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authorJonathan G Rennison <j.g.rennison@gmail.com>2018-01-16 23:23:52 +0000
committerPeterN <peter@fuzzle.org>2019-01-24 11:12:06 +0000
commitdb924a4681f019a6372f5192693af5aede36d080 (patch)
tree210488cfd3c478b086e353c10826ee834d605d6b /src/blitter/common.hpp
parented325ada887f09904b3351020903899a033c6b51 (diff)
downloadopenttd-db924a4681f019a6372f5192693af5aede36d080.tar.xz
Codechange: [Blitter] Change DrawLine to be templated
This is remove per-pixel overheads due to use of the SetPixel virtual method. These overheads included: * expensive virtual method call which prevents inlining * palette lookup for every pixel * branch on whether palette animation is enabled on every pixel Regenerate project files.
Diffstat (limited to 'src/blitter/common.hpp')
-rw-r--r--src/blitter/common.hpp141
1 files changed, 141 insertions, 0 deletions
diff --git a/src/blitter/common.hpp b/src/blitter/common.hpp
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+++ b/src/blitter/common.hpp
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+/* $Id$ */
+
+/*
+ * This file is part of OpenTTD.
+ * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
+ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/** @file common.hpp Common functionality for all blitter implementations. */
+
+#ifndef BLITTER_COMMON_HPP
+#define BLITTER_COMMON_HPP
+
+#include "base.hpp"
+#include "../core/math_func.hpp"
+
+template <typename SetPixelT>
+void Blitter::DrawLineGeneric(int x, int y, int x2, int y2, int screen_width, int screen_height, int width, int dash, SetPixelT set_pixel)
+{
+ int dy;
+ int dx;
+ int stepx;
+ int stepy;
+
+ dy = (y2 - y) * 2;
+ if (dy < 0) {
+ dy = -dy;
+ stepy = -1;
+ } else {
+ stepy = 1;
+ }
+
+ dx = (x2 - x) * 2;
+ if (dx < 0) {
+ dx = -dx;
+ stepx = -1;
+ } else {
+ stepx = 1;
+ }
+
+ if (dx == 0 && dy == 0) {
+ /* The algorithm below cannot handle this special case; make it work at least for line width 1 */
+ if (x >= 0 && x < screen_width && y >= 0 && y < screen_height) set_pixel(x, y);
+ return;
+ }
+
+ int frac_diff = width * max(dx, dy);
+ if (width > 1) {
+ /* compute frac_diff = width * sqrt(dx*dx + dy*dy)
+ * Start interval:
+ * max(dx, dy) <= sqrt(dx*dx + dy*dy) <= sqrt(2) * max(dx, dy) <= 3/2 * max(dx, dy) */
+ int frac_sq = width * width * (dx * dx + dy * dy);
+ int frac_max = 3 * frac_diff / 2;
+ while (frac_diff < frac_max) {
+ int frac_test = (frac_diff + frac_max) / 2;
+ if (frac_test * frac_test < frac_sq) {
+ frac_diff = frac_test + 1;
+ } else {
+ frac_max = frac_test - 1;
+ }
+ }
+ }
+
+ int gap = dash;
+ if (dash == 0) dash = 1;
+ int dash_count = 0;
+ if (dx > dy) {
+ int y_low = y;
+ int y_high = y;
+ int frac_low = dy - frac_diff / 2;
+ int frac_high = dy + frac_diff / 2;
+
+ while (frac_low + dx / 2 < 0) {
+ frac_low += dx;
+ y_low -= stepy;
+ }
+ while (frac_high - dx / 2 >= 0) {
+ frac_high -= dx;
+ y_high += stepy;
+ }
+ x2 += stepx;
+
+ while (x != x2) {
+ if (dash_count < dash && x >= 0 && x < screen_width) {
+ for (int y = y_low; y != y_high; y += stepy) {
+ if (y >= 0 && y < screen_height) set_pixel(x, y);
+ }
+ }
+ if (frac_low >= 0) {
+ y_low += stepy;
+ frac_low -= dx;
+ }
+ if (frac_high >= 0) {
+ y_high += stepy;
+ frac_high -= dx;
+ }
+ x += stepx;
+ frac_low += dy;
+ frac_high += dy;
+ if (++dash_count >= dash + gap) dash_count = 0;
+ }
+ } else {
+ int x_low = x;
+ int x_high = x;
+ int frac_low = dx - frac_diff / 2;
+ int frac_high = dx + frac_diff / 2;
+
+ while (frac_low + dy / 2 < 0) {
+ frac_low += dy;
+ x_low -= stepx;
+ }
+ while (frac_high - dy / 2 >= 0) {
+ frac_high -= dy;
+ x_high += stepx;
+ }
+ y2 += stepy;
+
+ while (y != y2) {
+ if (dash_count < dash && y >= 0 && y < screen_height) {
+ for (int x = x_low; x != x_high; x += stepx) {
+ if (x >= 0 && x < screen_width) set_pixel(x, y);
+ }
+ }
+ if (frac_low >= 0) {
+ x_low += stepx;
+ frac_low -= dy;
+ }
+ if (frac_high >= 0) {
+ x_high += stepx;
+ frac_high -= dy;
+ }
+ y += stepy;
+ frac_low += dx;
+ frac_high += dx;
+ if (++dash_count >= dash + gap) dash_count = 0;
+ }
+ }
+}
+
+#endif /* BLITTER_COMMON_HPP */