter with palette animation. */ -class Blitter_32bppAnim : public Blitter_32bppOptimized { +class Blitter_32bppAnim FINAL : public Blitter_32bppOptimized { private: uint8 *anim_buf; ///< In this buffer we keep track of the 8bpp indexes so we can do palette animation int anim_buf_width; ///< The width of the animation buffer. diff --git a/src/blitter/8bpp_optimized.hpp b/src/blitter/8bpp_optimized.hpp index d6c5c8956..66fbe4091 100644 --- a/src/blitter/8bpp_optimized.hpp +++ b/src/blitter/8bpp_optimized.hpp @@ -16,7 +16,7 @@ #include "factory.hpp" /** 8bpp blitter optimised for speed. */ -class Blitter_8bppOptimized : public Blitter_8bppBase { +class Blitter_8bppOptimized FINAL : public Blitter_8bppBase { public: /** Data stored about a (single) sprite. */ struct SpriteData { diff --git a/src/blitter/8bpp_simple.hpp b/src/blitter/8bpp_simple.hpp index b0af35e90..28102fcab 100644 --- a/src/blitter/8bpp_simple.hpp +++ b/src/blitter/8bpp_simple.hpp @@ -16,7 +16,7 @@ #include "factory.hpp" /** Most trivial 8bpp blitter. */ -class Blitter_8bppSimple : public Blitter_8bppBase { +class Blitter_8bppSimple FINAL : public Blitter_8bppBase { public: /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom); /* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, AllocatorProc *allocator); |