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authortruelight <truelight@openttd.org>2007-06-17 20:30:28 +0000
committertruelight <truelight@openttd.org>2007-06-17 20:30:28 +0000
commit003375d3755fe06227894e941b177491770c17fe (patch)
treee0105857aa1562ca3ca15a5e7df7e49bfc939456 /src/blitter/factory.hpp
parentb0b4820387ec6f0214b43dc61b452fa73ca8a09a (diff)
downloadopenttd-003375d3755fe06227894e941b177491770c17fe.tar.xz
(svn r10190) -Codechange: merged renderer and blitter to one single class API: blitter
-Codechange: introduced a hierachy of blitters to avoid a lot of code duplication Note: this allows much easier adding other types of video-drivers, like OpenGL
Diffstat (limited to 'src/blitter/factory.hpp')
-rw-r--r--src/blitter/factory.hpp121
1 files changed, 121 insertions, 0 deletions
diff --git a/src/blitter/factory.hpp b/src/blitter/factory.hpp
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+++ b/src/blitter/factory.hpp
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+/* $Id$ */
+
+#ifndef BLITTER_FACTORY_HPP
+#define BLITTER_FACTORY_HPP
+
+#include "base.hpp"
+#include <string>
+#include <map>
+
+/**
+ * The base factory, keeping track of all blitters.
+ */
+class BlitterFactoryBase {
+private:
+ char *name;
+ typedef std::map<std::string, BlitterFactoryBase *> Blitters;
+
+ static Blitters &GetBlitters()
+ {
+ static Blitters &s_blitters = *new Blitters();
+ return s_blitters;
+ }
+
+ static Blitter **GetActiveBlitter()
+ {
+ static Blitter *s_blitter = NULL;
+ return &s_blitter;
+ }
+
+protected:
+ /**
+ * Register a blitter internally, based on his name.
+ * @param name the name of the blitter.
+ * @note an assert() will be trigger if 2 blitters with the same name try to register.
+ */
+ void RegisterBlitter(const char *name)
+ {
+ /* Don't register nameless Blitters */
+ if (name == NULL) return;
+
+ this->name = strdup(name);
+ std::pair<Blitters::iterator, bool> P = GetBlitters().insert(Blitters::value_type(name, this));
+ assert(P.second);
+ }
+
+public:
+ BlitterFactoryBase() :
+ name(NULL)
+ {}
+
+ virtual ~BlitterFactoryBase() { if (this->name != NULL) GetBlitters().erase(this->name); free(this->name); }
+
+ /**
+ * Find the requested blitter and return his class.
+ * @param name the blitter to select.
+ * @post Sets the blitter so GetCurrentBlitter() returns it too.
+ */
+ static Blitter *SelectBlitter(const char *name)
+ {
+ if (GetBlitters().size() == 0) return NULL;
+
+ Blitters::iterator it = GetBlitters().begin();
+ for (; it != GetBlitters().end(); it++) {
+ BlitterFactoryBase *b = (*it).second;
+ if (strcasecmp(name, b->name) == 0) {
+ Blitter *newb = b->CreateInstance();
+ *GetActiveBlitter() = newb;
+ return newb;
+ }
+ }
+ return NULL;
+ }
+
+ /**
+ * Get the current active blitter (always set by calling SelectBlitter).
+ */
+ static Blitter *GetCurrentBlitter()
+ {
+ return *GetActiveBlitter();
+ }
+
+
+ static char *GetBlittersInfo(char *p, const char *last)
+ {
+ p += snprintf(p, last - p, "List of blitters:\n");
+ Blitters::iterator it = GetBlitters().begin();
+ for (; it != GetBlitters().end(); it++) {
+ BlitterFactoryBase *b = (*it).second;
+ p += snprintf(p, last - p, "%18s: %s\n", b->name, b->GetDescription());
+ }
+ p += snprintf(p, last - p, "\n");
+
+ return p;
+ }
+
+ /**
+ * Get a nice description of the blitter-class.
+ */
+ virtual const char *GetDescription() = 0;
+
+ /**
+ * Create an instance of this Blitter-class.
+ */
+ virtual Blitter *CreateInstance() = 0;
+};
+
+/**
+ * A template factory, so ->GetName() works correctly. This because else some compiler will complain.
+ */
+template <class T>
+class BlitterFactory: public BlitterFactoryBase {
+public:
+ BlitterFactory() { this->RegisterBlitter(((T *)this)->GetName()); }
+
+ /**
+ * Get the long, human readable, name for the Blitter-class.
+ */
+ const char *GetName();
+};
+
+#endif /* BLITTER_FACTORY_HPP */